Look at this site, http://www.hiddenbladereplica.com/. Do you think it is suitable for Assassin's Creed Brotherhood fan? I want to get it for my brother, how about your idea?
Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE EIGHT
8.1: Something On The Side
Optional Objectives:
- Do not tackle or shove anyone.
- Perform a successful static eavesdrop.
- Perform a successful mobile eavesdrop.
Tail the counterfeiter, but be aware that he’ll turn around after he gets in a fight with a would-be pickpocket. He’ll eventually meet up with a compatriot, popping up your first bonus objective, to perform a “static eavesdrop.” That just means you can’t move while you’re doing it. If you hop into the branches above the conversationalists, you’ll be above the sightlines of the nearby guards and nab the objective. If you get discovered, restart from the last checkpoint, and you’ll be right below the branches.
The mobile eavesdrop that follows is quite a bit more difficult. You need to stay within range of the two men without raising their suspicions. The long, narrow alleyways won’t help matters much. Use whatever crowds you can to stay inconspicuous and hide behind corners. You may be able to ride the ledges when you see a path upward, but it’s easy to fall behind if you run out of things to walk along.

Lastly, you’ll need to tail Hickey as he attempts to run from you. Not shoving anyone here is pretty tough, since all it takes is a bit of contact to do so, and Hickey will be scattering money in his wake to make crowds form. This chase won’t actually end until you catch up with Hickey, as he’ll just run in a loop until you do so. The best place to catch him is early in the route, after he attempts to lose you by cutting you off with a horse-drawn carriage. Stay on his tail, and he’ll eventually run into a market on the ground floor of a building, and then past a firing line that forms on the street. The firing line will knock you down and usually force you to reset, but if you play from the last checkpoint, you can take a left at the market instead of following Hickey directly, then cut him off as he comes out of the alleyway nearby. Try it a couple of times and you’ll get it quickly enough.
8.2: Bridewell Prison
Optional Objectives:
- Limit prison guard deaths to one or fewer.
- Reach Hickey in less than two minutes.
Well, things certainly have taken a turn for the worse for ol’ Connor. Talk to Weems in the common area to get things started; you don’t need to win the game that you play, or even bother trying, as you won’t get a chance to finish it.
The man you need to pickpocket winds up standing in the doorway of an open cell on the wall to the right of Connor when you reach the top of the stairs and turn. Run into that cell and wait for him to approach, then very discreetly pickpocket him. If any of the guards see you, you’ll have to try again.

Get into the fight that Weems suggests, then pickpocket the warden when he stands in front of your cell. Use the key to exit the cell, then make your way to the VIP area. It’s an easy path; just head down the hallway and up the stairs nearby, being sure not to be detected by any of the guards, or killing any of them.
When you reach the VIP area, you’ll have to reach Hickey’s cell within two minutes. Follow the guard up the stairs, then take a right down the pathway here while his back is turned. One of the guards on the upper level might spot you, but that’s not such a bad thing, as he’ll be drawn down the stairs to look for you. Run down the path and take the stairs on the far side of the room. Watch the guard here and head to Hickey’s room when the path is clear. If you have trouble here, don’t forget that you can kill one of the guards; any more than that and you’ll fail the optional objective.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



