Medal of Honor: Airborne Game Guide/Walkthrough
Neptune
Objectives
- Secure Audoueville Battery
- Collect M18 Bundles
- Clear and Secure Spotting Tower
- Destroy Radar Antenna Relay
- Knock Out Tiger Tank
- Clear Concrete Casement
- Clear Pillboxes
Recommended Weapons
You need some kind of ranged weapon here, alongside an up-close-and-personal device like an MP40 or the shotgun. Up to you, really, but keep in mind that you'll have to temporarily trade in one of your weapons for a recoilless rifle when you land.
Skill Drops
Near the green flare safe zone here, there are two skill drops in the large houses. These are pretty easy to find, so look on the upper floors to locate them.
In the small ruined house between the spotting tower and the radar antenna, you can find another parachute.
There are another pair of drops near the spotting tower. One of them is near the concrete bunker outside, while the other forces you to land on a narrow concrete wall near the entrance to the tower.
Landing
There's only one green zone on this map, so drop down to it and start running around. You're protected from enemy fire if you stay in between the houses, but unfortunately for you, a tank arrives pretty quickly. To take it down, find the four M18 bundles in the area to create the Recoilless Rifle, a powerful anti-tank device that will deal a good amount of damage to the Panzer here. Hunker down behind some cover, wait for it to roll around, then hit it with a few shots to finish it off.
At this point, you'll have to head to either the spotting tower or the radar antenna relay. You can find the path to the radar tower to the north, while the spotting tower is to the south; don't head directly west, no matter what you do, as the Germans are entrenched there and will make your life difficult. Find one of the dirt paths and proceed up that way.
No matter if you hit the spotting tower or the antenna, you'll have to fight your way through trenches and then head into a bunker, so bring weaponry that's appropriate. The recoilless rifle is fun to use against infantry, but you won't have many rounds for it and it'll take forever to reload. It's best to approach these situations with some kind of long-range weapon, like a Garand or G43, matched up with a close-up weapon like a shotgun or a Browning. Use the distance weapon to knock out MG gunners and riflemen from a distance, then follow your squadmates through the trenches with your close-up weapon at the ready.
The antenna needs to be destroyed, so head to the roof of the building and blow it up. The spotting tower merely needs to be killed, so head in with grenades and take out all of the soldiers within.
Following Up
Whether you clear out the antenna and then the radar, or the radar and then the antenna, you'll be given a third objective following those tasks: clear the central casemate in the area of enemy forces.
When you reach the compass marker, head into the concrete building there and start clearing it out. If you haven't gotten used to it yet, clearing buildings can be done by cooking grenades and bouncing them off of walls and around corners; pretty handy if you know that there are a bunch of enemies in the area. These bunkers can also make for a decent place to work your Colt handgun.
To The Beaches
When you clear the casement, you'll have to fight your way to through the beaches to the pillboxes there and support the invasion by removing the pressure on your soldiers landing on the beach. This is another trench mission, but with the bonus of having plenty of cover up top with all the boxes and supplies lying around.
You won't achieve much by staying back in the casement; move up as quickly as possible and creep along the left side of the area until you reach a trench. The enemies here will lob grenades at you, so be ready to run or kick them out of the way. At any rate, you need to clear the two pillboxes here of enemies in order to end the mission.
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