ON MovieTome: SPOILER: Photos from the end of BOND 22!
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Chapter II: World War One

You wake up in a trench during a particularly nasty battle of World War One. The shift is unexplained at the beginning of the area, so just go with it. Wake up, then start killing your way through the trench, picking up guns and rifles as you go. You'll get the Demon Arm ability soon after you head out, which will let you spear enemies in the chests and break through other obstacles.

Eventually, after a plane goes down in front of you, you'll be able to find a Kamikaze Darkling. These guys are useful in clearing obstacles in your path, so go ahead and summon one now to unlock the small passage nearby, then creep through it.

You'll reach the end of the trench in short order. There are plenty more soldiers milling about, so shoot them, but keep in mind that they won't stay dead until you devour their hearts. When you're out in the open, you can find a submerged bunker to the north of the trenches (assuming that the ramp you exited from was pointed north), while a statue of Pestilence is to the northeast. Head along the planks near the Pestilence statue, being careful to avoid the deadly scream it emits (there's a collectible near the statue itself if you can get near it), and move to the rear.

When you come to the concrete fortified bunker, you'll be confronted with an impassible doorway. Head past the gunner in the pillbox to the right and make your way around to the little alcove with the Gateway in it. Use your Creeping Dark skill to move through one of the small windows there, preferably the one on the right with the lights behind it. There are two locked doors inside the bunker, so find the switches for both of them and unlock the doors; that will give you access to the bunker.

The Village

After passing through the bunker, you'll soon reach the British trenches. Inquiring with the soldiers within will lead you to a tunnel underneath the bunker, which supposedly leads to some kind of village. Head through the tunnel to the aforementioned village and start scouting around. There are a few collectibles scattered about, as well as plenty of the creepy patchwork soldiers. Your goal is to reach the church, though, which is actually set into the basement of a building. There's a single sign pointing the way. Look for a set of shallow steps heading down to a door with a green cross/circle symbol on it.

Inside, you'll find Anthony Estacado, your great great grandfather. He's got plenty of information for you, now that you're finally curious about what the hell's happening to you. He'll eventually send you off to the Hills, and tell you to find a pair of weapons that can be used to control the Darkness that possesses you. The exit to the Hills can be found across a bridge near the top of the stairs leading out of the aid station.

The Hills

When you reach the hills (you'll need to use the Demon Arm to clear out the large bell that blocks your path), you'll come out to another featureless plain. If you explore a bit, you'll come across plenty of soldiers to kill and hearts to eat, but eventually you'll start getting teleported to the base of a hill at the end of the road that starts at the bottom of the stairs you arrived from. Head up to the top of the hill and talk to the crucified man there; he'll give you the Darkness Guns power if you say the magic word.

With the Guns in hand, return to Tony in the village. You may find yourself getting teleported around, but if you circle the hill, you should find the long road with two small walls on either side of it. Keeping the Darkness out and around you seems to help you avoid the teleportation somewhat. At the end of the road will be the path leading back to the village, so take it back and speak to Tony again to move on to the Sewers.

The Sewers

Take the sewer tunnels on until you reach a locked door; you'll get a message telling you to drain a water chamber nearby before you can move on. Head up the nearby stairs and go through the door at the top. There are two pumps you need to turn on here. One is to the left of the door; simply switch it on and get going. The next is off through the corridors heading the opposite way. It has no power, but if you devour the heart of the soldier lying on the ground nearby, you'll earn the ability to summon a Lightbringer Darkling. Summon one near the pump, and it'll juice it up with electricity.

With both pumps activated, return to the locked door and flip the valve leading on. Climb the ladders to reach the German bunker.

German Bunker

Lots of enemies here, so start shooting out the lights and taking them down from below! You'll probably need to rush the platform they're on to start devouring hearts before they revive themselves.

Head up and outside until you see the cannon. It's…big. You'll need to fight around to the rear of it before you can reach the entrance, which will lead you into a fight with half a dozen or so soldiers. It can be difficult to make headway into the compartment, so you may want to shoot out some lights, then try to get your Creeping Dark to make some kills on the soldiers. Failing that, try to fight your way to the summoning spot and summon a Kamikaze Darkling to blow some of them away. Just keep the lights out and you should be kosher.

Eventually you can make your way to a hatch under neath the cannon's tube, which leads to the control panel. Go ahead and start the engine to end the chapter.



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