The Darkness Game Guide/Walkthrough
Walkthrough
This walkthrough is written for the Medium difficulty of the game. Note that we're not guaranteeing to cover the various side missions that are offered to you; there are plenty of them around and we're sure we missed a few. We're also not going to note every location of every collectible item in the game, since there are 100 of them and we only managed to find around 56 of them on our first playthrough. We're sure the obsessed gamers at gamefaqs.com will eventually upload a full list of collectible positions, however, so keep an eye on the gamespaces over there for updated lists.
Construction Site
You won’t be able to do anything during the car ride at the beginning of the game save to look around. Just sit back and enjoy the ride; you'll wind up in the construction site soon enough. You somehow manage to survive a wreck that should've killed you, and find yourself lightly armed with a horde of gangsters coming after you.
After Mikey gives you his guns, get used to the way they handle. There's a bit of auto-aim in them, so you won't have to worry about them too much. As you proceed through the first area, you'll find more pistols, so don't get too attached to them. You can't reload your guns, but you can always drop them and use one of the others that you've picked up. Doing so will waste any ammo in the guns you're currently using, though, so it's best to simply keep them in your hands until they're out of ammo. You'll automatically drop and switch your guns if you just keep firing.
With the guns in hand, shoot the lock off the door nearby and proceed through. Ride the lift up to the upper area here to find a couple of construction workers. Like the rest of the workers here, these guys are packing heat and aren't too happy to see you, so drop them as quickly as possible. You don't have a health bar, so if you wind up taking too much damage, you'll have to duck behind cover and wait until your screen returns to normal to move on.
Exteriors
Eventually you'll reach an exterior area of the level, where a sole worker has his back turned to you. If you sneak up behind him and fire, you'll perform an execution killing. These can be done at any time, so long as you get as close as possible to the enemy that you're facing, but it'll be especially easy here.
Head through the nearby doors and enter another interior area to find another lift. Ride it up, crouch under the obstacle, head out the window nearby, and climb the ladder to reach a rooftop. Jump onto the air conditioning units to reach the interior of the next building over. You'll find a room where your Uncle Paulie has left a little message for you. Open the closet door and run like hell out of the room when you discover what's been concealed inside: a bomb!
Cemetary
After getting blasted out of the building, you'll come out in a small underground area. Quickly head through the door near you, or you'll get sliced and diced by the bullets that come from above.
The cemetary itself is a deathtrap; a dozen or so enemies will ambush you here. Stay back near the corner from which you came, stay behind cover, and dart out to unload on your enemies when you see them. Don't move too far into the middle of the cemetary or you'll be caught in a crossfire. Stay back and fire liberally; you should have plenty of guns in your collection by now! If you run out of ammo, you'll be forced to move forward and pick up the guns that your foes have dropped, which can be a risky proposition.
When you clear the area out, you'll notice that the exit from the cemetary is blocked. You'll need to head down into the bathrooms and talk to Frank Rottenberg. He has nothing useful to say, but on your way out of the bathrooms, your Darkness powers will manifest for the first time, allowing you to kill off the ambushers once and for all.
Using The Darkness
Now that you've unlocked your Darkness powers, you can use them to escape the cemetary. First, though, you can also use them to find Collectible 29, near where you landed after the explosion. Head back there and find the high voltage room with the reinforced glass window. Manifest the Darkness here, then hit the button that lets you send out a creeping tentacle. (RB on the 360, probably R1 on the PS3.) If you attack the vent on the bottom of the door, you can send the tentacle through to pick up the collectible.
Head back to the cemetary and use the Darkness to find an active gateway, then follow the onscreen prompts to summon a Berserker. Follow it, and it'll move the car out from in front of the gateway and allow you to move on. Nearby, a gunman has locked a gate that you need to move through. In order to kill him and grab the key, return to the streets and find a vent above his position. Follow the prompts to send your Creeping Dark through the vent, then kill the gunman and nab the key to move on.
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