Devil May Cry 4 Game Guide/Walkthrough
Mission 06: Resurrection
Underground Laboratory
There's a Blue Orb Fragment near the beginning of this level; you should see it in the opening cutscene. Grab it before dropping to the bottom of the shaft here and passing through the door.
R&D Access
You'll encounter Cutlasses here. These annoying enemies will glide around beneath the floor, periodically jumping out to dive at you, or coming straight up from the ground underneath you. They're difficult to attack until you can drive them out of the ground. The easiest way to do this is to lock onto one of them and shoot them with your guns for a few seconds; eventually they'll flash red and slow down, indicating that you can then attempt to latch onto them with a Snatch, then Buster them up and out of the ground. As with Mephistos, these guys are a lot weaker when they're lying on the ground, and you'll be able to deliver combos as you like. It may be safer to simple Slide them over and over again to avoid the attacks of the other enemies in the area, however. The broken shards of door on the ground will have health in them if you need it.
Game Room
There's a large magical die here. If you read the panels on the walls, you'll learn your goal: you need to hit the die with your sword to roll it, which will move your game piece along the panels on the floor. White panels do nothing, while red panels will usually cause some enemies to spawn or something similarly annoying, and blue panels will have a beneficial effect. Yellow panels will cause you to jump backwards or forwards in the puzzle.
Despite the appearance of randomness, you can actually determine the number that the die will turn up with your Devil Arm. If you use a Buster to hit the die after it's on the ground, it will repeat the last number that you rolled. If you hit it with your sword, you can use Snatch on it as it rolls around; it will keep the last number that was facing upward on the die as you Snatched it will be the number that winds up hitting.
When you reach the end of the maze, head through the door for a boss fight.
Boss Fight: Containment Room
This isn't a fight against a boss, per se, as much as it's a fight against your environment. You're going to find yourself in a small circular room that's populated by flying swords called Gladiuses, with the royal researcher Agnus looking at you through a reinforced window. Your goal is to smash the window to get to him, but doing so is easier said than done.
Luckily, there aren't a huge number of phases to this fight or a bunch of stuff to remember. In fact, it's pretty simple. The spinning blades will, well, spin around. They will periodically start to spin, however, and launch themselves at you. They will either come at you straight-on, or will come at you and slash upward. You can jump over the straight attacks, while the slashing maneuvers should be dodged by moving around on the floor, or roll-dodging.
Video Walk-through
If you can avoid the swords often enough, then your other major challenge is the electrical floor. Every so often the Agnus will yell out "Time for another experiment!", and the floor will begin charging up. At this point, you need to get yourself onto the small platform in the middle of the room, which will be the only safe point for you. While you're on it, jump over any sword attacks, and you should be able to avoid damage.
In order to smash the window, you need to latch onto the swords with Snatch and then use Buster; that will automatically have Dante throw them into the window. You can also grab swords that have completed an attack with Buster, as they will have impacted into the ground for a moment. Using Buster takes a second or two, so you'll want to ensure that no other swords are about to attack you before you throw a sword of your own.
Containment Room, Continued
After you throw a couple dozen swords into the window, it will smash, initializing a looong cutscene that will result in the Devil Trigger ability becoming unlocked. You can fill your Devil Trigger by fighting, and when it's full, you can click the button assocated with it to activate the Trigger, which will let you deal quite a bit more damage for a small amount of time. Grab the hidden red orb in the blue beam of light before moving on.
Foris Falls
Use the blue switch here to stop the waterfall, then head upstairs. Before heading into the doorway, check out the balcony nearby; there's a Blue Orb Fragment out there. In order to get it, we had to use an Air Hiked double-jump with a Snatch at the end of it as we free-fell to grab it from midair. We had Snatch 3, and it wasn't long enough to grab it from the balcony. It'll take a few tries to get the timing right on this, but it is doable.
Angel Creation
Defeat the angels at the beginning of this level, then head to the northeast, near the three men suspended in cylinders, to find Secret Mission 04. The rest of this room is a series of fights against White Knights, which shouldn't be too bad. Don't hesitate to use the Devil Trigger after popping behind one of them; it won't last long, but it'll be helpful in making the fights go quicker.
Underground Laboratory
Start using the platforms to jump up to the top of the room here. You can land on the metal platforms on the side of the area, if you wish, but they only seem to contain some barrels with small amounts of orbs in them.
Grand Hall/Central Courtyard/Foris Falls
Head back to the Grand Hall at this point and use one of the doorways near the painting of His Holiness that you destroyed. That'll lead you to Foris Falls, where you can use the new bridge to reach the next area.
Forest Entrance
You move a hundred feet and all of a sudden it's daylight? Wha huh?
Table of Contents
General Strategies
Nero's Abilities
Dante's Abilities
Secret Mission
Walkthrough
Achievements & Unlockables
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