Arma III Interview With Ivan Buchta
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- Aug 21, 2011
GameSpot AU speaks to creative director Ivan Buchta about going underwater and into the skies with ARMA III, changes to the modding tools, and what they're bringing across from Bohemia Interactive's VBS military simulator.
Bohemia Interactive always get too far ahead of themselves. The reason they're a pretty small company in comparison to others is because they concentrate on making the game as good as possible and forget about the quality checking and limitations the majority of PC's have.
They show screenshots instead of gameplay videos? that's very funny... but anyway it means September for the release date, IF they don't take too many days off, otherwise it's end of the year.
Ahh.... I'm going to eventually have to update my computer it seems - can't even run ARMA 2 - but ARMA 3 , I will be ready.... don't quote me on that.
yep, also and most of all i wanna see it better optimized (hardware friendly) but even tough im happy about physics they did, rag doll, yet for vehicles and objects not the best, but hey, at least they did some progress :> looking forward to it
I really hope that they rework the enemy skill level, a malia shouldnt be a marksman with a ak47 at 1000 yards. one thing i really hated even when you do everything right.