Congo - Kinshasa

March 1, 2008

Get ready for an epic three-part mission. It'll be taxing and difficult, especially if you haven't played it through at least once. Luckily...you have this guide to work from.

One note of import is that, since the mission is so long, you can cripple yourself in the later portions if you use up your special ammo too soon. Your handlers did give you five sticky shockers and five airfoil rounds, which is appreciated, but you'll want to save them until you hit critical spots in the level, where enemies are going to be very difficult to take down quietly. Of course, if you're playing on easy or normal difficulties and don't mind popping off headshots or setting off the alarms, then this shouldn't affect you overmuch.

NSA Secondary Objective: Avoid All Alerts

You start off in the basement parking garage of the hotel where Massoud, Emile, and their bankroller will meet. Hisham messages you almost immediately after Emile leaves, asking you to bug the room they're meeting in. This is going to be tricky...

Anyway, head around or over the chain-link fence in the parking garage, and hug the left wall, sliding behind the stacked boxes there. You'll come out near some trash cans with bottles on them; use the bottles, or your ultrasonic emitter, to distract the three guards here, then sneak past them to access the elevator.

Upwards And Onwards

After hopping into the elevator, step out on the upper floor and creep along until you spot two soldiers talking. They'll quickly split apart, with one of them coming towards your area. If you don't mind knocking him out, you can hide in a locker, whistle him over, then bash the door out to disable him. Otherwise, wait until right after the two soldiers split up, then watch the soldier fiddle with a lever on the wall. When he does that, creep into the room and head to the left to avoid his line of sight when he paces.

The next large room (behind the curtains) will be an abattoir for you unless you can avoid or disable the guards. If you don't mind a bit of lethality, you can try headshotting them, but the path of least resistance will be to hide in the blood-stained locker near the curtains and whistle over as many of the soldiers as you can before bashing them in the head. If you're really lucky, you can simply pass through the curtains, take an immediate right, hide behind the overturned tables, and duck out through the broken window there. That's the path you should take in any case, but you'll only be able to make it through without any alarms if you're either really lucky (as mentioned) or disable some of the guards first.

In any case, through the curtains, hang a right, out the window, then drop down to the ledge and shimmy over to the pipe across the way. Climb up, but before you get to the top, you'd be advised to save your game.

When you reach the top and shimmy off to the right, a guard will come out and stand right in front of you. You can reach up and grab him and throw him to his death, if you like, but this has a good chance of tripping an alarm, since there's another soldier behind the door to the left who'll probably hear it. Otherwise, the smart move here is to let the soldier walk off to the right, look over the balcony again, and then keep walking. When that occurs, jump up and over the railing, sneak across to the window in front of you, and jump over the windowsill to head inside. From there, flip on your radar, enter the hallway through the door, and enter the door leading to the room with two soldiers inside. Be sure to close the door after you as you walk in.

Straight To The Roof, Alice!

The two soldiers here aren't going to be difficult to take out. Let them talk while you hide in a closet near the door. When they split up, pop out of the closet and disable or kill the soldier near the table by you.

The second soldier will head into the bedroom. He'll be more difficult to sneak up on due to the route he takes and the way that the room is lit. If you move after him immediately after knocking out the first soldier, you should be able to reach him before he turns and disable him as well. You can also burn a sticky shocker here, if you like, or (our favorite) pick up a liquor bottle from the coffee table in the middle of the room and chuck it at his head.

When these guys are done for, head out to the balcony and jump onto the walkway nearby to reach the ledge. Move over to the sign and start climbing up it, ignoring any sniper fire that sounds like it might be close to hitting you.

advertisement

Game Stats

  • Rank:
    838 of 76,528
    (up by 16)
    X360 Rank:
    143 of 1,857
    Tracking:
    10,784 Track It»
    Wishlists:
    4,409 Wish It»
  • Users Now Playing:
    2,173
  • Number of Players:

    1-6, 6 Online | Offline Modes: Competitive, Cooperative, Team Oriented | Online Modes: Competitive, Cooperative, Team Oriented

  • Top 5 User Tags:
    1. splinter cell
    2. double agent
    3. ubisoft
    4. tom clancy
    5. stealth
Also on

Tags

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games