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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

3.3: The Braddock Expedition
Optional Objectives:
- Kill two militia without triggering open conflict.
- Destroy three powder carts.
Fast forward to five months later. Head to the mission start to learn your objective: killing Braddock before he can stake a claim further to the west.
When you gain control of Haytham, you’ll be asked to take out two of the nearby guards without being detected. This can be difficult, since the Redcoats will be on guard, but it’s not impossible. We found it easiest to skirt around to the right side of the camp, wander into view of a couple of the guards, then run backwards to the nearby canyon and hang off of the edge. When they investigate, then turn back, leap up and off anyone who came by. Repeat if necessary for the dual kill requirement. You can also attempt to time the patrols and sneak into one of the wilderness equivalent of haystacks on this side of the camp. A soldier paces nearby. If you can kill him with a silent takedown without being seen, you can pop out into the nearby brush and grab another soldier as he walks by. The second kill can alert the rest of the camp; you should still get the bonus objective regardless.

After riding to Braddock, there’ll be a short horse chase segment, with the optional objective of destroying three explosives carts. Simply mash on your fire button (Y on the Xbox controller) while they’re highlighted in white to destroy them. There’s one near the beginning, middle, and end of your chase, so you should have ample time to reload in between shots.
With that done, chase down Braddock, using the trees and pathways to gain ground on him in the swamp, and off him to end the sequence after a cutscene with Ziio. You sly dog, Haytham, you.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



