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Memory Block Six

Interlude

Speak to Lucy at the Animus and also at Vidic's desk to learn more about what the Templars are plotting, then sleep and hop back into the machine.

Mualim

Your rewards now are more sword damage and more throwing knives. Mualim tells you to kill Robert De Sable in Jerusalem.

Jerusalem Assassination: Robert De Sable

The middle district of Jerusalem will be the unfriendliest yet. Plenty of guards, plenty of archers on the rooftops, and a populace that will be ever more wary of the antics of anyone who attempts to climb on the walls. Be wary.

Investigation One: Northwestern Eavesdropping

The crusaders are camped near a graveyard, preparing to attend a funeral.

Investigation Two: Northeastern Pickpocking

You'll obtain a map detailing the locations of the Jerusalem guard during the funeral here. You'll probably want to kill all of the guards at the doors of the little fort here before trying the pickpocketing.

Investigation Three: Central Interrogation

Keep in mind that this guy is pretty tough; he'll take off three health bars per hit. Take him down quickly and try to avoid getting any thugs involved. The barker has nothing useful to say save for reiterating that Robert wants peace in the land.

Investigation Four: Northeastern Informer

Five targets in five minutes, but their paths sometime cross, so it'll be difficult to take them all down. If you kill one, and the others find the body, it'll be tough to take them out in the crowd, so be quick and efficient in running from target to target, blending only when guards are looking at you suspiciously; hit a bench to get their eyes off of you. Keep in mind that an actual Templar is in one of the alleys around this area; he'll instantly call an alert if he spots you.

The informer will tell you that Robert's men are well organized. If you strike an alert, try to escape and return later to hit them one by one.

Investigation Five: Western Informer

Two targets here, but they're fairly far apart, and one of them is on the rooftops. Try to find a ladder below the path he patrols and pop up after he passes by, then head back to the ground to nail the other guy.

Investigation Six: Eastern Pickpocketing

Pickpocket the priest to obtain a map detailing Robert's position during the funeral.

Robert De Sable Assassination

Entry

There isn't any way to really head in stealthily here. Before entering the graveyard, though, be sure to clear out the nearby rooftops of archers, and if you spot any stationary guards, take them out as well.

Unfortunately, when you enter the graveyard, Robert de Sable will spot you. After the service is over, he and all of his men will come after you. The more guards you took out, the less you'll have to deal with.

Assassination

Video Walk-through
It can take a few minutes, but if you can kill his entourage, Robert will fall eventually.

Taking out Robert is as simple as knocking him down and hitting him with your hidden blade. Unfortunately, with a dozen or more guards coming after you, including a number of Templars that will dish out two bars of health damage with each swing, this can be a tough fight to conclude. There's no hiding and no escaping, so you're forced to keep up the fight until Robert is dead.

The usual tactic of heading to high ground and knocking your foes to the street is recommended, although it can be difficult to stay in one place for long without getting swarmed by enemies. It'll take a while, but it can be helpful to try and get to the top of a tall ladder, turning around, swinging away at some of the enemies as they reach you, then running when you get surrounded and attempting to reach another part of the level. Alternately, you can try to find cover in a group of vigilantes and using them to break up the group of followers to make it easier to kill them. Finding high ground above a group of vigilantes will let you knock people off into the helpers, making for double fun.

Robert himself, he of the funny voice, cannot die due to falling damage, so you'll have to take him out with your blade. He's a fierce fighter and a tough nut to crack. Your best bets are to get him on the ground and quickly hit him with your hidden blade to finish the fight, as he'll be tough to kill with swords. You can do this after countering a move, or by grabbing him and throwing him into a wall nearby, where he'll fall without traveling too far from you.

Escape

It'll be tough, but eventually Robert will be…waitaminute. That's not Robert! Escape back to the Bureau to reveal what you must do next. You have to head to Arsuf to find Robert, for reals!

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