Brink Walkthrough Primer Guide
Save or escape the Ark. Our Brink Walkthrough Primer Guide gets you ready for the fight with details about matches, weapons, and challenges.
Weapons
While you start with most weapons unlocked, others are gained by completing the four Challenge maps. You only need to complete these challenges once to use weapons and attachments with any of your characters. Lighter size weapons--such as pistols and sub machineguns--can be used by all body types, but stronger weapons are restricted to the beefier builds.
Rifles
Drognav
- Strengths: Range, Accuracy
- Weaknesses: Rate of Fire
- Ammo Total: 24
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Default Weapon
Barnett
- Strengths: Damage, Range
- Weaknesses: Rate of Fire, Reload Speed
- Ammo Total: 12
- Attachments: Front, Bottom, Top
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Parkour This *
Sub Machineguns
Kross
- Strengths: Rate of Fire, Stability
- Weaknesses: Damage, Range
- Ammo Total: 210
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Default Weapon
Galactic
- Strengths: Rate of Fire, Stability
- Weaknesses: Damage, Range
- Ammo Total: 180
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Default Weapon
Bulpdaun
- Strengths: Rate of Fire, Accuracy, Stability
- Weaknesses: Range
- Ammo Total: 162
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Be More Objective **
CARB-9
- Strengths: Rate of Fire, Stability
- Weaknesses: Range
- Ammo Total: 180
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Default Weapon
Tampa
- Strengths: Rate of Fire, Stability, Reload Speed, Equip Speed
- Weaknesses: Range
- Ammo Total: 180
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: All
- Usable Secondary: Medium, Heavy
- Unlocked From Challenge: Default Weapon

Assault Rifles
Gerund
- Strengths: Accuracy, Stability
- Weaknesses: Damage, Range
- Ammo Total: 90
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Default Weapon
Euston
- Strengths: Rate of Fire, Stability
- Weaknesses: Range
- Ammo Total: 84
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Default Weapon
Rhett
- Strengths: Stability
- Weaknesses: Range
- Ammo Total: 75
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Default Weapon
Rokstedi
- Strengths: Reload speed
- Weaknesses: Damage, Rate of Fire
- Ammo Total: 60
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Default Weapon
FRKN-3K
- Strengths: Accuracy
- Weaknesses: Damage, Range
- Ammo Total: 72
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Tower Defense *
Grenade Launchers
Lobster Grenade
- Strengths: Stability
- Weaknesses: Damage, Range, Rate of Fire
- Ammo Total: 4
- Attachments: None
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Be More Objective *
EZ-Nade
- Strengths: Damage
- Weaknesses: Range, Rate of Fire, Accuracy, Reload Speed, Equip Speed
- Ammo Total: 12
- Attachments: None
- Usable Primary: Heavy
- Usable Secondary: None
- Unlocked From Challenge: Escort Duty **
Shotguns
Mossington
- Strengths: Equip Speed
- Weaknesses: Range, Rate of Fire, Accuracy, Stability
- Ammo Total: 24
- Attachments: Front, Bottom, Top
- Usable Primary: Medium, Heavy
- Usable Secondary: Heavy
- Unlocked From Challenge: Default Weapon
Hjammerdeim
- Strengths: Damage
- Weaknesses: Range, Rate of Fire, Accuracy
- Ammo Total: 32
- Attachments: Front, Bottom, Top
- Usable Primary: Heavy
- Usable Secondary: None
- Unlocked From Challenge: Default Weapon

