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Memory Block Four

Interlude

When you return to your quarters, examine your locker; you'll find an access code that you'll be using in a future interlude. Sleep, then wake up. Before you lie down on the table, though, get behind the good doctor here and pick his pocket to pick up some kind of flash drive or access card. Nice! With that in hand, feel free to re-enter your memories.

Retun to Mualim

You've earned the Catch Ledge and Grab Break abilities here. Grab Break can be tricky to time, but if you mash on the button when you get grabbed, it will eventually become somewhat instinctive. Catch Ledge will make it very easy to grab onto buildings after getting knocked off by thrown rocks, which is really handy.

Damascus Assassination: Abu'l Nuqoud

Head to Damascus and check in at the bureau; you'll be told that Nuqoud dwells within the city's Rich District.

Investigation One: Western Interrogation

Following your target here can be difficult, since he’ll walk through a guard post when you’re supposed to follow him. If you’re decent at fighting, sneak past the guards and lure them onto a building before starting the interrogation, throw them to their deaths, then start the interrogation. Doing so will make it a bit easier to follow the guy you need to talk to. He’s a bit tougher than other interrogations, so make quick work of him if possible. The man will tell you that the best time to attack Nuqoud is when he addresses his guests at the party.

Investigation Two: Eastern Eavesdropping

Nuqoud is preparing for a great feast within his palace.

Investigation Three: Southwestern Pickpocketing

Another purloined letter will reveal that Nuqoud is planning a festival in his palace. Seems kind of redundant, but oh well.

Investigation Four: Southern Informer

The informer here will task you with stealth assassinating two targets within three minutes and returning to him. Not too difficult to do if you can avoid the crazy people and the beggars. Mark your targets, get close to them, stick a fork in them, and run before anyone spots you.

With both targets dead, the informer will hand over a map of the locations of Nuqoud’s personal guards.

Investigation Five: Eavesdropping

Two merchants will speak of a scaffolding within Nuqoud’s palace that may let you access his private quarters.

Investigation Six: Western Informer

The flag collection here can be tricky; some of the flags are placed so that you won’t reach them if you free run directly to them, and instead you’ll have to climb down to them from above (or perhaps we simply went along the path the wrong way). Regardless, you should have a lot of time to get all of them, so break a leg and return to the informer, who tells you that the central fountain in Noqoud’s palace can be climbed.

Nuqoud Assassination

Entry

Enter the palace grounds by climbing over the fence or killing the guards at the gate. The guards aren’t difficult to kill, but then, it’s also pretty easy to just climb over the fence. There’s apparently no way to get to the top of the palace here, although it’s also possible that we missed a hidden climbing spot. No matter.

Head into the main hall of the palace to hear Nuqoud’s speech to the men he’s assembled in his palace. Soon enough, chaos will break out, with the soldiers in Nuqoud’s employ having their way with the guests, and with you, if you’re not careful.

Assassination

Video Walk-through
It can take a bit of climbing, but you can get to Nuqoud if you try hard enough.

There are two ways to proceed here. The first is to climb the fountain in the middle of the main hall, jump from there to the pillars that run along the hall, and run from there onto the balcony where Nuqoud is roaming. This can be difficult since the archers will be firing on you as you jump around, and the two bodyguards that Nuqoud has will also probably jump onto the rafters and attempt to knock you off. Still, with a little perserverance, you’ll reach Nuqoud’s balcony. Unfortunately, this will cause him to run from you, and he’s pretty speedy for such a big guy. He will eventually run out of the palace and into a gang of vigilantes, though, so you’ll be able to assassinate him at that point if you saved all the citizens. Otherwise you’ll just have to do your best to get close to him and use your hidden blade to take him out.

A perhaps simpler method is to head to the south a bit, away from the fountain. Around the corner is a chained gazebo of some sort that’s two stories tall. If you climb to the top of it, you can leap to the balcony nearby where the archer is firing at you from. Kill him, then look around. The doorway to the balcony that Nuqoud is on is locked, but if you look to the southern end of the area, you’ll find a path that you can climb to the roof. If you make it to the top, you can find the scaffolding, jump to one of the minarets on either side of Noqoud’s balcony, then drop down next to him and quickly assassinate him before he can escape.

