Metroid Prime 3: Corruption Game Guide/Walkthrough
Elysia
Skytown
Land on the only docking platform you have on Elysia, and you'll learn more about your mission: you have to find the AU unit that was responsible for network operations on Elysia. If you can uncorrupt it, it will tell you more about how to disable the Leviathan Seed on this planet.
Head into the control room here until you find a passage that's blocked by a Phazon vine. To destroy it, enter ball mode and bomb yourself up into the small hole here. When the protective shield goes down, enter Hypermode (while still in ball form) and use your hyperball power to destroy the roots of the vine. That'll let you move on to a grappling passage; use missiles to unblock your path.
When you reach the zipline, attach yourself with a grappling hook, then swing around on the zipline to reach the far platform. You'll have to shoot the shutters in your path if you don't want to get knocked off: a simple shot from your beam cannon will open them up.
Into The City
When you come across the Tinbot enemies, use missiles to knock them around. On the outside of the Arrival Station, you'll see the communications satellite off in the distance. You can use the grab ledge here to reach a cannon that can shoot you to the satellite, but it's currently without power.
Keep moving on until you reach the Transit Hub, where a powered cannon exists. Roll up into a ball and head across. The ball path here has a Missile Expansion in it, but you'll need to double bomb jump up to reach it. There isn't much you can do with the other stuff in this area, so hit the second zipline and scoot across to the Barracks Access. There's a Missile Expansion here, too; drop into ball mode underneath the lasers and move backwards to find it, towards the sound.
Steambot Barracks
There's a door and a balltrack here. The door is blocked, so follow the ball track until you reach the lower part of the room, where the Steamlord you've been seeing will attack you. It'll be accompanied by four other bots, and the Lord itself has the ability to revive them.
In order to lure the Steamlord out, continually hit the bots here with missiles and weapon fire. After a couple of them go down, the Steamlord will reappear to repair them. Hit him with missiles as well; after 8 or 10 good shots, he'll fall down and leave behind an Energy Tank. Nice!
After destroying the three pipes here with your grapple, you'll come out to the Barracks Lift. Use your hand to activate the elevator switch. Ride it up to Zipline Station Bravo and take the zipline across. You'll come out to the Aurora Lift; blast the white door to save your game, then head down to meet Aurora Unit 217. Unfortunately, the chamber its in is locked; you'll have to keep exploring to find out how to access the chamber.
Fork In The Road
Move on from here to reach Spire Dock and cannon yourself across. You can investigate Ghor's armor here, if you like. There are two ziplines leading on from here: one heads to the Security Station to the east, and the other leads to the Junction in the west. Since your next objective is to investigate the Chozo technology to the west, take that zipline (check your map for the marker with the big question mark over it if you don't know where to go) and find the room marked Junction.
Find the white door in the Junction room and head through to Skybridge Hera. You'll need to rip the gate off its hinges with your grapple to move on; perform the same grappling action on the Dragoon bots to kill them, as well. After you kill the first wave of Dragoon bots, listen for the power-up sound: one of the small pillars here has a hole in it. Bomb yourself up into it and bomb up again for a Missile Expansion. Keep ripping gates and proceeding across the bridge. After a Steamlord attacks you, run past the bots on the bridge and rip off the last gate to send the bridge falling into the ether.
Construction Bay
Move into the structure here and come to the Construction Bay. Jump across the platform and use a missile on the docking clamp door to release it. Hit the grab ledge and roll up into a ball inside the clamp corridor, using bombs to release the clamps below you. (Don't worry about the power-up sound; you can't reach it yet.)
Return to the platform and use the grapple points to swing along. When you reach the far side, roll into a ball and move onto the crane platform. When you reach the top, activate the crane to swing it around to the next doorway.
When you reach the doorway leading to the tech, you'll find that it's the Boost Ball. Scan it and pick it up. But oh noes!
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
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