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Mission 10: Wrapped In Glory

Agnus' Room/The Gauntlet

You'll encounter a new enemy in the Gauntlet, a kind of King Mephisto with some new attacks, called the Faust. Procedurally, killing him is no different than the regular Mephistos: Snatch or Buster away his cloak, then kick his ass while his body flails on the ground.

Use the time-slowing power of yours to move past the laser traps and flip the blue switch. Pop it, then move back to the first laser trap and fall off the ledge there; that'll return you to the ground floor.

Key Chamber/Grand Hall

You can use the time-stop mechanic in the Key Chamber to kill off the Angelos there rather easily. Proceed back to the Grand Hall here, and don't forget about the Combat Adjudicator and the hidden red orbs down there. Move across the bridge.

Security Corridor

Activate the timeslow here and do your best to move past the lasers; you'll need to learn the pattern a bit, then start jumping over them. You can find Secret Mission 06 at the end of this hall here.

When you've tried to win Secret Mission 06, drop down to the bottom of the large room with spinning blades in it. Destroy the Mephistos to unlock the next chrono device, then trigger it to slow down the spinning blades in the middle of the room. Jump up them to reach the next door leading on.

Experiment Disposal

Kill off the Angelos here, then activate the lift at the rear of the area to move on. There's a Blue Orb Fragment near the ceiling of this room, above the lift. It's a bit easier to get to in a couple of levels, so you may want to just come back for it in Mission 12.

Meeting Room

Two Alto Angelos at one time here. Difficult, but not impossible to kill. We liked to Snatch onto them in midair and use air combos, since they're much more resistant to Buster attacks then their lesser minions are. There is a boss fight coming up, so try to avoid using up all of your Devil Trigger.

You can find Secret Mission 07 near the end of this hallway. You should avoid it at the moment, as it'll drain your health, and that's a bad thing when you're up against a boss.

Boss Fight: Dante

Dante is, as is getting to be a habit among these bosses, very quick. He can dodge many of your attacks and has plenty of sword combos to throw your way, most of which become unbreakable if the first strike lands on you. He has a few abilities now that you'll recognize from Devil May Cry 3, such as Trickster dashing and Royal Guard attack deflections. He also has plenty of the same combos from the previous game. He can be difficult and frustrating to hit, but luckily there's a pretty cheesy way to bring him down to zero health.

Abilities

Video Walk-through
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Gunfire: Ebony and Ivory are singing their tunes. Usually Dante will start sweeping his guns across the room, which misses you, but then he'll lock on and start firing away you. This is difficult to avoid, but if you get on top of the dias in the middle of the room, they should hit it instead of you.

Sword Combos: Breakdown! You'll see plenty of sword combos here. In general, if one of the swings hits you, you're locked into the combo and can't break free. Stay away from Dante when he's on the ground.

Slider: Like Nero, Dante can slide across the room, sword-first, and attempt to stab you. Jump or dodge out of the way.

Dante has a few other abilities, but in general you probably won't need to worry about them too much. Why? Read on…

Strategy

Attempting to take Dante on head to head will lead to frustration. He can dodge many of your attacks and will counterattack ruthlessly. You should particularly avoid Sliding at him, as that will pretty much always miss and lead to a Split from Dante.

Instead, the easiest way to proceed here is to hop onto the dias in the center of the room. Dante walks around fairly slowly below you, so you should be able to see where he's heading. He'll attempt to hop onto the dias to join you and fight. While he's jumping, nab him with a Buster, and you'll slam him back to the ground. When he gets up and attempts to jump again, repeat the process.

That's really all you need to do here. Surprising, isn't it? You could probably make this into an epic fight of attacks and counterattacks if you really want to, but it's not really necessary. Dante can't avoid your Buster while he's jumping, and he has no other way to get onto the dias, so this technique will always work if you time it right. Bustering does a good amount of damage, too (over a full health bubble if you're in Devil Trigger), so the fight won't exactly last very long. You won't get a huge amount of style points for repeating the same move over and over again, but if it works, it works.

If you ever need to reset the encounter (if, say, Dante jumps onto the dias and starts wailing on you), simply drop to the ground, wait for Dante to drop as well, then jump back up.



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