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Any other DMC fans looking forward to this game?

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  •  
    Aug 1, 2012 7:27 pm GMT
    Looks awesome to me. I don't really care for the original DMC's story, because it was pretty cliche. Nothing particularly special. And I was getting tired of Dante and Vergil. DmC looks awesome and I may just preorder it.
    ---
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  • Aug 1, 2012 7:28 pm GMT
    From: AgnisPhilosophy | #001
    Looks awesome to me. I don't really care for the original DMC's story, because it was pretty cliche. Nothing particularly special. And I was getting tired of Dante and Vergil. DmC looks awesome and I may just preorder it.

    Vergil was in one game.

    And if you played these games for their stories, then you are looking at the wrong series.
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  •  
    Aug 1, 2012 7:31 pm GMT
    goldw posted...
    From: AgnisPhilosophy | #001
    Looks awesome to me. I don't really care for the original DMC's story, because it was pretty cliche. Nothing particularly special. And I was getting tired of Dante and Vergil. DmC looks awesome and I may just preorder it.

    Vergil was in one game.

    And if you played these games for their stories, then you are looking at the wrong series.


    Reboot means a 2nd chance at crafting a good story. If people don't play DMC for the story, what do people dislike about DmC? Certainly it's not the gameplay, which looks faster, cleaner and more brutal than the original DMC.
    ---
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  • Aug 1, 2012 7:34 pm GMT
    Hes a troll ignore him.
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  • Aug 1, 2012 7:36 pm GMT
    Don't you have to annoy the Versus XII board now?
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  • Aug 1, 2012 7:40 pm GMT
    From: AgnisPhilosophy | #003
    Reboot means a 2nd chance at crafting a good story. If people don't play DMC for the story, what do people dislike about DmC? Certainly it's not the gameplay, which looks faster, cleaner and more brutal than the original DMC.

    The gameplay is awful.

    It's slow, chunky, plodding, boring, clunky, and overly-simple. DMC prided on you knowing the system of the game, from the core, to the hardcore mechanics and frame data. DmC is not doing that.

    Dial-a-Combo is not fun at all. Dial-a-Combo is the easy way to make "flashy" combos.

    It's clear that Ninja Theory is completely incompetent at their jobs. First Heavenly Sword. Then Enslaved. And now this mess. They need to leave the business.
    ---
    The Elbow of Peace shall cast judgement on the guilty

    i'm cool because i talk in cell phone talk

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  • Aug 1, 2012 8:11 pm GMT
    the gameplay, which looks faster, cleaner and more brutal than the original DMC.

    lel
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  • Aug 1, 2012 8:16 pm GMT
    An opinion is one thing, trolling in the other hand...
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  • Aug 1, 2012 8:21 pm GMT
    CupONoodles69 posted...
    the gameplay, which looks faster, cleaner and more brutal than the original DMC.

    lel


    This. TC is a joke.
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  •  
    Aug 2, 2012 6:01 am GMT
    goldw posted...
    From: AgnisPhilosophy | #003
    Reboot means a 2nd chance at crafting a good story. If people don't play DMC for the story, what do people dislike about DmC? Certainly it's not the gameplay, which looks faster, cleaner and more brutal than the original DMC.

    The gameplay is awful.

    It's slow, chunky, plodding, boring, clunky, and overly-simple. DMC prided on you knowing the system of the game, from the core, to the hardcore mechanics and frame data. DmC is not doing that.

    Dial-a-Combo is not fun at all. Dial-a-Combo is the easy way to make "flashy" combos.

    It's clear that Ninja Theory is completely incompetent at their jobs. First Heavenly Sword. Then Enslaved. And now this mess. They need to leave the business.


    The only slow gameplay I see is the combat with the Axe. The sword and scythe both look fast. Devil May Cry was definitely slower than this.
    ---
    Official Croc of the PSASBR Board.
    http://www.gamefaqs.com/boards/932981-final-fantasy-versus-xiii/63479488
  •  
    Aug 2, 2012 6:02 am GMT
    DarkSymbiote posted...
    Don't you have to annoy the Versus XII board now?


    Yay, I'm e-famous. ^_^ That means I take up space in your brain and you think about me.
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  • Aug 2, 2012 6:04 am GMT
    From: AgnisPhilosophy | #010
    The only slow gameplay I see is the combat with the Axe. The sword and scythe both look fast. Devil May Cry was definitely slower than this.

    The entire game is slow. If you can't tell that, you need to get better eyes.
    ---
    The Elbow of Peace shall cast judgement on the guilty

    i'm cool because i talk in cell phone talk

    u jus got pwned by dat roket misles

  • Aug 2, 2012 6:24 am GMT
    "It's slow, chunky, plodding, boring, clunky, and overly-simple. DMC prided on you knowing the system of the game, from the core, to the hardcore mechanics and frame data. DmC is not doing that."

    -----I'm still not getting this. The gameplay looks fast, fluid and from what a lot of people said after playing the demo "hard to master." I recently compared DMC3's gameplay to DmC's and I didn't see much of a difference besides Dante looking cooler in his stances in DMC3. The gameplay is just as fast, faster in air combat, and more fluid. The axe is what's slow, since it's a powerful huge axe.

    "Dial-a-Combo is not fun at all. Dial-a-Combo is the easy way to make "flashy" combos."