Return To Mualim

Return to Masyef at this point and you’ll earn new abilities: you’ll gain more damage from sword attacks, and gain the ability to dodge incoming attacks and counter afterwards.

Acre Assassination: William de Montferrat

William dwells within the Rich District of Acre. Take to the skies, nab your View Points and Citizens, then start investigating.

Tip: It can be difficult to get to the top of the large cathedral here, but you’ll need to if you want to reach the View Point there, as well as a Templar that’s hiding in the ruined tower. To get up top, move around to one of the areas where the roof slopes inward and there are numerous pillars. Climb up to the sloping roof, run up one of the pillars to reach the handhold on them, then move around to the outside of the pillar and continue up to the roof from there.

Investigation One: Southern Informer

Another flag collection race. They’re all relatively close to the informer, but your jaunt on the rooftops may put you in conflict with the archers up there. Ignore them if possible and move on to collect the flags. The informer will tell you that William will retreat to the protected portion of his citadel after his encounter with Richard.

Investigation Two: Northwestern Pickpocketing

Mysterious goings-on in this letter. Apparently William is a figurehead, but one that may not be reliable in the future. Another mysterious man in the harbor is distancing himself from the plot. Two sides must unite to reclaim what’s been stolen. Presumably this will all come clear in the end.

Investigation Three: Central Interrogation

Lock onto the man on the church steps and follow him off to the side a bit. Beating on him will reveal that King Richard will be visiting William today, after which William will surely visit his men and lecture them.

Investigation Four: Northern Informer Assassination

If you kill the two knights that the informer points out to you, he’ll tell you that your only method of escape after the assassination is to climb the walls.

Investigation Five: Central Pickpocketing

Picking the old man’s pocket here will net you a map of William’s archers atop his tower.

Investigation Six: Eastern Pickpocketing

Dang, lots of pickpocketing here. The gentlemen with the letter you’re looking for is inside a small fort. If you anticipate any problems getting inside, kill the guards before starting the pickpocket. The map you gain will detail a route you can take to enter the citadel without harrassment.

William Assassination

Entry

Video Walk-through
William de Montferrat is difficult to get to, but with a bit of sneaking you can take him down easily.

If you head to William’s fort, you will indeed encounter him and Richard in the courtyard outside. This short scene will end with Richard riding off and William retreating back to the interior of the fort. Fortunately for you, it’s not difficult to get into the fort; you can walk through the main gates, so long as you’re not currently wanted or anything. One of the maps you pickpocketed will show you a route that you can take to the left of the gate if you want to jump a bit; taking it will let you eliminate many of the guards on the walls, which will make your escape easier, but it’s probably not necessary to do so.

Make your way to the western corner of the fort to find William’s training ground for his men. In order to make a stealthy approach, you need to get up on top of the roof that lines the corner of the fort’s wall. There are plenty of places to get up to the rooftops, but you may have to take out an archer to reach the area above William. No matter; so long as William himself isn’t alerted to your presence, you can kill as many of the guards in the fort as you like without having the gates shut. If you’re really intent on making a clean getaway, you can head up to the walls and clean out those guards now.

Assassination

William’s easy to take down if you have a little patience. When you get close to him, you’ll hear him yelling at his guards. This little speech will take two or three minutes to finish, so if you wish, you can roam around killing archers on the walls or in the fort itself while it plays out.

When the speech is over, William will send his men away and then turn to his studies. (You can skip the speech if you can manage to land an archer on the ground near enough to cause the soldiers near William to investigate, but this is tricky.) Anyway, when the soldiers are gone, get into the corner of the fort’s wall above William and look over the edge. His back is turned to the very small corner of the training area. Look over the edge and drop down to hang off of the ledge. Drop or climb your way down to the floor here (be sure to land quietly!), then hit William in the back with your hidden blade to ice him.

The Escape

With William’s death, the bells will ring and the gates of the fort will close; you’ll have to take the wall path to escape. From his body, head to the southeast and climb the scaffolding or the ladder there. Free run to the southeast along the fort wall until you find another ladder leading up to the top of the walls. From here, you can climb over the towers leading to the northwest (towards the View Point you may have already climbed up), and then to the northern corner of the fort. You should spot some birds on the edges of the northeastern wall; hop to their position, check the hay beds below you, and jump off. After that you can head off to the Bureau and return to Masyef.

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