Assassin's Creed Game Guide/Walkthrough
Investigating Tamir
As you wander around the Poor District, a number of eavesdropping, pickpocketing, and interrogation missions will appear to you. Before you attempt any of them, though, head to the southwestern corner of the district to find the Assassin's Bureau. You'll want to speak to the man inside before starting your investigations.
After speaking with your bureau leader, you'll learn of a few locations where more information about Tamir can be obtained. You probably have all six investigations on your map, though, so you're unlikely to need his pointers.
You can complete as many of the investigations as you like, but only two are necessary to try the assassionation. Still, here's a list of them.
Investigation One: Northern Pickpocketing
You'll find two men in an alleyway; note the one carrying the letter, then pilfer it when he walks off. Keep in mind that you can only pickpocket while he's walking; he'll periodically stop and look around. If you're too close to him when he does so, he'll call the guards. You'll learn that Tamir is preparing a large shipment.
Investigation Two: Southeastern Eavesdropping
Eavesdrop on the three men to learn that Tamir has called a meeting. Sounds like he's within the souk, whatever that is.
Investigation Three: Southwestern Interrogation
Lock on to the man, wait for him to finish speaking, then follow him into the alleyway nearby and start throwing him around. He'll tell you that Tamir is preoccupied with the creation of weapons for someone other than Saladin.
Investigation Four: Middle Eavesdropping
Listen in to the two men in the market to learn about a weakness of Tamir's fortress: the beams across the central courtyard can be accessed.
Investigation Five: Western Eavesdropping
Listening in on the two men by the fountain will tell you a bit about escaping guards: you need to find friends that will distract them while you run. This refers to the vigilantes, but gives you no useful information on Tamir.
Investigation Six: Eastern Pickpocketing
Lock on to the man by the fountain, overhear his conversation, then follow him as he walks off. Your reward here is a map that indicates that the northeastern rooftops link to the central courtyard of the souk.
Tamir Assassination
When you have your investigations complete, however many you like, return to the bureau leader and tell him of your investigations. He'll hand over Tamir's marker, giving you permission to assassinate him.
Travel to the souk, which will be marked on your map. Tamir is indeed there, and rather unpleased with one of his underlings. When he kills him, use the Blend command to prevent the guards here from becoming alerted to your presence. There'll be a beggar around that will be pestering you, but she'll give up after a few minutes.
Video Walk-through
You can be fancy and try to take Tamir out like a fancy boy, but the easiest way to take him down is to switch to your hidden blade, get behind him, and select the Assassination option, which will instantly kill him. This will, obviously enough, cause the guards nearby to go insane, so you'll have to do your best to make it back to the bureau without getting taken out. The souk has some fancy entrances that you may be able to free run through, but your best bet is to just cover as much ground as you can between the souk and the bureau before attempting to hide; the alert that's out for you here will not cease until you actually return to the bureau, so hiding near the souk is kind of pointless unless you can make it all the way back to the bureau on the rooftops, or in blend mode, which is very slow.
When you return to the bureau, hide enough to lose your current alert, then walk inside, you'll end the mission and be told to return to Mualim.
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- Historic Action Adventure
- Release: Nov 21, 2007 »
- OFLC: Mature Accompanied
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