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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE SEVEN
7.1: Paul Revere’s Ride
Optional Objectives:
- Do not trigger open conflict.
- Reach Prescott’s location within two minutes.
So here’s a bit of revisionist history for you! Rather than Revere riding on his lonesome, he’ll be relying on Connor to help him navigate through the back woods of Massachusetts. This is a fairly simple mission, so long as you stay away from patrolling bands of Redcoats. Look for them on your minimap and head off-road and into the woods if they get close.

You need to find three houses here. Revere will guide you to a few small villages, and you’ll have to walk up to the lit doorways in order to find the one that you need to knock on. In the first town, the house you want is the one that the Redcoats are standing in front of; wait for them to walk off before approaching it. Note that Revere is not particularly stealthy, so stay far away from the Brits here, lest they spot him. In the second, look for the house near where Troy’s mission is given, or simply head to the one furthest from where you entered the village.
The third house contains a trap for you, so be ready to run. Even getting away from the Redcoats is difficult, as they’ll shoot your horse out from under you and proceed to kill Revere fairly quickly. Attempting to run away in the direction you’re initially pointed in will quickly end your ride. Instead, turn about 45 degrees to the right when you regain control of Connor and head up the hill through a copse of thin white trees. If you’re quick about it, you should be able to get up the hill before open combat starts, from which point it’s a relatively simple matter to stay in the woods until you reach your destination.
7.2 Lexington And Concord
Optional Objectives:
- Kill seven groups of regulars with a single order.
- Rescue one civilian hostage.
Mount the horse near where you begin the mission and get a-ridin’. It’s a three minute ride to Concord, and you should have plenty of time to get there, although there is an optional detour in the form of a prisoner rescue in one of the villages along the way. Look for the red dot on your HUD and ride over to find a few British soldiers escorting their prisoners. Use poison or your gun on their captain, then quickly dispatch the remainder before resuming your journey.

With that done, you’ll take up the command of the line of troops defending Lexington. Your optional goal here is to dispatch groups of British troops with a single volley from the soldiers under your command, but it seems as though almost every shot you issue will have that result, so you shouldn’t have to worry too much about it. The Brits will be coming en masse, though, so you’ll have to order your men to fire as quickly as you can. They won’t shoot until you give the order, so the bulk of the mission will see you simply riding on horseback along the line from one end to the other. You don’t have to stop to give the firing order; simply ride through the command circle and mash the button as quickly as you can while riding along. If you’re quick about it, the Brits will be eliminated before you run out of reinforcements. If the Brits break through, you’ll have to get your hands dirty.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



