fool me once shame on you fool me twice shame on me. wass i totaly agree with you. i dont have issue with the level of detail. never did. the more detail the better, the more options and decisions the better. the lack of information about the details is what kills this franchise. its called transparency. if you have a slider that moves from 1 - 10 and has a name attached to it. but you dont know what that name or that slider do then yes you have depth and detail but you also have no clue how to make a decision about what to set that slider at. if you move that slider and dont see any difference in the rest of the game, they you have just taken an action in limbo, you made a decision, the game has depth and detail but you may as well have taken a long deep breath and held it, its about as exciting as moving that slider that you still dont know what it is or what it did. if on the other hand you had a manual that said , moving this slider from 1 - 10 will in exactly 48 turns cause your population to start clamoring for democratic reform, NOW you have depth and detail that you can USE. you have something to base decisions off of, rather than random chance. the replayabilty of a game should come from the game itself and not be forced on you so that you can learn how to play it. i shouldnt have to restart over and over and over again because i made a decision in limbo and it came back to bite me 50 odd 'turns' into the game. i should be able to read a manual about that slider i moved at random and KNOW that if i move it its gunna come back to bite me BEFORE i do it. the replay value should come from trying different nations, or different strats, NOT from HAVING to start another game because you made a bad decision and couldnt have possably known it untill you did. in any event, they would have to have radicaly changed this game to get over the mess they made in the first one, and after the flubbing i took on the first one im very much not inclined to support them any further. and the fact is it was so bad that i feel compelled to warn other unsuspecting people to go into the purchase with a bit of caution. perhaps you supporters are right and the old dog did learn a new trick. but any one reading this should also be for warned that this old dog has been know to bite in the past so be ware.
Europa Universalis III Single-Player Hands-On
The latest strategy game in this epic Europa Universalis series will let you rewrite the history of the world.
Europa Universalis III is a strategy game about the birth of the modern world, but don't expect to see any of the trappings of today's society. As historians cover it, the modern world began to emerge in the 1600s, as the concept of nation-states settled in. In Europa Universalis III, you'll be able to take control of practically any kingdom or country on the planet that existed between the 15th and 18th centuries and rule pretty much any way you wish. Do you try to take over your continent? Or do you simply try to live in peace while surrounded by belligerent neighbors? The decision will be up to you. We had a chance to check out the game shortly before it ships for some impressions.
This is a huge game in scope, so it may be a bit daunting at first trying to figure out where to even begin. Thankfully, the game does offer a few recommended starting points, so you can jump in during a familiar point in history. For instance, you can play as Spain and dispatch Columbus to the New World and then exploit the discovery. Or there's the Thirty Years' War that raged across the Holy Roman Empire and drew in a large number of European powers. Or there's the American War of Independence, which lets you fight the revolution from different perspectives. If none of these fit the bill, there's nothing to stop you from selecting any country on the map, as well as a start date, and playing from there with your own set of victory conditions to work towards.
Like its predecessors, Europa Universalis III is a continuous-time game, meaning that the game is always moving forward unless you're paused. Thankfully, you can still take your time because at the slowest time setting the days pass by at a glacial pace. This gives you plenty of time to analyze the map, give production orders, and issue movement orders to armies and fleets. Once everything is set, you can speed up the passage of time quite a bit, which is useful in a game where it can take months to build a fleet or years to construct a certain building.
Europa Universalis III boasts a streamlined interface compared to its predecessors, and it is indeed an easier game to play. Almost all the information you need is displayed on the main screen or in a couple of windows, which means that you no longer have to navigate screen after screen to accomplish things. The new 3D graphics engine also helps by offering up a clean presentation. The visuals aren't dazzling in a technical sense, but they do lend a solid board-game look and feel to the game.
We played as England during the Age of Discovery, which meant that we engaged in a race to discover and colonize the New World. Since this scenario began in the earliest era covered in the game, much of the technology tree had yet to be discovered. Therefore, many of the buildings and units remained locked and inaccessible. Thankfully, scientific research for the most part is automatic and a byproduct of your nation's economy, so over time you'll reach new tech levels that unlock a new type of building or new military units. You can further speed up research in different fields by hiring certain types of advisers, such as philosophers. Since you can have only three advisers at a time, though, you'll have to decide which ones to hire. For instance, if you're doing a lot of colonizing, a governor can help improve the odds of colonization. But if you have a lot of trouble with your neighbors, a diplomat can help smooth things over. Which advisers to keep, and which to fire, is up to you.
Finances are fairly simple, because you don't have to worry about adjusting tax rates in all your various provinces. The game simply assumes you'll want to maximize your revenue, so it handles the tax rates for you. That's not to say that you don't have some control over this process. For instance, if you have a rebellious province, the game may prompt you about the situation, and one way to quell the citizens' grievance in that province is to temporarily lower their tax rate. Another way would be to send in the troops, but this would further boost the chances of revolt in that province.
To colonize the New World, we built up fleets of carracks and sent them to the New World, a hazardous journey that resulted in many ships being lost at sea because of storms and navigational hazards. Still, once we had managed to locate North America, we dispatched colonists to settle the land. Colonization is a very risky endeavor, though, and many of our colonies failed early on. However, there are various ways you can boost your chances of success. For instance, you'll be prompted that the Native Americans are suffering from the diseases brought over by the Europeans, and if you choose to send them aid, which will cost you, you'll earn their support. The danger is that it's easy to find yourself spending all of your monetary reserves quickly. If you get into deficit spending, you'll create political instability at home, which can cause all sorts of problems if you were already dealing with rebellious provinces.
You must constantly balance the short term with the long term while playing Europa Universalis III, which is why the series is so popular with serious strategy gamers in the first place. This isn't a flashy or action-packed game, but it is one that lets would-be Machiavellis manage the affairs of a nation. Europa Universalis III is scheduled to ship next week.
Europa Universalis III
- Publisher(s): Paradox Interactive
- Developer(s): Paradox Development Studio
- Genre: Strategy
- Release:
- Classification Board: PG
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