brotherhood disappointed me , it didnt blow my mind like 1 and 2, i hope this one is good as the first 2 parts
Assassin's Creed: Revelations has old Ezio reliving the memories of young Altair and trying his hand at bombcrafting.
In Assassin's Creed: Revelations, a grizzled Ezio leaves Italy behind to seek out Altair's secrets in Constantinople and Masyaf. He is hunting down the five keys of Altair's Library of Masyaf--relics which, it turns out, each function like an Animus, allowing Ezio to skip back through time to relive the memories of his fellow assassin. So you're playing as Desmond, playing as Ezio, playing as Altair. Still with us?
Ezio recovers one of these keys from Leandros, a sneering Templar captain with a scarred mug and plated mail armour. This is the guy who tries to hang Ezio in the debut trailer, and who Ezio assassinates atop a tower in the snowbound Masyaf fortress. The fortress is overrun with Leandros' forces, a Byzantine faction of Templars, who suffer death by hidden blade, naturally, but also by various explosives, each created in Revelations' new bombcrafting system.
The system is accessed via bombcrafting stations set up around cities by the Assassin Order, which the developer likens to the pigeon coops used to manage your team of assassin trainees in Assassin's Creed: Brotherhood. Here, players can use ingredients looted from chests, such as caltrops and shrapnel, to create bombs in three categories: lethal, tactical, and diversion. Bombs are built by combining a shell material, a gunpowder material, and an "effect" material. Where the effect material is caltrops, for instance, the result is a caltrop bomb, which Ezio can use to scatter the spiked balls in the path of a pursuer. Where the effect material is shrapnel, the result is a shrapnel bomb--a grenade, in effect.
Other bomb types include small explosive devices to produce loud, guard-distracting bangs, and tripmine bombs, ideal for planting traps for patrolling enemies. We're glad to see the endless bric-a-brac looted from chests and enemies in Brotherhood being put to better use.
The proliferation of bomb types in Revelations also gives rise to a second weapon wheel. Players now choose their primary weapon from the first and their bomb of choice from the second, though each can still be mapped to the directional pad for quick, in-battle selection.
Besides taking up bombcrafting in his old age, grey-bearded Ezio has honed his eagle vision--the mode that gave coloured auras to enemies and objectives--into full eagle sense. With this advanced version of the skill, Ezio can track and foresee a target's path, all the better for tailing and chasing victims. There is the odd verbal nod to Ezio's advanced years ("This used to be so easy," he grumbles, finishing a climb), but otherwise the Florentine assassin seems as mobile as ever--maybe more so, with the addition of the hookblade, the modified hidden blade that enables zipline use and acrobatic combat moves.
And then from elderly Ezio to postadolescent Altair. In the Gamescom demo, we see the aforementioned key relic transport Ezio back in time into the memories of young Altair, to events before the start of the first Assassin's Creed. Here, at the Masyaf assassin base of the first game, the fresh-faced Altair has been betrayed by a former ally, an armoured crusader who has taken Altair's mentor and assassin cohorts hostage. Cue a spell of classic Assassin's Creed free-running and high-dive-style kills, back in the familiar assassin castle setting of much of the original Assassin's Creed. It ends with Altair's mentor musing about how quickly his mentee has grown up. "You fit your father's shoes as if they had been tailored to your feet," he says, referring to Altair's assassin father.
The five keys that let Desmond, as Ezio, nip back in time to revisit Altair might be a contrivance, but it's one that's worthwhile, drawing the franchise's three leads and three timelines together for what we hope will be a fitting finale. A finale, that is, for Ezio--Ubisoft sees Revelations as the last part of his trilogy. Look out for it in November.
I want this game so much ... Just cannot wait how this amazing history will end and what surprises will we get
@microsoft167, @Angel_Grigorov and to all pupils that dont know the history : Constantin is renamed as Istanbul in 1453. The conqueror is the Sultan Mehmet the Second.
wow great look to the new AC wish it was Desmond actually fighting in the modern world with advanced technology running around the streets, the end of AC2 kept me glued to the game to see what happens cannot wait AC always an unexpected ending :)
@microsoft167 My mistake. It was called Constantinople or Konstanitiye untill 1923. It was the same name but in more ottoman style.
who says ALtair isnt he could have lived for century's under the apples influence and the apple could have made him live longer
@RokovojBereg The first AC game was definitely the weakest of the three that are out so far... and MGS4 was awesome.
I'm sure this will be a solid game.. but I don't expect it to be as great as an experience as the first AC was. I just have this feeling that this game is going to be forced like MGS4.
A session within a session, that's inside a game, within a house, that's inside city, within a county, that's inside a state, within a nation, that's inside a world, within a solar system, that's inside a galaxy, within a universe. Assassinception anybody?
@Angel_Grigorov actually no I realised about 10 minutes after that ezio and altiar arent related but at some point the two family trees met later on (for example desmonds mother a decendent of altiar and his dad a decendet of ezio) which led to desmond being a decedent of both ... this might be why I never considered geneology as a subject to study,,,its like mapping a spider web
@Angel_Grigorov hahaha Constantinople was stilled called that during and after World War 1, the name changed in the 30's I think
"He used the key to have it be 'rememberable'...I guess" (1:16) fine, so you GUESS that is what happened? you "Mission Design Director" GUESS?!?!? and what would the game designer do? HOPE?!?!? So, anyway, the keys are like small Anymus for whoever find them....right, of course, so: 1- Either the XII and XV centuries technology was pretty damn advanced or Altair and Ezzio were wizards so Desmond will throw fire through his fingertips in this last game. 2- Also we can deduce anyone could have used the keys to access those memories... right, so a lot of security and secrecy to hide the order and the relics and all that stuff but we keep leaving like big huge luminescent arrows (in the shape of 5 keys) pointing the way to everyone with a small acrobatics skill?. Silly. (If someone replies to this point saying it is a some kind of DNA-encripted memory, please refer to point #1). Come on people of Ubisoft, this got out of your hands (since AC2) and you don't know how to solve it, admit it, fire the whole team of designers (except the character designers that created Altair) and start over. You'll see you'll soon feel better and totally relieved...
