Warrior path = worst path?
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- Jul 5, 2012 1:39 am GMTThe Rob posted...
If I get to wave my hand and destroy things then I'd gladly wear a dress. You could make fun of me but I'll simply wave my hand and you'd be dead before your sword-swishing dandy gets anywhere near me. (Yea, this post was just for fun. Enjoy)
He's not a dandy. He just has different interests. : )
On another note, is it possible to solo the game as a non-Arcane Warrior Mage?
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"You can lead a man to knowledge, but you can't make him think!" - Jul 5, 2012 5:23 am GMTUndertheArchway posted...
Mattheau posted...
If you have fun playing with Warriors, that's fine. The game isn't that hard and you should go with whatever you find more fun. .
Pretty much the entire argument I'm making summed up, there isn't a worse path to take simply because the game is built around trying to provide an immersive experiance not played simply trying to min max the entire game.
At the end of the day you can get through the game on any difficulty with what ever class you want providing you're going to play the game well. You're not going to lose because you picked x,y or z but because you're not thinking about how the best way past the situation in front of you is.
Hmm, I've played all three classes in various ways. I'm still a sucker for a sword and board human noble.
Never really had trouble with him, always have good staying power. But I do agree, a warrior certainly needs his companions, especially to get rid of mages I suppose. - Jul 6, 2012 1:07 pm GMTWarrior does feel like the most useless class in DA:O just cause you get so many NPC warriors. The PC is definatly best as a mage or rogue just to have best party options available.
I have played the game with a DW warrior and a tank warrior, both kicked but still, but this is normal difficulty. DW warrior kills pretty good, but a DW rogue is just insane.
Tank warrior can get untouchable once you get some good gear and a nice build, get aggro and let everyone else to the killing. - Jul 14, 2012 2:38 pm GMTWow at this topic just wow,
Instead of posting a bunch of opinions and such (because I use difficulty adding mods that give the enemies nasty strategies like npc mages in every fight casting stuff like Horror, COM, and Crushing prison on top of your super "squishy" DPS rogue...) I'll just post some old vanilla game numbers crunching so that whoever wants to build a good warrior can do so.
http://social.bioware.com/forum/1/topic/96/index/2761368 - Jul 19, 2012 10:40 pm GMTGamemako posted...
Warriors are mathematically inferior. You cannot as a player will them to be better. The game is based on that math, not how you envision your Warrior God Warden.
I'd like to see that so-called "math" of yours that "proves" that warrior are sooooo undeniably and obviously inferior.
I'm not denying that one class has to be worse, and that class may as well be warrior as far as I'm concerned. I'm fine and all.
Where I start laughing is that you make it sound like warrior vs rogue/mage for damage/tanking/control is obviously biased and an absolute losing formula.
If you think Dragon Age is that bad, you should go play some Japanese RPGs or something. Go play Final Fantasy VI, put only Umaro in your party, and then tell me with a straight face that warriors are absolutely broken and horrible in Dragon Age.
Especially when my mage has to wait to level 7 to start tanking and around level 15ish to be competent at it. I don't really care how overpowered my arcane warrior is once fully built, the fact is that warrior has been a more useful tank for 75% of the game.
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Peace! - Jul 20, 2012 11:12 am GMTUndertheArchway posted...
At the end of the day you can get through the game on any difficulty with what ever class you want providing you're going to play the game well. You're not going to lose because you picked x,y or z but because you're not thinking about how the best way past the situation in front of you is.
^ That.
I've had more fun with four warriors (alistair, sten, shale->oghren and me) than with any party using a mage.
Three rogues and a warrior is good too.
Games are best played with gimped characters or parties, not with overpowered characters.
Now that I think about it, I have yet to play a crazy reaver party O.O - Jul 27, 2012 2:01 pm GMTFrom: HolyKnight199 | #025
Especially when my mage has to wait to level 7 to start tanking and around level 15ish to be competent at it. I don't really care how overpowered my arcane warrior is once fully built, the fact is that warrior has been a more useful tank for 75% of the game.
^
Exactly this. Mages are horrible tanks until they max out the Arcane Warrior tree, Warriors are great at tanking when the game starts.
Dunno how rogues are supposed to be good tanks.
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STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT STARCRAFT - Jul 27, 2012 2:20 pm GMTA Purple Cow posted...
Dunno how rogues are supposed to be good tanks.
With high dexterity and heavy armor (strength based dual wielder), they can soak up a good amount of damage while dealing a good amount themselves.
Not that I would give anyone a tank role anyway, playing with tanks is boring IMO. - Jul 28, 2012 5:47 am GMTThe game isn't particularly hard. You can succeed with any class.
Starting baldur's gate with a level 1 mage, with your first companion being a squishy imoen, now THAT was hard (granted by the end of the game your mage is much better, but still, the start was hard). - Aug 6, 2012 8:16 pm GMTkyncani posted...
A Purple Cow posted...
Dunno how rogues are supposed to be good tanks.
With high dexterity and heavy armor (strength based dual wielder), they can soak up a good amount of damage while dealing a good amount themselves.
Not that I would give anyone a tank role anyway, playing with tanks is boring IMO.
The problem is getting and KEEPING threat.
Mages can do it....eventually.
Warriors can do it from the get-go.
Rogues are probably the worst tanks, not that it can't be done, but the other classes can do that little facet better.
As to the whole tanks are boring thing well....that's your opinion I guess. - Aug 6, 2012 8:55 pm GMTmaurer posted...
The problem is getting and KEEPING threat.
[snip]
Rogues are probably the worst tanks, not that it can't be done, but the other classes can do that little facet better.
As to the whole tanks are boring thing well....that's your opinion I guess.
Yeah, my goal is usually not to keep threat but to spread it evenly among all non mages instead.
For grabbing attention, one thing I've already done and is quite funny is setup a dual wielding strength based rogue with these tactics (or something like that, it was long ago) :
Enemy: attacking party member A -> attack
Enemy: attacking party member B -> attack
Enemy: attacking party member C -> attack
Your rogue will end up running between a lot of enemies, not doing much really but attacking once or twice each time to grab the attention. Those enemies will end up running after him. Like a duck and all her childs.
I don't remember how long I have kept that up but it was quite funny, different anyway
- Aug 9, 2012 8:25 pm GMTI think people are underestimating the value of a warrior's tanking ability. Survivability is only part of tanking, and given how easy it is to heal/potion spam, warriors are fine anyway. The real value of a warrior tank imo is the ease in which they can grab aggro reliably. This is CC in and of itself and works great to cluster enemies for mages, who can then cast things like walking bomb or chuck fireballs if the tank has fire-resistant gear like the Dragonbone Plate. It also makes dragon fights much easier.
Sadly, this is the only effective use I've found for them. Consequently, Alistair is pretty much the only warrior I get much out of. I try to use everyone for RP reasons, but whenever I add more than one warrior, I notice a quite a drop in efficiency, with the possible of exception of Shale because she can serve different roles. Part of my issue is how much warriors rely on specializations to do anything besides hit things. As much as I prefer DA:O, that's at least one thing DA2 fixed.
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