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Chapter 2

Interlude: Princess Peach

When you take control of Princess Peach, take note of her special movement ability; when you jump with her, you can press 2 again in midair to float.

Now, despite the illusion of free will, there’s only one path to take here. Exit through the door, watch the scene where the captain gets brainwashed, then drop down and to the left and go through the door here. The next screen will feature two doors, but the Koopa will prevent you from traveling through the lowest one. Head through the one in the middle and proceed to the left to start a final cutscene before Chapter 2 begins.

Interlude: Flipside

With the Pure Heart in tow, return to Flipside and head down the elevator to meet up with Merlon. After speaking in his house, news of raining girls will come. Exit the house and use the rightmost elevator on this screen to reach the 3rd Floor of Flipside, where Princess Peach has fallen. Merlon will tell you to get something spicy from the food shop on the 1st Floor. Before heading down that way, buy a Fire Burst at the item shop on the 2nd Floor, if you don’t already have one in your inventory. With that done, go to the 1st Floor and give the Fire Burst to Saffron in the restaurant there. She’ll give you a Spicy Soup. With that in hand, return to the 3rd Floor and give it to Peach.

With Peach revived, she’ll join your party, and Merlon will give you an Old Key to help you find the next Heart Pillar somewhere in Flipside. This is a fine time to explore Flipside again, with the added bonus of being able to flip into 3D mode. Each of the floors has a secret area, but for the moment, you can only get into the area on the 2nd Floor, which is indeed near Merlon’s house. Head through there, then find the path leading off to the right in 3D mode. There are some impenetrable exits from this location, but eventually you will find a pipe leading to the 1F Outskirts.

1st Floor Outskirts

Make your way off to the left a bit and flip to 3D to find a passage off to the right. That will lead you to a set of floating blocks. Flip to 3D at the left edge of the area, jump up to the sign there, then switch your character to Princess Peach in the menu and have her jump and float off to the right until you reach the Heart Pillar. Throw the Pure Heart into it to open the door leading to the next chapter! Feel free to use the Return Pipe from here to warp right back to the doorways.

Chapter 2–1: Bogging To Merlee’s

First Screen

Head left, switching to Peach when needed to coast across the water. When you spot a green platform above you, too high to reach with jumping, flip to 3D and flip the switch blocks there to reach it. Jump from there to the green pipe above the exit door. Killing the enemies here will net you a Door Key. That’ll let you unlock the door in the valley and move on.

Second Screen

Proceed to the right here. Feel free to go into the middle door here; the gentleman inside will speak to you in different ways if you’re Mario or Peach. Use the conveyor to get up to the top of the right side of the actual second screen, though, then use Peach to float along the platforms until you reach the pipe. Going into that, then jumping along the background, will lead you to a blue button; press it to make another door appear.

Third Screen

Morph into huge Mario (or huge Peach!) and crush everything in your way. There’s nothing hidden here in 3D mode, so feel free to save your game and move on at the end.

Fourth Screen

A few ways to go here. If you grab the time-slowing flower near the entrance, you can hop into the water and smash the bugs for extra experience, or jump up to the platform above you, flip to 3D to see a switchblock, smash it, then flip to 2D and jump up to the highest platform here for an extra dose of coins.

There’s a green pipe in the middle of this area. Go down into it, then use Tippi to find a hidden blue block. Jump into it and head down into the pipe that’s revealed, where a Growmeba is dwelling. Grab the growmeba clones with Thoreau and throw them into each other to kill them off. When you do, you’ll be able to nab Boomer out of a treasure chest here. This Pixl can be used to blow stuff up real goodlike. For instance, pressing 1 while standing in front of the crack in the wall, then pressing 1 again to detonate Boomer, will lead you to a Watchit card.

Return to the upper level here and move to the right, using Boomer to destroy the blocks that obscure your path. There are four doors up here. Head into the third door from the right first off, and use Boomer to blast through the floor to allow you to drop down and collect your coins. With that done, move over to the fourth door from the right and drop down to flip the blue switch here. That’ll open up a new door that will lead to the next screen.

Fifth Screen

Flip to 3D mode here and drop down into the hole in the middle of the area. That’ll lead you to chests with Shlurp and Swooper Cards. With that done, spring back up to the top of the area and hit the Star Block to move on.

Chapter 2–2: Tricks, Treats, Traps

First Screen

Use 3D mode to find a coin block in the garden near Marlee’s house. On the opposite side of the house, jumping into the air while standing on the block on the ground will cause a ladder to grow. You can jump from the top of the ladder onto the top of the house to find a Stop Watch.

Second Screen

The big dogs here can’t hurt you, but they will deposit you outside the mansion if they catch you. Jump over them and ignore the blue ball that’s in your path. Flip to 3D to spot the doorway leading on.

Third Screen

You’ll meet Mimi here, Merlee’s handmaid. She’ll tell you that Merlee is in the farthest room on the second floor here, but warns you not to try any other doors. Indeed, most of them have traps in them. Feel free to explore if you like. If you happen to fall into trap pits, kill the enemies within, then drop Boomer atop the red switches and run across to the left side of the room. Detonate Boomer to cause the pipe to appear, then quickly move into it before it disappears.

When you enter the uppermost room on the right side of the screen, find the green switch there and flip it to bring spikes down onto your head. Just before they hit you, enter 3D mode and jump up onto the roof of the spikes. When they retract into the ceiling, you’ll be able to use 3D and 2D modes to get to a treasure chest containing a House Key. Return to the screen with Mimi on it, and avoid the large dog in the bottom right corner of the screen to unlock the door. (The dog will usually walk away from you if you look at it.)

Fourth Screen

Hit the Star Block here to end the chapter!



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