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- Jun 3, 2012 10:19 am GMTRather than just piggybacking off the setting for DKC 1, I mean each game in the original trilogy took place somewhere new, DKC 1 took place on DK Isle, DKC 2 took place on Crocodile Isle, and DKC 3 took place in the Northern Kremisphere, all of which had their own original theme setting going on (heck Jungle levels weren't seen in DKC 2 until the Lost World levels) and I don't count the Land games or DK 64 since they were never intended to be DKC games at all. But to Me it seems kind of lazy to just put the setting back on DK Island and just sort of re-use most of what was in DKC 1, which kind of bugs Me that most modern revivals like this one play it too safe and re-use most of whats already been done.
I mean is Retro Studios and the rest of these companies that afraid of making something that carries on the tradition of the original trilogy's changing setting themes and having a mostly original music (yeah I know they had some but most of the music was just DKC 1's soundtrack remix), I don't really know but it seems like they could of at least tried to make the setting new rather than just piggybacking off most of DKC 1. Wish some companies would at least try to make retro revivals more original and feel more like true follow ups than just trying to re-use most of what's already been done, I mean most of the original stuff Retro could do was mostly take away elements from the original titles. I just don't know as I said to Me that seems kind of lazy.
- Jun 14, 2012 1:33 pm GMTYou're right. Shame on retro for reusing the forest, beach, volcano, snow, and fossil filled cliff levels from the first game.. o wait.
I don't like the koopalings get over it
- Jun 14, 2012 2:18 pm GMTMost of what you listed were already in the first game, plus there was some lava levels in the sequel, and DKC 1 had forest levels, DKC 3 had cliffs, but come on most music is just DKC 1 remixes, you can't deny that a lot of DKC 1 was re-used in this game, plus the setting for the first game was already on DK Isles, while it's sequels took place in different locations, why can't Retro come try and make it feel more like a true follow-up like the previous two games to the first one did, heck the Tikis also pretty much did the same thing the Kremlings did in the first game, in DKC 2 they kidnapped DK, and in DKC 3 it was mostly about stopping K. Rool's world domination plot. Plus Tiki Tong seems pretty boring being about the millionth Nintendo boss fight against a pair of hands,
Also there was too much stuff re-used from the original DKC, a lot of it's music rather than a totally original soundtrack. And mostly just Jungle elements used from the first game. I mean Rare used mostly original music and settings for each game, I mean Retro couldn't even take the setting off of DK Isles heck they pretty much use the same starting point from the first game the Tree house with one balloon and the only difference about the bottom is a puzzle piece is just a collectible item and no win or fail animation depending on having the Banana Hoard recovered or not. What I mean is all Retro Revivals use too many elements from previous games such as Sonic 4 and this game relying way too much on elements from past games without being daring enough to make themselves 100% original with everything in the game, come on even DKC 1's style of bonus rooms were re-used and had the same music remixed rather than doing something totally original and composing an entirely new original track for the bonus rooms.
- Jun 17, 2012 5:27 pm GMTShiggy miyamoto was big on retro reusing the soundtrack from the original game to help link this game back to the prior ones. In general however Retro was aiming to regain that feeling from 15+ years ago in their game so obviously they were going to use some elements from those games to help create that nostaligic feeling while modernising the gameplay in other areas. They did it well IMO
- Jun 19, 2012 11:14 am GMTYeah but it just seems lazy to piggyback off that stuff, and it makes Miyamoto and Retro seem like they were so scared to take a chance to make the game feel new and do what DKC 2 did for DKC 1 and DKC 3 for DKC 2 to actually take place somewhere new, I mean DK Isles is great and all, but it really felt like there was a more huge setting in the DKC universe having other places other than DK Isles to go, Crocodile Isle with it's much more hostile environment, and the Northern Kremisphere which was a far north unexplored land. I kind of wish they hadn't heavily relied on elements from past games to hold their hands while developing this game.
And I know in certain areas they tried being original, but most of their original stuff relied on taking away elements from the past DKC games, like Tag teaming, Kremlings, and mutiple helper Kongs and more than one Animal Buddy, to me it seems they were so afraid that they knew their game would seem too much like they copied DKC 1 and other select features of DKC 2 and 3 that at the last second they took those elements out because they couldn't think of doing anything original other than taking away elements to make it not seem like DKC 1 2.0.
