Command & Conquer 3: Tiberium Wars Game Guide/Walkthrough
Act V: Italian Red Zone
Mission One: Rome
Primary Objectives
- Destroy Three Alien Phase Generators
- Destroy the Alien Tower
Bonus Objectives
- Destroy the Alien Masterminds teleporting the forces
- Prevent Aliens from using Rift Generator
Building
Start building your base up here, getting an armory out quick to repair your Zone Troopers - no sense in letting them go to waste. When you get a war factory built up, plop out a few Pitbulls or some anti-air turrets to protect you from air units, along with a couple more harvesters.
You need to very rapidly escalate yourself up the tech tree here, until you’re capable of building Zone Troopers. You’ll want perhaps ten Zone Troopers, and maybe a Commando, when you warp across the chasm to your east. Engaging the base here is something you should do as soon as possible, as the alien Mastermind here is going to be the one responsible for warping units across the chasm, and if you don’t act soon, eventually he’ll start warping Tripods, which is a bad scene all around. Still, a group of ten or so Zone Troopers should be able to wreak havoc in the base, killing the Mastermind (he may hide behind a shield for a while; just wait for him to come out and kill them then), then moving farther to the east and killing the Rift Generator there. This alien superweapon will pound your base six minutes after it’s revealed to you, so take it down now, and eliminate the alien portal just to the north of it for good measure.
Expansion
Expanding to the east is a delicate matter, but you are lucky in that the Nod and Scrin forces will be battling in the valley to the north, hopefully distracting you from their presence. You need to air drop either a Surveyor or an engineer across the valley. A Surveyor can set themselves up and let you build, or the engineer can capture the expansion tower nearby and perform the same function. Either way, quickly build a war factory to defend your settlement with, then a refinery and another harvester. The blue tiberium here is worth a bit more than the green stuff, so you should be set for cash if you can set all this up.
Meanwhile, get your airfields built and have Firehawks with anti-air missiles set up on the north side of your main base; the Nod forces there will be sending bombers your way, and you’ll want to interdict them as best you can. An Ion Cannon Control Center will also be required.
When you feel like the situation has settled somewhat (we had barely any Scrim attacks at any location, oddly enough, but we still kept cranking out Mammoths during this entire period at our eastern base), you can start working on the Nod forces, if you like. It’s not 100% necessary to do so, but removing their airbases will at least be helpful. Send teams of four Firehawk bombers up the extreme western side of the map, and you’ll find the air forts to the north of their refineries. Drop the bombs, then manually move them back down the western side of the map to avoid running over the center of the Nod base, where the missile squads will deal damage to them.
Taking Down The Tower
After destroying the Nod air hangars and their refineries, you can Ion Cannon them at the middle of the base a couple of times to run down their money supply and effectively sterilize them - they won’t be able to build new structures or units.
Now, during this time, we still had not had any attacks from the Scrin, and we found out why as we sent out our fleet of 15 Mammoths; apparently the Nod had destroyed most of their production abilities before getting driven back. Regardless, get close to the three Phase Generators and destroy them. They’ll open up wormholes that spawn enemy troops in an effort to protect themselves, but with enough Mammoths that shouldn’t be a problem. Enemies will attack your main base, though, so keep your Zone troopers nearby and have your Firehawks with missile attachments on patrol around there.
When you destroy the three Phase Generators, get to the alien tower and focus your fire on it. The Ion Cannon will destroy it instantly.
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