The history of video games based on Aussie sports is a long and varied one: from the early AFL games on the NES in the early '90s to EA's long-standing rugby union series and cricket series to Sony’s upcoming AFL Challenge and Rugby League Challenge for the PSP, and even new next-gen AFL games coming from Aussie developer Big Ant. But how much success have these games seen? And does association with a big publisher really mean a better quality game that will sell more? There certainly seem to be more misses than hits to speak of. While cricket, AFL, rugby league, and rugby union games all generally sell well, critical plaudits have been somewhat lacking. Why is this? Are all games based on Aussie sports ill-fated to live in the shadow of those polished and successful games based on other sports? In this GameSpot AU feature we take a look at the history of Aussie sporting titles, from the ones that had an impact to those that didn’t, and canvass opinions from local and international developers to discover if things have gone stale, and whether there’s any hope for change in the future.

AFL games have been around since the NES.

The Aussie perspective

In an interview with GameSpot AU in April this year, EA Sports president Peter Moore talked about the challenges of developing and publishing region-centric games. Moore said EA has fewer opportunities to apply resources to games that do not have a global reach, making it more difficult to justify the costs of creating games based on AFL or rugby league as opposed to “true EA Sports next-gen titles”. Simply put, there isn’t enough money to get the former up to the standard of the latter, even if games based on Aussie sports do sell well in their market. Moore concludes: “We love all sports titles, but love doesn’t necessarily transfer to making a game.” But is the relatively small Australian market really to blame? Or are there other factors involved?

A large number of Aussie sports games have been developed right here in our own backyard. Melbourne-based studio Transmission Games (formerly known as IR Gurus) began working on local AFL sports games in 2002 with Kevin Sheedy AFL Coach 2002 on the PC for Acclaim. It continued to work with Acclaim to develop AFL Live 2003, AFL Live 2004, and AFL Live Premiership Edition. In 2005, the studio signed an exclusive deal with Sony to develop AFL Premiership 2005, AFL Premiership 2006, and AFL Premiership 2007 for the PS2. In 2007 IR Gurus signed a deal with Codemasters to produce a series of cricket games, beginning with Ricky Ponting’s International Cricket 2007 (known as Brian Lara International Cricket 2007 outside Australia) on the PS2 and the upcoming Ashes Cricket 2009 for the PC, Xbox 360 and PS3.

EA Sports head Peter Moore says the publisher’s focus is on creating games with a big market, like the Madden series.

According to the studio, there is a big difference in sales figures between AFL and cricket titles. While an AFL title may sell a total of 85,000 units in a good year and around 40,000 units in an average year, cricket appeals to a broader market, selling in Australia as well as the UK, New Zealand, and South Africa. A good year for a cricket title means in excess of 650,000 units sold. CEO of Transmission Games, Mike Fegan, says there are also other factors at play.

“These figures are really dependent on timing of release, installed bases at this time, general status of the games itself standing with the community and the success of the team,” Fegan said. “For example, with the impending Ashes series this summer, sales [of Ashes Cricket 2009] will be very strong in England. I should say this is the only time I would wish the English to beat the Aussies in any competition!”

Fegan believes budget is the most important factor affecting the quality and success of games based on Aussie sports.

“It really comes down to the production budget set by the publisher. Obviously if you are EA or Konami you can spend an incredible amount of money on a soccer game because you will have a huge audience who will buy the game. But a title based on an Aussie sport will always be constrained by the limited sales it’s going to achieve in our small market, and the production budget reflects this," he said.

“We will probably never have an AFL game looking as good as a FIFA or Madden game. Unfortunately, gamers expect the same quality without realising the constraints of the business. This will never be solved unless a game is published in multiple territories where the financial return for the publisher is going to be much stronger, like cricket or rugby union titles.”

Melbourne-based IR Gurus partnered with Sony for AFL Premiership 2005, 2006 and 2007 on the PS2.

Fegan says it is difficult to develop Aussie-specific sports games for the local market because the local gaming community does not seem to understand the situation: a case of "damned if you do, damned if you don’t". The other problem is local sporting licensors, who, according to Fegan, are not flexible enough on their licensing costs to allow a game to reach a high standard.

“It always comes down to the game play and to a lesser extent the visual quality. Ideally you want the game to look and feel like a TV broadcast and also to be very accessible from a gameplay point of view, so even if you're not a big fan of the sport or particularly skilful in playing games you can immerse yourself in the game. Unfortunately, these licensors don’t realise how much a game like this can be used to promote their sporting code to a broad audience, so the games often fall short," he said.

Fegan believes gamers want realism and smooth gameplay in a good sporting title, two things that are dependent on a good budget and time. Unfortunately, budget and time are difficult to achieve for local developers selling products in the Australian market. When Transmission Games was still operating as IR Gurus, the studio was never fully satisfied with the final outcome of its AFL titles. As niche games in a very niche market, these titles simply could not compete with internationally renowned game developers and become a world-class product.