Its an issue I have with most retro revivals, I want this to be a true follow up not DKC 1 (With select elements from DKC 2 and 3) Retro Studio's version, The old Rare used new settings and had music different from each version and only remixed them in places that were minor (DK Island swing is remixed for DKC 2's bonus stages but you don't hear it too long) or if they did remix them for levels you couldn't really even tell they were remixed, like Primal Rave (the Jungle stages in DKC 2's Lost World) is actually a remix of DKC 1's water stages, but it still sounds so different that I didn't know it even was until I read that fact on the DKU, it sounds so different enough I thought it was its own music track, while all of Retro Studio's remixes you can tell which song it is from the moment the remix starts.
I'm just getting so sick of game's relying on past elements from previous titles or at least not making them different enough from each game (like how the animal buddies were differently handled throughout the trilogy) and fanboys eating it up like as if it were something new and companies being able to take advantage of them eating up their past already-been-used nostalgia elements so they don't have to bother with trying to make their games feel like true sequels or follow ups thinking they can use the same darn stuff to make their games simply because the fanboys will eat it up regardless therefore allowing the companies to be lazy and re-use the stuff rather than putting effort into making it feel new like how DKC 2 was to DKC 1, and sort of how DKC 3 was to DKC 2. But since the fanboys eat up reused stuff under the guise of bringing back nostalgia companies feel they can be lazy and not put effort in making a true sequel or follow up, basically making game's like this be DKC 1 Retro Studios edition/version.
- Jun 29, 2012 11:06 am GMTI honestly didn't care. It was way more fun than the originals, so I just didn't care.
Gearmo, I know cleanliness is important, but for the love of all that is holy, WHY must I do it in 30 seconds???
- Jul 4, 2012 10:55 pm GMTWhat do you mean DK64 wasn't mean to be a Donkey Kong game?
- Jul 5, 2012 12:50 am GMTSpunkySix posted...
I honestly didn't care. It was way more fun than the originals, so I just didn't care.
they used what worked and ditched what didnt while adding new touches to the mix. It turned out well.
"We're gonna be fighting the biggest beast of all - the times"~Big Boss
- Jul 19, 2012 8:26 am GMTYou people call lazy barely changed remixes of DKC 1's music stuff that works? Its not that I hate DKC 1's music but the soundtrack for this game sucked and was lazy. Not because DKC 1's music was bad but because Retro was just lazy and re-used DKC 1's music only slightly remixed.
If David Wise had Retro's Studio's lazy same lazy attitude concerning music when he made the soundtrack for DKC 2 and just re-used music from DKC 1 only slightly remixed I can tell you we wouldn't have awesome music like Stickerbrush Symphony, Crocodile Cacophony, Jib Jig, Forest Interlude, or any other memorable music track that was spawned in DKC 1's sequel. And the only time they re-used music from DKC 1 was in minor areas like the bonus rooms in DKC 2 having the Jungle Hijinx theme but it was ok because those were minor areas you wouldn't be in for too long, and if music from DKC 1 did play in a level it was hardly noticeable like how Primal Rave (the music for the lost world Jungle Stages in DKC 2) was a remix of DKC 1's water level music, but it sounded so different I didn't even know it was a remix until I readthat fact on DKU, while with all of Retro's remixes you can tell which song it is from the start.
Face it Retro's work on DKCR's soundtrack was lazy because they re-used so many music tracks from DKC 1 rather than doing what David Wise did for DKC 2's soundtrack and making an amazing new original soundtrack only using remixes in minor areas or making it hardly noticeable if it played in a level . Instead of actually putting effort into making a good original soundtrack Retro Studios was lazy and took the cowards way out by choosing to not take any chance and took what would be easy to do for anyone rather than being brave and taking chances concerning music. Come on what happened to the DKC series pushing the console's sound processors to it's limit like the series did back when it was on the SNES?
- Jul 19, 2012 8:33 am GMTBelmontheir posted...
What do you mean DK64 wasn't mean to be a Donkey Kong game?
I meant it wasn't mean to be a Donkey Kong "COUNTRY" game hence why DK 64 isn't called Donkey Kong "COUNTRY" 64.
Donkey Kong Country Returns Navigation