    -----There is no "Dial-a-Combo" system. You can launch with the Square/B button, but it doesn't make flashy combos. The pause combos are still there
  • Aug 2, 2012 6:29 am GMT
    WHiskey Tango Foxtrot Batman, these trolls are everywhere!
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  • Aug 2, 2012 6:45 am GMT
    No, not at all.

    The combat does look worse though. It's not slow, I'll give it that much, but it certainly doesn't appear as in depth as in past games. The new weapons Dante has, he could swing them the same way he does with a sword, and he actually does do that with the scythe. Compare that to weapons like Cerberus and Lucifer, and they completely pale in originality and style. Also, he doesn;t have any new guns and the style system was thrown out the window. None of the combos really seem to matter either, because all that ever happens is Dante pulls an enemy to him/him to an enemy, launches them, and then does that air combo. Look at any gameplay videos and tell me they don't do that 90% of the time.

    Also, it looks easier, much easier. I saw one video where a guy just stood there for 5 seconds and wasn't attacked by the two enemies strafing him. Furthermore, the Secret Ingredient boss is pathetically easy to defeat. I know first bosses are suppose to be easier than the others, but check the first bosses in the other DMC games, especially Beriel, he'd ****ing slaughter you. And the stylish meter is much easier to keep up, so much that it;s pathetic. I saw a person fighting the Secret Ingredient boss get an S rank just by doing the simple air attack combo, and he stopped attacking for like 3 seconds in between. Do that on any other DMC and you'll be lucky to get above C.

    And this may just be me, but it feels like your attacks don't have any power behind them. I've felt this with other hack'n'slash games where it just feels like you're sword is a twig and you're trying to beat a metal pole to death with it.

    So no, the gameplay certainly isn't better compared to the other DMC games, at least not from what I can tell.
    ---
    "Xaldin is a prophet." - lamerhater
    "Live like a windrammer as you ****."
  • Aug 2, 2012 6:51 am GMT
    Oh, and another thing about the gameplay, the Devil Trigger. I don't see it being near as in depth as previous games where you got a multitude of special moves you could only use with it activated, since the DT in DmC just seems to change colors and slow time slightly.
    ---
    "Xaldin is a prophet." - lamerhater
    "Live like a windrammer as you ****."
  • Aug 2, 2012 8:24 am GMT
    Xaldin0011 posted...
    I know first bosses are suppose to be easier than the others, but check the first bosses in the other DMC games, especially Beriel, he'd ****ing slaughter you.


    I agree. My first fight agains Cerberus in DMC3 was a slaughterhouse in the first two or three tries. For a 'first boss' fight, it was f*cking difficult.
    ---
    **I will choose a path that's clear... I will choose Free Will**
  • Aug 2, 2012 9:44 am GMT
    While I am looking forward to it, the only real improvement I've seen is there seems to be more crowd control with the scythe. That and I guess they kinda combined Dante and Nero's play styles from DMC4. But the new DT is a huge step back.
    ---
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  • Aug 2, 2012 10:00 am GMT
    I'm looking forward to it. Not as much as I would be if it was like the originals of course.

    I'm not seeing how it's slower or clunkier honestly. And when was it confirmed it had dial-a-combo?

    I will the DT trigger concept is stupid. And they should've just made the classic look an alt, and have his DT be a demon. Besides that I'm liking it.
    ---
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  • Aug 2, 2012 12:49 pm GMT
    All I'm going to say is that we don't know much about the game yet. We've seen a small number of weapons and a small number of enemies. I've been playing Bayonetta recently and it suffers from the same theoretical ease that DmC has. In Bayonetta, you have the ability to grab enemies and pull them towards you or pull yourself towards them. You can also combo them in the air for an infinite amount of time. You also have Witch Time that slows everything down for a few seconds by dodging an enemy attack. Bayonetta has the same theoretical weaknesses of DmC but as you progress through Bayonetta, you meet more difficult enemies who don't fall victim to this. There are enemies you can't grab with the whip. There are enemies that need to have their armor broken in order to grab them. There are enemies who will dodge attacks mid combo. There are enemies who counter attack you. There are enemies with tighter Witch Time activation windows. We haven't seen the full game yet so we don't know how everything comes together.

    The demos we've seen of it were made over 6 months before release date. They've been done with the story elements so now they're focusing on refining the combat. They said that at E3. There's plenty of time to improve it. We've only seen a very small portion of the game on probably the easiest setting. The demo for Bayonetta was a lot easier than the actual game. You had access to things you didn't have access to in a first playthrough. You might not have everything you had in the demo in the full version. The demo probably doesn't have the fully unlocked moveset.

    I'm excited about it. But I'm only a fan of DMC1. The others didn't do anything for me. I know developers don't reveal everything. I've learned over the years that every action game demo is worse than the full product. I've also learned that watching someone play a game and playing it yourself are completely different. I'm going to wait to the full game is released to make my decision. If it gets good reviews I'm getting it. If it doesn't, I won't (as long as the review wasn't bad because it wasn't DMC3.5). I'm taking the game for what it is, not what it's not. I don't care if it's not DMC5. I'm happy as long as it's a good game. No one has seen enough of the game to call it a bad game, especially when there's over 6 months before release. I don't understand the haters.
    ---
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