Medical Facility--Part 3
Hunt Down Commissioner Gordon's Killer
Hmmm, perhaps not everything is at it seems. Well, no matter for now--follow the hall left of Gordon into the Morgue. Once inside, turn around and exit back out…into the Morgue? Weird…anyway, open the three body bags in the room's center to see some more creepy stuff, then exit out the way you came in, which now leads outside.
The towering scarecrow is a rather frightening sight, but you need not worry about him so long as you can evade his gaze, as shown via the cone of light shining from his eyes. Because the scarecrow rotates consistently in a circle, you simply have to duck behind a wall or some other object to avoid being seen as he glances your way. As soon as he's passed by, quickly head right, jumping and climbing when necessary, and hide again before he spins toward you. You'll soon reach a seemingly impassable wall, but using Detective mode reveals otherwise. Like before, wait for Scarecrow to turn away, then run up and plant a gel charge on it. Quickly return to the wall to hide where you can safely detonate it, but this has the side-effect of drawing the Scarecrow's attention. Wait for him to peer around the left side of the wall you're hiding behind, then dash onward to the spotlight, which can be used to take him down.
After waking from Batman's delusion, exit the Morgue through the door and follow the arrows on the ground up to a locked door--get ready, as three inmates are about to storm through. Focus on disarming them first before going in for the kills. Continue through the door and follow the painted arrows on the ground into the Experimental Chamber. When there, grab the Secrets Map from the table on the left (by the teddy bear) then bust through the vent on the right. Follow it down a drop-off, through a second vent, which leads into a large room full of armed guards.
Upon exiting the vent, sneak up on the nearby guard for a silent takedown. Now there are three more guards patrolling the room--you can take down two more easily by following the walkway in both directions to get behind one each way. Following that, you'll find the final guard likely walking around on the lower level.
With the first three guards down, it's time to go for Harley Quinn herself and save Gordon. Climb the staircase in the back of the room, then grapple to the opening just above the electrified doorway. Once there, walk over the glass floor above Harley Quinn and perform a "Takedown" when instructed to, well, take her down!
After dropping in on Harley Quinn, you'll have to take on Bane who's suffering from a bad case of roid rage. Although the battle begins with just you and Bane, he'll soon be joined by a few henchmen. The key to defeating him is to use the Quick Batarang (L1 or Left-Bumper) while he's charging toward you, before rolling to either side to evade his attack--this will temporarily stun him (as indicated by him holding his arm up to his face) giving you the chance to run up for a few quick melee attacks when he stops at the wall. After landing a solid two punches, get out of there before he recovers and counters. Repeating this technique will put you on the quick-path to defeating him, as after a few melee attacks, Batman will automatically clamber onto Bane and begin dismantling his backpack--do this three times in total to finish Bane off.
Of course, it's easier said than done, and Bane has a few tricks up his sleeve. First off, as mentioned, he'll charge toward you often--a simple roll to either side will put you out of harm's way (you can tell he's about to charge when he assumes a runner's starting-block stance). However, Bane will also attempt to throw debris at you that he rips from the wall--again, roll just before he tosses it your way to evade. He'll also periodically smash the ground, causing a shockwave--as you likely guessed, roll just after he performs the attack. Finally, as the battle wages on, Bane will be joined by several inmates. It's best to focus on them first, before returning to Bane. During this portion, stay as far away from Bane as you can, that way you can attack his henchmen, while giving you enough time to watch and evade Bane's attacks. It's important to perform a ground-takedown as soon as you've knocked down any of the henchmen to prevent them from getting back up. Oh, and if you're lucky, Bane may even help with the process as he'll bowl over anyone he touches during his charge attack, making for an ideal time to finish them off.
Table of Contents
- General Tips
- Intensive Treatment
- Island Surface
- Medical Facility
- Arkham Mansion
- Penitentiary Mansion
- Botanical Gardens
- Return to Arkham Mansion
- Return to Intensive Treatment
- Croc's Lair
- Return to the Batcave
- Return to the Sewer
- Return to Botanical Gardens
- Final Battle
- Xbox 360 Achievements
- PS3 Trophies