BioShock Game Guide/Walkthrough
Walkthrough
You make a splashdown in the middle of the ocean right at the beginning of the game here. There's actually a bit of a clue to the game's eventual twist right here as you're sitting in your seat, but we're not going to reveal it, obviously.
After your plane crash, head up and towards the large building that juts out of the water. You're in bad shape, but you're still capable of swimming. Head up the steps and into the building. You don't know where you are, but one thing's for sure: it's the only place you're going to be for a while. Soon enough you'll find the bathysphere lever. Head inside and take the trip down to Rapture.
Welcome to Rapture
After Andrew Ryan's little spiel is over, you'll find yourself in Rapture. Things go…poorly, at least at the outset. Take the shortwave radio off of the wall near the door to speak to Atlas, your initial guide to the game--he'll be leading you to higher ground, and hopefully help you avoid the vicious enemies in the area.
After the fiendish splicer is drawn away from you by the gunfire of the drone, pick up the wrench in the spotlight and use it to blast through the chunks of stone that are holding up the door, then crawl through. Be prepared to backtrack, though, as a burning couch will immediately head down the steps towards you. When it comes to rest, head back up the stairs and kill the Splicer there. He'll wound you a bit, but no worries; he'll drop a healing pack and there'll also be some food items on the table here. Eat them to heal yourself.
When you're ready to move on, head up the stairs and exit through the door. You'll see something called an Electro Bolt plasmid in front of you. Grab it, and you'll automatically--and perhaps not very wisely--inject it into your arm. After the cutscene that follows, use the Electro Bolt power on the broken switch by the door here to open it.
Finding Atlas
Head through the pipe in front of you. You'll be stopped short by the sudden arrival of your plane's fuselage, however (sure took its time in sinking, eh?); you'll have to climb through it to move on. The hallway will end in another lounge a bit down the way, so search everything for more items. The bodies, the trashcans: anything you see may hide delicious treats.
When you're done searching, the splicers will bang through the door. Get used to the process of taking them down: you hit them with an Electro Bolt shot to stun them, then whack them with your wrench. That'll take care of them nicely, so repeat the process on any others in the area.
As you ride the elevator nearby to the upper level, Atlas will give you your first real goal: he wants you to go to a place called Neptune's Bounty and find his family. Kill the Splicer nearby and take the Revolver from the crib that she's guarding. This is your first weapon, but you won't have enough ammo to use it just yet. You'll find plenty as you go along, but stick with the Electro Bolt/Wrench combo for now.
Goal: Go To Neptune's Bounty
Head into the Kashmir Restaurant nearby to start out towards Neptune's Bounty. There are plenty of enemies in the Kashmir, with a number of them being located in the downstairs dancing area. Head down there to find a pair of splicers, and take both of them out. When you kill the woman in the kitchen, explore the area to find another corpse with a decent amount of cash on him. Take it all, then head back to the dancefloor and zap the water to kill the enemies there. An audio diary can be found on the table here; these will be one of the neatest ways in which you'll continue the story of Bioshock. Be sure to listen to all of them as they come along.
You'll encounter your first Little Sister after passing through the Ladies Room in the Kashmir to the Footlight Theater. There's a hole in one of the stalls. Pass over the light walkway and head downstairs to see precisely what happens when people screw with the Little Sisters--they get a visit from a Big Daddy.
Transit Hub
Proceed through the theater into the top floor of the Transit Hub. You'll have your first taste of multi-target combat here, as two splicers will attack you at the same time. The usual formula applies here: zap one of them and beat them with the wrench (or shoot them), then proceed to the other one. If you have enough bullets, feel free to simply shoot them from a distance. If you manage to get close to them without surprising them, you can also just zap the water to take them both out. Be sure to search the body of the Big Daddy; these guys usually drop a significant amount of cash.
When you reach the bottom of the room, you'll find that the path to the Neptune's Bounty will be sealed, and that you'll have to face off against a goodly number of splicers all at once. Now's the time to use the ammo for your weapon, as well as the first aid kits that you've been hoarding. Hide in the bathrooms here to force them to follow you and let you jam them into a chokepoint. The second wave will also come from the stairs and drop down into the pool of water here, allowing you to zap the water to kill them all.
Head down the hallway to the Medical Pavilion. You'll get a nice little message from Andrew Ryan when you arrive. Wait for Atlas to open the doorway, then head through to the Pavilion.
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