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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

7.3 Conflict Looms
Optional Objectives:
- Cross Charlestown without taking damage.
- Air assassinate a grenadier.
- Remain undetected while on ships.
Ah, now we’re getting into the business. The Revolutionary War has started in earnest, and you’re going to play a critical part in it on behalf of the rebels. You can start with disabling two warships that threaten to destroy the encampment on Bunker Hill. Oh, and you’ll have to do it on foot, and alone. No bigs. IMPORTANT NOTE: if you intend to complete the optional objectives for this mission, bring along as much poison as you can carry. The mission’s completely doable without the poison, but the optional objectives are much tougher without it.
For the first optional objective you need to cross Charlestown without taking damage. This is easy; simply stay to the right when you enter the town, heading into the backyard of the buildings and sticking close to the memory border. When you see the building on fire in front of you, take another right and head to the harbor. The harbor’s mostly safe from shelling, so move down a bit until you find a path to the water, then swim out towards the ships.
Your new objectives are to light the ships by setting the black powder on them ablaze while remaining undetected and killing a grenadier via an air assassination. Tricky! The grenadier is on the ship to the left, so start there. He patrols most of the ship, and attempting an air assassination while anyone else is alive will usually cause you to be detected, so you’ll need to take the rest of the soldiers out before killing him.
Swim around to the eastern side of the boat and begin from there. There’s a stationary soldier on the southeastern corner whose back is up against a railing, so crawl up beneath him and perform a ledge kill. (If the prompt doesn’t appear, make sure that both of Connor’s hands are on the same level of the railing; if they’re uneven you can’t make the kill.) If anyone sees you perform the kill, quickly drop into the water to get out of their eyesight.
Leave the pair of soldiers nearby alone for now and take out the other patrolling guards. One of them pauses by the eastern edge of the ship, making for an easy railing kill. The other patrol is at the northern tip, and his route sometimes overlaps with that of the grenadier. Crawl up the northeastern side of the ship, and when both soldiers aren’t looking, climb over and hide behind the boxes there. Move up the corner and you’ll be able to perform a silent kill when the soldier walks by; just be sure the grenadier doesn’t see you.
Jump off the ship and head back to the southern end of it. When the grenadier’s up north, quickly hop the ledge behind the two soldiers, poison one of them, and use the hidden blade on the other for a low-profile assassination. The poisoned gent might draw the grenadier’s attention, so quickly hop back over the edge of the ship and wait for him to resume his patrol. When he does, crawl up the ropes to one of the platforms high above the ship’s deck, wait for him to come to a stop below you, and take him out. Loot the bodies to check for poison before lighting the powder and heading south.

The other ship is relatively simple by comparison. There are two officers on patrol and a number of two-soldier groups scattered about. Swim to the northern side of the ship, where the cannons are firing, and head down to its front side near the bowsprit. One of the officers come to a stop near the railing here, so watch his patrol, set up shop near where he pauses, and railing kill him. The two soldiers nearby will probably spot you, but you can drop back into the water before they become alert.
Move around to the southern side of the ship and watch the other officer’s patrol. Railing kill him, but be sure the nearby soldiers have their backs turned. With that done, you still have three groups of two soldiers to deal with. Poison one soldier in each group near the powder, hopping back overboard in between each poisoning to let the groups reset. If you have extra poison, feel free to try and nab the last group on the eastern edge of the ship, as well. With the soldiers split up, you’ll have a much easier time sneaking onto the ship and killing them. Use the boxes and perform corner kills if possible, whistling to draw your foes towards you. Keep in mind that these soldiers may not return to their normal positions if they become alert to your presence now that their partners are dead.
Light the second ship, then climb the mast to replace the flag and be on your way.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



