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Husky

Objectives

  • Secure Town of Adanti
    • Destroy Town Hall AA Guns (2)
    • Destroy Hill Houses AA Gun
    • Destroy Northeast Gate AA Gun
  • Assemble with Airborne at North Gate
  • Locate Missing Sniper Team
  • Eliminate German Commander
  • Repel Enemy Counterattack
    • Assemble With Airborne at Town Square
    • Eliminate German Officers

Recommended Weapons

You won't be able to choose from a big pile of weapons here (more weapons pop up in your selection screen as you pick them up in the game, kind of like Perfect Dark Zero), so you can feel comfortable going with the default Garand/Browning combo. We like the MP40 a bit more than the Browning, as it seems to be a bit easier to aim, but either one will do you fine.

Skill Drops

The sniper's tower near town hall, just to the south, has a destroyed rooftop. Land on the walkway inside of it.

The building just to the north of town hall has a balcony. Find the chute there, then flare your landing and press forward to land on it; it's covered.

Church Steeple: Near the northeastern green landing zone, there's a church. Land atop the steeple tower.

Small Rooftop: If you glide down to the eastern side of the city, you'll see an alleyway that isn't part of the main road of the town. There's a small, half-destroyed rooftop here that you need to land on. It's difficult to see from the air, but if you land in the road and look around, you'll spot the chute.

If you head towards the Northeast Gate AA gun, you'll come under an archway. See the parachute? You need to land through that window. Note that although the gate is the Northeast Gate, it'll actually appear on your compass to be in the southwestern portion of the city. Go figure.

Landing

Your mission here is to drop into the town of Adanti and secure it by eliminating the garrison and destroying the AA guns that are firing on your planes as they coast overhead. When you hop out of the plane, get started by dropping down into either one of the green landing zones. You'll be safe in these zones, even if you happen to botch the landing, so take your time to get set up and get your bearings.

The four AA guns are separated out into three zones, with one on either end of town and two atop the Mayor's house in the middle of town. Don't be afraid to take your time and get used to the firing controls here; they're a bit different than in most games and will take a bit of practice to use effectively. The two things you really want to get used to doing are crouching behind cover and using the ironsights view to peek over and around obstacles so that you can fire on your foes without exposing yourself to too much fire. You can fire without aiming inside buildings, when you're really close to your enemies, but if you try it on the streets, you won't be able to hit anything.

Tip: One of the achievements on the 360 involves shooting an enemy while moving in ironsights mode. To do this, hold the left trigger to enter ironsights, then click and move the left analog stick to move around. This can be useful for slightly adjusting your aim if you can't lean out from behind cover, but in most cases won't be too necessary.

Secure Town Hall

You can take on the four AA guns in any order you like, but you'll probably hit either the northeast gate or Hill Houses before clearing out the Town Hall. When you do reach the Town Hall, it's probably worthwhile to move back across the street from it and clear out the building across the way before charging into the mayor's residence. Note that there are a couple of snipers in the tall tower to the left of the Town Hall; you can clean them out if you like, but they don't seem to drop weapons for you.

You'll need to be pretty aggressive to get into Town Hall, so pick off the defenders on the steps (the sniper's roosts are good for eliminating the machinegunner and any other soldiers in the area), then start heading up towards the door. There's another MG inside the front doors, so head down to the far side of the outside of the building where you can find a separate door into a smaller room. Clear it out, then start charging upstairs. There are plenty of enemies in the rooms here, so you may want to start using grenades to clear them out.

Tip: Grenades are useful if you just throw them, since they'll flush enemies out from cover, but if you want to actually kill people with them, you'll need to cook them a bit. Most grenades will explode around three seconds after you pull the pin, so if you hold them in your hand (by holding down the grenade throw button) for one second or so after pulling it, you can throw them by releasing the button and they'll detonate much more quickly after they get where they're going, giving your enemies less time to flee. Be careful, though, as holding the button for too long will cause the grenade to explode in midair, or even in your hand.

Moving On

After destroying all of the AA guns, you'll be told to reinforce a Sergeant Setzer. Do your best to restore your ammo as you move back through the town towards the rendezvous point.

When you reach Setzer, head across the roadway and into the building there. That'll let you move up to the second floor and get to a position where you can fire down onto the Germans, or throw grenades at them. Make your way through their positions until you reach the sniper team, where you can trade your Garand for a Springfield sniper rifle. Duck under the window and peek above it to spot the German Commander in the window across the way. Zoom in on him (up on the directional pad on the 360 controller), then pop him in the head to dust him.

With that done, you'll have to head back to the center of town and help repel a counterattack. Snipe your way through the Germans that block your egress (if you move a bit past the MG42, one of your teammates will use it to provide suppressing fire), then regroup with your comrades.

Eliminating The Officers

At this point, you'll have to head back into town hall and take out the German officers and soldiers that have found their way back inside. It's best to approach on the right side of the building; there's a stone stairwell that will lead up to the right doorway of the building. You can destroy the Germans on the porch from the stairwell, then hop over to enter the building. After that, it's a relatively simple matter to clear the building and eliminate the three officers inside to end the mission.