Machineguns
Maximus
- Strengths: Accuracy, Stability
- Weaknesses: Reload Speed, Equip Speed
- Ammo Total: 150
- Attachments: Front, Top, Magazine
- Usable Primary: Heavy
- Usable Secondary: None
- Unlocked From Challenge: Default Weapon
Chinzor
- Strengths: Rate of Fire, Stability
- Weaknesses: Range, Reload Speed, Equip Speed
- Ammo Total: 200
- Attachments: Front, Magazine
- Usable Primary: Heavy
- Usable Secondary: None
- Unlocked From Challenge: Default Weapon
Gotlung
- Strengths: Rate of Fire, Stability
- Weaknesses: Accuracy, Reload Speed
- Ammo Total: 200
- Attachments: None
- Usable Primary: Heavy
- Usable Secondary: None
- Unlocked From Challenge: Tower Defense **
Pistols
Kalt
- Strengths: Accuracy, Reload Speed, Equip Speed
- Weaknesses: Damage, Range
- Ammo Total: 48
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: None
- Usable Secondary: All
- Unlocked From Challenge: Default Weapon
Tokmak
- Strengths: Accuracy, Reload Speed, Equip Speed
- Weaknesses: Damage, Accuracy
- Ammo Total: 72
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: None
- Usable Secondary: All
- Unlocked From Challenge: Default Weapon
Belgo
- Strengths: Rate of Fire, Accuracy, Stability
- Weaknesses: Damage, Range
- Ammo Total: 60
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: None
- Usable Secondary: All
- Unlocked From Challenge: Parkour This **
Sea Eagle
- Strengths: Accuracy, Equip Speed
- Weaknesses: Damage, Range, Rate of Fire
- Ammo Total: 30
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: None
- Usable Secondary: All
- Unlocked From Challenge: Default Weapon
Ritchie
- Strengths: Reload speed, Equip Speed
- Weaknesses: Damage, Rate of Fire
- Ammo Total: 24
- Attachments: Front, Bottom, Top, Magazine
- Usable Primary: None
- Usable Secondary: All
- Unlocked From Challenge: Be More Objective *

Front Attachments
Silencers
- Function: Prevents showing on the radar during firing
- Usable on Rifles: Drognav, Barnett
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: Mossington, Hjammerdeim
- Usable on Machineguns: Maximus, Chinzor
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Parkour This **
Muzzle Brakes
- Function: Improves aim
- Usable on Rifles: Drognav, Barnett
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: None
- Usable on Machineguns: Maximus, Chinzor
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Escort Duty *
Bottom Attachments
Front Grips
- Function: Improves stability
- Usable on Rifles: None
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, FRKN-3K
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: None
- Unlocked From Challenge: Parkour This *
Speed Slings
- Function: Boosts equip speed
- Usable on Rifles: Drognav, Barnett
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: Mossington, Hjammerdeim
- Usable on Machineguns: None
- Usable on Pistols: None
- Unlocked From Challenge: Be More Objective **
Speed Holsters
- Function: Boosts equip speed
- Usable on Rifles: None
- Usable on Sub Machineguns: None
- Usable on Assault Rifles: None
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Be More Objective **
Underslung Grenade Launcher
- Function: Replaces normal grenade function with a grenade launcher
- Usable on Rifles: None
- Usable on Sub Machineguns: None
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: None
- Unlocked From Challenge: Tower Defense *
Top Attachments
Adjusted Iron Sights
- Function: No Longer zoom, maximizing peripheral vision
- Usable on Rifles: None
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
- Usable on Shotguns: Mossington, Hjammerdeim
- Usable on Machineguns: Maximus
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Tower Defense *
High Powered Scopes
- Function: Zooms in, but hinders peripheral vision
- Usable on Rifles: Drognav, Barnett
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
- Usable on Shotguns: None
- Usable on Machineguns: Maximus
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Escort Duty *
Red Dot Sights
- Function: Places a reticule on the target
- Usable on Rifles: Drognav, Barnett
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
- Usable on Shotguns: Mossington, Hjammerdeim
- Usable on Machineguns: Maximus
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo, Ritchie
- Unlocked From Challenge: Escort Duty *
Magazine Attachments
Duct-Taped Magazines
- Function: Increases reload speed
- Usable on Rifles: None
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: None
- Unlocked From Challenge: Be More Objective *
Drum Magazines
- Function: Greatly increases ammo in each magazine, but lowers reload and equip speeds
- Usable on Rifles: None
- Usable on Sub Machineguns: Kross, Galactic, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: None
- Unlocked From Challenge: Escort Duty **
High-Capacity Magazines
- Function: Increases ammo in each magazine
- Usable on Rifles: None
- Usable on Sub Machineguns: Kross, Galactic, Bulpdaun, CARB-9, Tampa
- Usable on Assault Rifles: Gerund, Euston, Rhett, Rokstedi, FRKN-3K
- Usable on Shotguns: None
- Usable on Machineguns: Maximus, Chinzor
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Belgo
- Unlocked From Challenge: Tower Defense **
Rapid Fire
- Function: Increases rate of fire
- Usable on Rifles: Drognav
- Usable on Sub Machineguns: None
- Usable on Assault Rifles: Rokstedi
- Usable on Shotguns: None
- Usable on Machineguns: None
- Usable on Pistols: Kalt, Tokmak, Sea Eagle, Ritchie
- Unlocked From Challenge: Parkour This *