"We took one step back and looked at a sport that could not only work in Australia but also in other key markets,” Fegan said. “From there we knew that the only major national sporting code that all Australia followed on a major scale was cricket. Thankfully, we were able to convince Codemasters to hand over their successful Brian Lara/Ricky Ponting franchise. We have spent the last two years working on it and are very happy with the results to date but we will wait until we get direct feedback from the fans come July this year," he said.

Brian Lara International Cricket 2007 was the successful collaboration between Aussie studio IR Gurus and Codemasters.

Towards the future, Fegan believes the only viable option for games based on Aussie sports is to move away from consoles and concentrate on PC releases.

"The future is in PC 3D web browser based versions which are free but laced with in-game advertising and micro-transactions to buy the latest players or resources to move the game up the pecking order within a total on-line world. This will come in time, as Australia rolls out faster broadband infrastructure," he said.

New-Zealand based Sidhe Interactive is a well-known developer of Aussie-centric sporting titles, including Rugby League, Rugby League 2, and Rugby League 2: World Cup Edition. According to Sidhe’s managing director Mario Wynands, the studio’s rugby league titles have had strong sales success in Australasia. Rugby League even set a games industry world record for preorders in a single store at an EB Games location in Sydney with 1,169 copies, only to be broken later with preorders on Rugby League 2.

Wynands agrees with Fegan that budget is the most important factor that contributes to a title’s polish and success.

“With respect to quality, content and features, sports titles based on more popular sports such as American football, basketball or soccer have access to much larger budgets because they have much larger sales potential,” he said. “A publisher just can't put the same development budget behind an AFL or rugby league title because the market is much smaller and they would lose money.

“On the sales side, the console market for rugby, rugby league, and cricket games is limited primarily to Australasia, the UK, and some European countries. AFL, unfortunately, has even more limited international appeal. North America is currently the largest game market, and without success there, it is hard [for games based on Aussie sports] to reach the sales success that franchises like Madden and FIFA have.”

Sidhe Interactive's Rugby League game set a record for pre-orders in Sydney stores when it was released in 2003.

Click on the Next Page link to see the rest of the feature!

19 Comments

  • sdfc87

    Posted Jul 10, 2009 5:29 am PT

    i hear ther will be a new AFL game coming out

  • halberdierv2

    Posted Jul 8, 2009 1:50 pm PT

    i hope that ashes game comes out good...

  • leon_trunks

    Posted Jul 8, 2009 1:29 pm PT

    need more cricket games.

  • baxta09

    Posted Jul 6, 2009 2:54 am PT

    The AFL and NRL are both massive industries in Australia, why is that? Simple, they are both awe-inspiring games to play and watch. We know so, so why doesnt the world know? If one of the major game-developers actually made a decent version and released copies internationally, who is to say that no one would buy them? Im sure if people in Europe/America/Asia saw an AFL/NRL game, they would be inquisitive enough to buy/play the game! Especially if it had been given good reviews and was made by a reputable company.

    To put some proof in the pudding that this idea could work, I ask.. How many of you buy Madden? I had no idea about the NFL when I first got Madden 98 all those years ago. No idea how the game was played, the rules, teams, players, no idea on ANYTHING! But, by playing madden and learning the fundamentals about the sport, I now follow the NFL closely, have spent money on merchandise and have a strong understanding on the teams and players. The exact same could be said about the NHL series from EA or 2k. Now why cant AFL/NRL do the same overseas?

    I understand that without knowing the marketing situation I am really a fish out of water saying this. However, it seems that this could be a great way for the AFL/NRL to market their brand internationally. The gaming industry is now one of the biggest in the world, why not take advantage of it? Listening Mr. Demetriou & Mr. Gallop?

  • benboz

    Posted Jul 6, 2009 12:02 am PT

    I would really like EA to make another Rugby Union game because they were awesome and they would be awesome on the Xbox 360 and playing them online. I'm bored of all the NBA and FIFA titles. I really would like to see them do a rugby union game again. But hey why don't EA do the NRL franchise? That would be awesome!! They do American football, so why not make the NRL game? That would be awesome!!!

  • mike_on_mic

    Posted Jul 5, 2009 8:06 pm PT

    I think there is the potential for more development within Australia for this specific sports titles I just believe that the developers or publishers are lacking in their real understanding of how the revenue might be generated. One of the things that US sports don't seem to have, but Australian ones do is sponsors on the uniform. This alone is a possible way to help garner some income to help boost the game and the money that it can potentially generate. I am sure that it is also difficult to secure money fr these token bit of advertising, 3 odd million people might watch State of Origin throughout Australia, you wouldn't have that many copies of a game bought and therefore might be resitrctive in permission only not financial.

    I believe that there needs to be more Aussie sports game, and also have it bring up to the quality that I have seen the US sports or international sports as well. Looking at MLB 09 the Show, Madden 10 and so on, has really raised the bar in how these games can look. The Rigby League 2 game I played, though I love it, was lacking in that area.

