On the surface, Rock Band seems like a regular music rhythm game, albeit one with several different input devices. The game may seem as simple as timing your button presses, drum beats, or vocals to the onscreen prompts, but Rock Band's highly interactive nature pushes the game beyond basic rhythm matching once you actually start playing. As corny as it sounds, you really do feel like you're the one making the music. A large part of the feeling emanates from the controllers--the tactile feedback from the controller adds as much to the game experience as the acoustic response.
Strumming on the guitar, beating on the drums, and singing into the mic all give the game its distinct feel. The original Rock Band instruments worked well enough, but they certainly had their flaws. Pedals broke, strum bars failed, and buttons just didn't respond as well as they used to with the passage of time. The folks at Harmonix know very well that these instruments can only take so much punishment. The Harmonix designers learned a lot from customer experiences with the first instrument set and went back to the drawing board to improve upon their original designs to make Rock Band 2's instruments even better.
Rock Band 2's instruments represent a major step forward on numerous fronts. The corded microphone remains largely the same, but both the drums and the guitar have gone wireless. The instruments also received numerous usability upgrades. The changes range from aesthetic design choices all the way up to highly complex auto-calibration features that make the game easier to set up and play on LCDs. The new instruments are also fully backward compatible with the first Rock Band and will be forward compatible with future Rock Band games as well. Harmonix doesn't aim to add features that require users to purchase new instruments with each new game.
The Drums
We all know people who've mangled their existing Rock Band drum sets. Whether it's from beating on the drum heads too hard or slamming on the foot pedal, if you hit something enough times, it will break. Harmonix can't make an indestructible drum set yet, but it did do a lot to improve upon the original design.
The new drum heads have silver rims and a black center area, which provides a visual target for drummers to hit. Of course, it doesn't make any difference where you strike the pad to register a hit, but now you something to aim for with the target. The new pads also come with velocity-sensitive drum pads that have vastly improved hit detection in terms of its sensitivity and accuracy. Light taps and all-out drumming actions register equally well. The velocity-sensitive pads will also produce different levels of sound in-game, depending upon how hard you hit them. Light taps will illicit soft drumming, while hard hits will sound like you're bringing down the house.
The new drum heads are made of a blend of silicone and plastics. The change in materials gives the drum heads a much better bounce back that makes them more like real drums. The pads also emit a much deeper sound when struck, producing a tone that's closer to an actual drum, which is much better than the sharp sounds that the old drums made. Matt Boch, creative designer at Harmonix, explained that the original drum kit emitted far more "noys" than the new kit. In the professional sound world, noys are a measurement of how much annoying sound is emitted from an object. Sound preferences may seem purely subjective, but some sounds just aren't pleasing to the ear. The goal for the Rock Band 2 drums was to minimize sound in the 3,000 to 6,000Hz range. The designers went through a variety of heads trying to find the right material mix. Some test heads were completely silent--great for low noise environments, but--just like driving an eerily silent electric car--they didn't feel right. Ultimately, the designers settled on a drum set that's considerably quieter, provides better tactile response, and gives better acoustic feedback.
We're sure many users will be happy to hear that the foot pedal has received a massive upgrade. The pedal itself now has a metal surface, which essentially makes it impossible to snap in half. The pedal movement now transfers force onto two new, nonslip pads that prevent the entire drum structure from sliding away as you mash the pedal.
The new drums also come with support for a new set of cymbals to add realism for hardcore players. In a nod toward backward compatibility, the cymbals are basically extensions of the existing Rock Band control scheme. Hitting the blue drum pad or the blue cymbal will both register as blue hits. But you aren't just hitting the cymbals for show; Harmonix told GameSpot that even though the hit registers under the same color, a cymbal strike will emit an in-game cymbal sound. There will be three color-coded cymbal inputs on the back side of the drum set. You'll have to purchase the cymbals separately though. Cymbals will be available from Mad Catz, and will be sold in sets of three for $30, or one for $15.
The drum set is also easier to set up and move. The set now has height markers to make it easier to adjust the drums to different height levels. The set also has a new pedal-retention mechanism that prevents the foot-pedal structure from falling off when lifting the entire drum set off of the floor. The guide button is also much harder to accidentally strike and requires a prolonged press to register.


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