@penpusher Ezzio is actually a descendant of Althair. It was pointed out at some time in Assassin's Creed 2. Besides think about it. If Desmond is genetically linked to both Althair and Ezzio, how come all of them not be family related :) @Valas_Azuviir Remember that Desmond was chosen (in the first game) by the templars because he was a direct descendant of Althair (other subjects didn't succeed because the Animus requires a pure genetic link to provide a clean memory revival from the past, and not drive it's user mad for that matter) Ergo Althair and Ezzio also are closely linked (genetically) because Desmond uses Ezzio with the same success as Althair (he is a true descendant of them both)
Isn't Constantinopole already called Istanbul by the Sixteenth century. Anyways Ezzio starts to look more and more like Batman to me. Too many gadgets and weapons. He feels a bit overwaponized. Nevertheless it will be fun and I find the whole "Dream-in-a-dream" concept a nice touch.
Man I need to find some time and play AC Brother hood. So many good games about to touch down, but so little time and Revelations looks pretty sweet.
soooo how does not being a decendent work? .... what kind of relation are they? do the dev team actually understand family trees....
Might have to get back into this. I was so hung up over combat in ACII. But damn I miss a proper Prince of Persia tittles (expecially WW) *sigh*
Altair isn't Ezio's father . Altair's era was a long time ago than Ezio's. It is the most common wrong thought people have. Ezio is an ancestor of Desmond but Ezio is not a son,grandson etc. of Altair . If u really want to know the real thing, just wait for revelations to get ur complications solved. It's difficult to wait for such a gorgeous game though!!
@DarkNinja09 Nope, Altair isn't Ezio's father. Best way to show this, Altair lived around 1191. Ezio on the other hand was born in 1459. The event to which Morkaarin is referring is what made a lot of folks think that Ezio was a descendant of Altair. So Altair -> bunch of folks -> Ezio -> bunch of folks -> Desmond. The Dev in the video though makes clear that this is not the case, that while Desmond can be traced back to both Altair and Ezio, there is no such connection between Altair and Ezio. So 7Vightfall's scenario is one of the more likely ones. A descendent of Altair hooks up with a descendant of Ezio and their sprog is the direct line ancestor of Desmond. Could be his father, grandfather, great-grandfather, great-great-grandfather etc, and the same applies to the female line of mother, grandmother, great-grandmother etc.
isnt altair ezios father? plz reply! send me a mssage on gamespot. im confused right now yes ALtair IS Ezios father, in the game you play as altair for a small but chasing a 'templar' you find out its Maria, Ezios mother, his Auditore 'father' married Maria after altair had already made it with her
@tanerb they can be from two different parts of a same family tree, like lets say enzio descendant it a cousin of altair father, got it?
i'd complain that ubisoft is saturating the market if the series didn't continue to be awesome with every release.
The plot sounds really messy and this flipping between characters doesn't sound like a great idea. That said, the game looks amazing and good fun to play.
I'm really unsure about this, its starting to sound a bit silly, that is Ezio now looking into the past but I'm guessing it explains the origins of how the Animus came about. It would be nice if the series would now turn to the events in the present time rather then playing it safe and staying with Ezio and Altair, I like both characters however its getting repetitive. I don't doubt that this will be an alright game, despite what I said previously but they're going to have to try harder to get a purchase from me.
@DarkNinja09 , Altair isn't Ezio's father. Ezio's father died in Italy. If you play the second game you can see his father.
I swear this game is so complex... im a pretty smart person and to figure out the glyphs in Brotherhood i had to sit there and think for like a half an hour on the later ones. Example: Cluster 10 chess move... who thinks of actually doing that! But hey thats what makes it great and original.
@DarkNinja09 Ezio's father gets hung in assassin's creed 2. There is no relation between ezio and altair. What they are saying is that something along the lines of altair's great great great great granddaughter and ezios great great grandson hooked up and made desmonds grandfather... or at least something like that
http://www.youtube.com/watch?v=ZAy3nEyNUDw for the gameplay
Everyone complaining they would have to improve control, realize that the first AC had the best combat controls. For a finishing move you had to click the button at the exact time when swords clashed together, other wise a no go, unlike in AC Bro where you can just spam kill everyone or link kill. Content wise AC bro the best, but AC had the BEST combat controls.
I played AC Brotherhood I liked it, but there was one thing that bothered me to the point where I would yawn and that was that the combat was way too easy. The game itself was too easy. I hope they change that, by adding a dificulty system or a more complex fighting system, that would really do it for me
- Release Date: Nov 15, 2011 (AU)
- Classification Board: MA
- Release Date: TBA (AU)
- Classification Board: MA
Hot Forum Topics
- Assassins creed 3: should I buy it?
- Games You Would Like To See Getting Released On Consoles?
- New to AC series
- turning off the music
- How do I turn off the music in AC Revelations?
- Official AC III thread - Coming to PS Vita As Well...
- Anyone still using this forum?
- Where am I?
- See All AC: Revelations Forum Topics »