S.T.A.L.K.E.R.: Shadow of Chernobyl Game Guide/Walkthrough
Army Warehouses
If you skipped to this section of the guide from the table of contents, then be sure to do the Find The Guide quest (listed on the page previous to this) before proceeding on through this zone. You can always return and do it later, but it'll be more difficult to walk backwards.
What Barkeep didn’t tell you was that there are actually two opposed questgivers in the Army Warehouses district. In the southwestern corner of the district, to the right of the road as you enter the zone, will be a small farmhouse with Duty officers in it, while the main army warehouses will feature a large contingent of Freedom soldiers. You can speak to Skull at the Duty base to get quests from him, or head over to the warehouses and enter the central building to speak to Lukash, the main Freedom soldier. These questgivers are mutually exclusive; if you take a quest from one, you’re naturally going to be prevented from doing so from the other.
Your choice here is somewhat meaningless in the grand scheme of thing, but it does give you a chance to show off your combat acumen. We’ll cover both options.
Freedom Quests
None of these missions over a material reward; you simply get cash for your efforts.
Freedom Quest I: Destroy the Duty Company
After speaking to Lukash, he’ll tell you to speak to Max, who groups together a bunch of soldiers to the entrance to the facility. Max will guide you and the rest of the grunts around to the farmhouse, where you’ll assault the Duty officers. When you arrive, the Freedomers will attack the Dutyers, but the Duty soldiers won’t attack you until you open fire on them. That will allow you to approach them, throw a grenade or two at them, then run away and get behind cover. When one of the Freedom soldiers dies, grab their excellent GP 37 rifle and use that to help finish off the Duty soldiers, then return to Lukash.
Freedom Quest II: Kill The Rat
One of the Freedom soldiers is an informant, and Lukash wants him taken out. Before you kill him, though, he wants you to follow the rat to an abandoned farmhouse and see who he’s been airing the dirty laundry to.
When you get close to the farmhouse, you’ll have to sneak up enough to make the snitch start moving into the farm buildings. Just sneak up in crouch mode until he starts moving, then retreat a bit and try to get an eye on him with your binoculars. The closer you get to him, the more likely he is to open fire on you, which will prevent you from completing the mission.
Anyway, the soldier will eventually radio for his contact to arrive. When that happens, run into the building and kill him, then get ready to deal with his contact, who’ll be running down the road from the west, accompanied by a few bodyguards. Kill them all to complete the mission.
Freedom Quest III: Assist At Freedom’s Barrier Outpost
Head to the outpost and speak to Cap there. He’ll tell you that Monolith forces have been attempting to breach the barricade that the Freedom soldiers have set up, and that they’ll be attacking again soon. You’re to help drive them off. This can be a somewhat difficult fight, as the Monolith soldiers wield weapons similar to the Duty soldiers you fought recently, and it can be difficult to spot the enemies in the forest at night, but if you simply stay back behind a protective covering and take potshots at them as they arrive, you shouldn’t have too many problems surviving, even if it does wind up being a long fight.
When this is over, you can speak to Cap for a reward, and will be able to proceed on into the Red Forest zone, if you like.
Duty Quests
Quest I: Kill The Tower Sniper
The Duty soldiers in the farmhouse wish to deal with the Freedom soldiers in the warehouses, but they can’t move out of the farmhouse until they deal with the sniper in the tower nearby. So, they assign you the task of taking him out.
Your goal here is to kill the sniper without entering the compound here; doing so will cause all sorts of problems with scripting and the like. If you still have your TRS 301 rifle with a scope (which you should’ve obtained in the Wild Territory from one of the mercs atop a building), you can use that in single-fire mode to take down the sniper. Run to the northeast of Skull to reach the ruined cars there, find a good vantage point on the sniper, and put one in his head.
Quest II: Kill Lukash
Now that the Duty soldiers can move, they’re planning to blow a hole in the wall of the Freedom compound and wipe the area clean.
There are, unfortunately, any number of ways in which the scripting on this mission can break, so you’re going to have to be pretty lucky in order to actually beat it. If the soldier who lays the explosives at the wall gets shot through the wall by an enemy before he can set them, the mission will simply be screwed up. If one of the other soldiers happens to take out Lukash before you can, you’ll likely be unable to get credit for it. If Skull dies during the assault, you might not be able to move on in the quest chain, etc.
Your main goal here is to kill Lukash, but you’re also tasked with taking down three snipers here. There’s one off to the left, near the main entrance to the camp; one on an exposed tower near the middle of the camp; and one off to the right in another sniper’s roost. You have much better aim than your compatriots, so you should try to focus in on these guys and take them down before heading to the main building and taking out Lukash. There are around 25 soldiers in the area, though, so you’ll have your hands full, and as we mentioned, you probably won’t be able to get your reward for this.
It’s a tricky business, but if nothing else, you should at least attempt the mission and try to clear out the camp, even if you don’t wind up getting a reward for it. This is due to the fact that you’ll be able to pick up one of the excellent GP 37 rifles that the Freedom soldiers wield. These little guys use the same ammo as your older rifle probably does, but has a built-in scope and seems to deal more damage. You will also be able to walk around to the sniper towers and grab the SVUmk2 sniper rifles and the ammo for those, if you wish.
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- Sci-Fi First-Person...
- Release: Mar 22, 2007 »
- Classification Board: Mature Accompanied
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