Super Paper Mario Game Guide/Walkthrough
Chapter 4
Interlude
When you get back to Flipside, head back to the doorway leading to Chapter 3 and go through to 3-1. Speaking to the bush here at the beginning of the stage will net you Barry, an invulnerability Pixl. He’s not as useful as he sounds, honestly.
Before you can move on to the next chapter, you have to find a receptacle for your Pure Heart. Do so by heading to Merlon’s house, flipping into 3D, then walking out to the outskirts of that floor. If you walk to the left there, you’ll find a few posts. You can gauge whether or not they need to be up or down by looking at them in 3D mode; the pattern is down, up, down, up, down. (Using Thudley on a post that’s already sunk into the ground will raise it up.) Performing this pattern will raise up a Heart Pillar, letting you deposit the heart.
Chapter 4–1: Into Outer Space
Unfortunately, when you enter this area, you wind up in the airless void of space, unable to breathe. Return to Merlon, who tells you that he recently gave away a faux space helmet to a child in town. Said child is up on Flipside 3rd Floor. Speak to him to nab the fishbowl, then take it down to Flipside B1 to find a pool of water. Release the fish into the water to nab the space helmet, then return to the door and proceed on into space.
First Screen
Move around in the void of space, proceeding mostly down and to the right. You’ll eventually start seeing SOS signs moving around. Follow them to their source and use Tippi to reveal a spaceship. Inside you’ll find Squirps, a space captain. Agree to join up with him, and he’ll warp you to another area of space. You can start to move off to the right at this point, using Squirps to zap anything in your way.
Keep moving to the right until you find an area with circular, electrical enemies. There’s a Capture Card SP hidden behind an asteroid here. You can’t move too far to the right, though, so head back to the left past the black hole that got you here and keep moving on to the left. Eventually you’ll wind up in a right-moving area with all of the enemy types that you’ve seen thus far. Move to the right until you spot a tiny black hole in the background. When you do, morph into 3D view and find the black hole hidden behind an asteroid here. Get behind the asteroid to move into the background, where you can ride a pipe to a 3D coin room.
With that done, return to the galaxy stage and head to the right to find the Star Block.
Chapter 4–2: A Tiny Planet
Squips all of a sudden has to go to the bathroom very badly, so he’ll run off to an outhouse nearby. Unfortunately, it’s occupied, and the person inside wants you to bring them a sheet of toilet paper before she can come out. Nice.
Proceed to the right here, dropping down into the pits as you come to them. One will contain a locked red door, and another will have a 3D-hidden Mega Shroom Shake, which will heal you up for 50 points of damage when used. Farther to the right, there’s a red door that’s obscured by blocks; destroy them all with Thudley or Boomer to clear the door out and move on.
Second Screen
Save your game if you like, then jump up and use 3D view to find out where you should use Slim to head through the wall. Head to the right, and when you spot the green door, go into it and speak to the resident. There’s an invisible ? block here with a 10-point health boost.
Leave the house and continue to the right, using 3D view to find another path. When you get the Mario clones from the block here, jump on top of the hills to find a pipe leading to a coin room.
The first red door here will lead to another green house, this time with a hidden coin block in it. The red door that you really want, though, is at the far right end of this screen, so get to it and head through.
Third Screen
You should see two ? blocks as soon as you enter this screen. This is another simple super-size level, although you can find a 20-point heal if you jump around on the golden blocks near the entrance.
Fourth Screen
You can find Space Food behind the pipe here if you go into 3D mode. Hop up to reach the green door and you’ll find an ancient explorer, who offers to sell you the location of the Space Treasure. You can knock his price down to ten coins, and probably lower than that, so buy the clue for cheap. It reads: "By rock man’s noggin, when outer space is reversed, the door secret hides." Great, now we just have to find Mega Man.
Anyway, return to the first screen here and give the Ancient Clue to the guy in the outhouse. That’s Fleep, a new Pixl. You can use him to flip over some parts of the screen. Do so first off to the right a bit. You’ll notice a rip in space above the the rock-head statue, so use Fleep on it to reveal a Door Key. Use that on the locked door between the outhouse and the statue to move on. That door will lead you to the Star Block.
Chapter 4–3: The Gates Of Space
First Screen
Head to the rigth until you find a red X, and use Fleep on it. Squish Squirps into the hole that results, and a large door will open. Head on through!
Second Screen
Another door here. When you put Squirps into one of the two keyholes, though, he’ll refuse to move until you give him something good to eat. If you have anything chocolate, you can try giving that to him; otherwise, head into the black hole nearby to find something appropriate.
The Warp Nexus
There are four or five little blue-colored warps here leading to subscreens. To the bottom left, you can find a warp leading to a coin room. Two of the other portals here are connected and lead to a little room full of those moving blocks. The portal in the upper-right, though, will lead you to a 7-11 esque structure where you can plop down 10 coins for a choco-bar. Buy one and bring it back to Squirps; he’ll eat it, split in two, and unlock the gate, allowing you to find the Star Block.
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