I had a feeling Combat arms was going to be on this list :) I found it on accident and ever since i couldn't stop playing.
Part 2: It's All Part of the Strategy
You can make things go boom in these next three games, but they force you to do more than just looking down your scope before pulling the trigger. These are games for the thinker, for the intellectual action enthusiast that needs to apply some gray matter to the proceedings. This might mean commanding an entire horde or simply doing your part for the greater good. Either way, the following free games reward you for quick thinking, teamwork, and, of course, good aim.
Tremulous
This strategy/shooter hybrid is, to put it mildly, insane. On any given map, two highly distinct sides build up a base and then proceed to maul each other in some of the fastest-paced twitch gameplay this side of Quake. Picture this: If you choose the alien faction and go on the offensive, you run around like a black widow spider on speed, biting enemies until you can evolve into an even more powerful arachnid. The sense of speed is exhilarating and a bit overwhelming at first, but once you get used to it, you'll be skimming along chomping at the legs of your human enemies. You can even run up walls, a la The Darkness, though it's worth pointing out that Tremulous did it first. Aliens need enemies, of course, and the humans make up the opposing faction.
The twist to the formula is that you choose to play as either a basic attacker or a construction unit. Construction specialists--alien grangers and humans with construction kits--build structures like turrets, armories (which allow human teams to purchase upgrades, like the oh-so-awesome jetpack), barricades, and other defensive and offensive buildings. As your team racks up the kills, and as construction specialists stay alive, teams earn currency used to build these edifices. Should the opposing team destroy all your spawn structures and slay you and your teammates before you can replace your spawn point, it's game over.
Tremulous' most impressive feature, however, is how different the two factions play. Humans may get some powerful ranged weaponry, but aliens are masters of the hit-and-run, using their speed and special abilities to offset the more direct attacks of their enemies. While aliens evolve into more powerful beings (tyrants are an intimidating sight), humans unlock enhancements that make them a more formidable foe. No matter which side you choose, however, you'll find that matches in Tremulous speed forward like a bullet train, so if you assumed that all strategy-oriented shooters were plodding affairs, you'll want to take a look at Tremulous, if only to discover how wrong you were.
Savage: The Battle for Newerth
Who Should Play: Control freaks--and those who want to be controlled.
Savage is a first-person shooter and a real-time strategy hybrid in which one player sits on high as the commander and the rest do the grunt work on the ground. In each match, two teams go head-to-head; the Legion specializes in ranged attacks and technology, while the beastly Horde leans toward melee and magic. As a grunt, you work your way up through the ranks by killing local wildlife and enemy soldiers so you can purchase classes, weapons, and special items. The maps are creative, and teams of up to 32 players fight back and forth over bridges, towers, walls, ruins, and fortifications. You can spawn at any friendly stronghold or lair, and your commander will be building structures from which you can also spawn and advance across the map. As the battle progresses, the commander builds and upgrades your base, which enables new weapons and classes for players.
If you play as commander, menu options allow you to give clear and concise instructions. From a traditional RTS bird's-eye view, you can mark waypoints, target specific enemy units, or draw hot routes along the map to communicate your strategy. To other players, waypoints appear as giant beams of light that descend from the sky, and red targeting icons give you the location and distance to marked enemy units. In addition to visual cues, the commander has a list of voice commands to indicate his or her wishes.
Because Savage is a cooperative venture, you'll always have to weigh your needs versus the team's needs. At the start of each match, you have to decide if you want to assist in building structures or raise funds by killing local wildlife. Hunting will give you access to better items early on but will result in slower technological growth for your side. Yet for all these complexities, Savage is simple to get the hang of, and because the servers are consistently full, you'll never have trouble jumping into the action.
America's Army
Who Should Play: Armchair generals who don't mind starting out as lowly grunts.
America's Army was released as a US Army recruiting tool in 2002, and over the past six years not only has it been a hit on PCs but it has found its way to the PS2, Xbox, and Xbox 360. Unlike other first-person shooters, America's Army seeks to promote teamwork and tactics. Being Rambo will get you killed very quickly, since your character can take only two or three shots. You'll spend large parts of this game crouched behind cover and crawling through the dirt.
Just be prepared for a time commitment: The game starts with a required basic-training phase, and you can take on additional training should you want to explore your gameplay options even further. The initial training is light and fun, and some of the courses reward performance with additional capabilities. Javelin and Humvee training are particularly punishing, however, while Special Forces education can take more than an hour to fully complete. There's an upside to completing the training, though: You'll earn a wide assortment of weapons to use, while the average rifleman who only finishes infantry and airborne training will have access to a very small selection.
There's a huge amount of online content to explore. Matches are team-oriented and objective based, requiring you to secure crates, escort hostages, capture VIPs, and make it to extraction points. A fixed number of class slots for each team ensures proper balance, so if a quota is filled, you may have to request the slot from the player who is currently occupying it. If you want weapons beyond the one you were issued, you'll have to kill for them. In the end, it's all about the tactics you develop with your squad; you'll often find yourself analyzing the map to figure out how to best exploit the environment to your advantage. Of course, the long training phase proves that freedom isn't totally free, but at least you don't need to fork over any cash if you want to fight for the red, white, and blue.
Table of Contents
Featured Games
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Allegiance
(PC) -

Alien Arena 2008
(PC) -

World of Padman
(PC)