  • ratcliffe25

    Posted Jul 5, 2009 4:07 pm PT

    I think most gamers understand there isn't the budget to get to the level of Madden but the most disapointing thing is the lack of improvement or worse yet a game is actually worse as AFL managed to do. Even with a small budget you should still continue to improve. All the new PSP titles will be is rehashed PS2 titles and again is why gamers get upset. AFL ruined any confidence gamers had as they shelled out the dollars for that years game only to find virtually no change or decline. You have to ask after the first game was there any effort made or just repackaging the same crap to gouge Aussie consumers.

  • r3dman1

    Posted Jul 4, 2009 6:59 pm PT

    All someone has to do is update Jonah Lomu Rugby (Graphics, and few tweaks to the game play) and you'll have a very good Rugby game. As for the Cricket, i dont think i'll bother with the new Ashes game coming out. I got MLB 09 a couple of months ago as there was no cricket games to play and MLB 09 is a very very good game and a cricket game will have to meet the MLB 09 standard which will be hard to reach! So i'll stick to Baseball. as an aussie i shouldnt be saying that, so make a quality cricket game

  • daqua_99

    Posted Jul 4, 2009 4:35 am PT

    I think Union and Cricket are two sports which are under-utilised in games. Both have international recognition (most places but the US) and easily deserve high-quality titles. For League and AFL it is a different story. Unless League is able to establish a foothold in the US it has no chance, and the AFL ... well Australia is too small a market for a high-quality AFL game.

  • mammojo

    Posted Jul 4, 2009 12:16 am PT

    there is no dought that a rugby union game should be released. the usa is pickig up on union and countries like japan and uk in particular play it and it should sell well there if they make the game good. cricket is played in the uk (why not even try to sell it in india, they're crazy for cricket there and there are billions of people). league isnt as popular as union and cricket but it is still played in uk also. unfortuantly afl will struggle. but there is potential for the other 3. i know i'll be getting them. im already planning on ashes 09 and afl 2010 for my ps3.

  • punkologist

    Posted Jul 3, 2009 6:00 pm PT

    The AFL should fund a game development project they have plenty of money to spend and it would be the best promotion of the game they could do. If it was a polished, successful game it would be a great way to promote the game. I would think it would even sell overseas if it was a critically acclaimed game with the quality of madden or fifa.

  • Blood_Reino

    Posted Jul 3, 2009 5:10 pm PT

    Its dissapointing that we cant enjoy an AFL game with great graphics no glitches and no dermott brereton.
    But I still play AFL Live Premiership 2006 still a fun game. If AFL got to have maybe a 2-3 year deal with EA all they have to do is make it good graphics, updatable teams/lists. And not to make it exclusive because it doesnt make much money on the Ps2 and PSP thats why I wish this new big ant one is good because ill buy a ps3 with it

  • blinkknot

    Posted Jul 3, 2009 12:53 am PT

    I agree that AFL is a bit to australian... but rugby union and cricket is huge enough to make some cash out of it.
    Rugby 08(PS2) sold out faster than any sports game in South Africa. I had trouble finding it when it came out. Rugby Union is fast becoming a large sport all over the world (excluding america i guess). I watched SKY news the other day and they said that the current BRITISH & IRISH LIONS rugby jersey will out sell any top UK soccer club jersey during the tour they are having in South Africa... so, you cant state that Cricket and Rugby is only an Australian sport and only has a market value in that country... its bigger than that.

  • huntercal

    Posted Jul 3, 2009 12:30 am PT

    I don't think there will be a truely great sports game that appeals to Aussie audiences any time soon. The money and the market just isn't there.

  • trenno2529

    Posted Jul 3, 2009 12:24 am PT

    i loved rugby league, the 1st one. i don't have a psp, so i'll be missing out on the new one.

  • Fall_of_Reach

    Posted Jul 3, 2009 12:14 am PT

    just weighing in on Wuflungdung 's comment; i think that's a very good approach to these 'Aussie-centric' games.
    i'd be content with an NRL every 2 or 3 years with DLC expansions released over the interim.
    and support of LIVE gameplay would help keep the title alive for longer.

    very interesting read!

  • Wuflungdung

    Posted Jul 2, 2009 10:30 pm PT

    I'd also like to add I think I speak for most people when I say that I would be pretty content with these sort of sports being released every 2 or 3 years, I don't think anyone would expect a yearly release like EA's big sports games. With the internet on this generations consoles I would be happy enough to get roster updates via patches even if it did cost some money to get it.

  • xblane

    Posted Jul 2, 2009 8:04 pm PT

    Still want a cricket game on the Wii, and with EA's announcement to publish more games on the Wii, I thought they would've announced one by now.

  • Wuflungdung

    Posted Jul 2, 2009 7:40 pm PT

    I can understand afl and rugby league games are very niche, and even cricket is niche. But Rugby Union is a world wide game, and there is a huge untapped market there. The biggest Rugby playing nations, The UK, France, South Africa, Australia, New Zealand and JAPAN!! I think EA is just too American in its approach, if they actually tried and put out a rugby product as good as madden they would sell the products, but they just arent willing to take a risk. It's sad that Jonah Lomu rugby released in 97 is still the best rugby game around...

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