Nutty Acres: Act 4
High Jinks
Objective: Complete Bottles' Flight Lesson
Vehicle Advice: n/a
Come on, this is a tutorial! Do you really need help with this? If you're looking to shave a few seconds though for the trophy, check out our tips below:
T.T. Trophy Tips:
- Although you may be tempted to fly straight-up to quickly reach the required altitude, this will put you much too far from your next objective. Instead, after taking off, aim a few degrees to the left (where the first ring appears) and make a smooth and gentle climb. Time it right, and the ring should appear will before you reach the required altitude, which will save you around 10 seconds.
- You can save a few seconds by turning as you go through each to set yourself up for the next one. Turn right through the first ring, then left through the next two.
- After passing through the fourth and final ring, immediately begin a nose-dive to build up some speed, then pull back on the stick to do the loop.
- Don't worry about making a nice landing--just drop in and jump out ASAP!
- After breaking open the boxes, revealing the two items, immediatly tap "X" after grabbing them with the wand to instantly add them to your vehicle--there's no need to carry them over
- When gunning down the four targets, aim for them in the order of left-right...except for the second one from the left, save that for last since it's the furthest away.
Vac-O-Nuts
Objective: Save 14 Coconuts
Vehicle Advice: n/a
Using Klungo's Vac-O-Nuts, you need to grab 14 coconuts and return them to the hopper. Grabbing coconuts is easy enough--follow the marker to the fenced in area, then simply run over the coconuts to suck them into your trunk. You'll find the coconuts scattered all over, but there should be several near the entrance (and the nearby plants spit out more, too!). However, avoid sucking up the boulders, as they take up precious room in your flatbed! You can safely hold up to 10 coconuts (assuming no rocks)--once you've stocked up, bring them to the large machine (shaped like a barrel) near Klungo to stash them away, then return to the field for more. Oh, and don't even bother with the enemies in the field--as long as you keep on moving they won't bother you.
T.T. Trophy Tips:
- From the get-go, back-up, then break through the middle of the left wall for the quickest path to the coconuts.
- Avoid the rocks! These take up far too much room in your trunk--you're best off restarting if you accidently suck one up.
- You only have time to make two trips, so make them count. Grab at least 7 Coconuts each time (try to count them mentally as you suck them up), but no more than 10, as they may start to overflow at that point.
- You only have two minutes, so make sure each trip is taking you less than a minute each way.
Cheatin' Witch
Objective: Win the Race
Vehicle Advice: Build a fast vehicle
It's another land-based race--you know what to do. But if you need some help getting a good time, check our tips below.
T.T. Trophy Tips:
- Try to take an early lead so you don't have to fear your opponent getting in the way.
- Turn left inside the volcano for a huge shortcut.
Fighting Fit
Objective: Protect Mr. Fit
Vehicle Advice: Equip your vehicle with projectiles, such as the Egg Launcher. And add High-Grip tires.
You're going to protect Mr. Fit from the Gruntbots as he goes about his morning jog. As such, you need to use a vehicle that is capable of firing some kind of projectile--we suggest the Egg Launcher. Try to stay close by Mr. Fit's side at all times and keep an eye out for the Gruntbots that appear out of thin air, then blast 'em.
T.T. Trophy Tips:
- In order to get the trophy, Mr. Fit must finish his jog with most of his health.
- Don't shoot Mr. Fit--it hurts!
- You may want to try taking a more passive route to victory. You can do so by building a three-walled fortress (with a roof!) and surround Mr. Fit with it as he goes about his jog. This should keep the dumb enemies at bay.
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