2011: The Year in Review
It's been a busy year, but we'll help bring you up to speed with recaps of five of the biggest ongoing stories in the industry.
It's December, and that means it's time to take stock of the year that was before setting out on the campaign still to come. While GameSpot's Best of 2011 awards will handle the requisite retrospection for the year's biggest and best releases, they don't take into account the stories surrounding the games and the trends and topics that dominated conversations and shaped the industry. So as a companion piece to our annual honors, the GameSpot News team has put together some high-level recaps of five of the biggest ongoing themes in the gaming world this year.
Where's the new hardware?
Even though 2011 has seen just a single new system launch (so far), it has still been a huge year for hardware news. Nintendo rang in the year by announcing a $250 price point and March 27 US release date for the 3DS, its anticipated successor to the best-selling system of all time, the DS. The system jumped out to a promising start, with Nintendo saying its day-one sales were the highest of any handheld in the company's history. However, it soon became apparent the glasses-free 3D portable was not living up to expectations, as Nintendo addressed the surplus of systems on shelves, stepped up its marketing for the system, and acknowledged the launch lineup was "lacking."
Meanwhile, Sony was slowly taking the wraps off the successor to its own handheld, the PSP. In a late January press event in Tokyo, Sony announced the "Next Generation Portable," a tentatively titled handheld that bore more than a little resemblance to the PSP, with the biggest apparent difference being the presence of twin analog sticks on the front of the unit. Less visible improvements included 3G support, a touch screen on the front and touchpad on the back, front- and rear-facing cameras, and tilt sensitivity. At the Electronic Entertainment Expo, Sony would rechristen the machine as the PlayStation Vita.

The PS Vita wasn't the only new hardware on display at E3, as Nintendo used the show as its coming out party for the Wii U. Beyond the company's entry into high-definition gaming, the Wii U was positioned as another entry in the company's line of interface innovations like the DS touch screen and the motion-sensing Wii Remote. The big draw of the Wii U is its tablet controller, which includes a touch screen, tilt-sensitivity, and enough sticks and buttons to provide a traditional gaming experience for games that demand it. The system drew plenty of support from third-party publishers like Electronic Arts and Ubisoft, but a tepid reaction from investors sent Nintendo shares sinking.
Nintendo's troubles came to a head in late July when it dramatically dropped its full-year profit forecasts by more than $1 billion and announced the price of the 3DS--released less than six months prior--was coming down to $170 from its original $250. The price cut worked in sparking 3DS sales, and by Black Friday weekend, the handheld had surpassed the first-year sales total of the original DS.
While Nintendo grappled with its 3DS woes and took the wraps off the Wii U, Microsoft and Sony were largely mum about their next-generation consoles. That didn't stop rumors from popping up as the year went along, with the PlayStation 4 and Xbox 720 (or Xbox Loop, or Xbox Next, or Project Ten) set for release in 2012. Or maybe 2013. But it could be 2014. Unfortunately, the biggest confirmed news about the next wave of systems was that Microsoft had begun publicly hiring hardware architects for its next-generation console back in March.
Maybe it's just as well, considering that the Xbox 360 has shown few signs of slowing down, now six years into its life span. (At this point in the original Xbox's life span, the system had been discontinued and replaced by the Xbox 360 for two whole years). Microsoft built its hardware push up to a gigantic Thanksgiving week that saw the company sell nearly 1 million systems, the single biggest week in the company's console history.
As for the PlayStation 3, the system started the year strong but endured its worst sales performance in years during a lengthy outage to the PlayStation Network, which transitions nicely to the next theme in our year-end recap.



