LogBox 720: Act 2
Chip's Away
Objective: Win first place
Vehicle Advice: n/a
This is a straight-up three-lap race against three others. Unfortunately, you're stuck in a slow and a not-very-agile vehicle, but so are your opponents. The route itself is really simple to follow, the only problem are the other racers who'll try to ram you out of the way. The key to getting first is to take an early lead, which should prevent the others from interfering. To gain the lead, simply tap the other vehicles' in either corner of their rear bumper to cause them to spin out of control (just like cops do on the TV!), allowing you to easily pass them. Once you have first, it's not hard to maintain your lead so long as you can avoid hitting the scattered obstacles.
T.T. Trophy Tips:
- Take the lead early (using the ramming trick, mentioned above), which should then a hazard-free race to the trophy.
- Don't get cute and try to take any shortcuts--stick to the main path, there's less obstacles that way.
Dumb and Dimmer
Objective: Deactivate the three bulbs
Vehicle Advice: n/a
Scattered around the level are three light bulbs that you'll have to deactivate by flying to each one and triggering a switch. The mission itself isn't that difficult once you come to grips with the helicopter controls. The Right-Trigger causes to go up, while the Left-Trigger causes you to go down. Then simply tilt the control stick in the direction you wish to fly. However, while the basic controls are simple, we suggest taking it easy on the throttle, as this chopper can act a unpredictably at high speeds.
As for the bulbs, fly to the one on the left first, as it's the closest. After landing, grab the switch and rotate the control stick to deactivate the light. Now face toward the next two bulbs and fly toward the one on the left, since it's closer, then make your way to the distant third.
T.T. Trophy Tips:
- Take it easy on the throttle! You don't have to blaze through this, just come to grips with the handling and work your way from one bulb to the next.
- Visit the bulbs in order of closest-furthest. That is, head to the bulb on the left first, then fly alongside the wall to the next one, then finally dart over to the distant third.
Table of Contents
- Guide Feedback
- Forums:
- Game Info:


