Shaping a Nation: Polices
Social Polices are the means for which you govern your citizens. They offer various bonuses that will help shape your empire and synergize with a specific victory type. You gain new polices by boosting Culture. The most common way of gaining Culture is by building specific buildings within your cities that will add more Culture after every turn. Some nations, such as Songhai and India have unique buildings to help them build culture. Other nations, such as Aztec and France, rely on their special powers. You can also gain culture by allying with City-States, which both Greece and Siam specialize in. If you manage to complete five full policies, you'll have a chance to complete the game via a Culture Victory.
You can switch between exclusive polices, such as Rationalism and Piety, but this will throw your empire into Anarchy: a short penalty where your empire will not be able to produce or function. You will also not be refunded any of your Culture points, effectively making changing polices a huge drawback.


Tradition
| Policy Name | Requirements | Bonus |
|---|---|---|
| Tradition | N/A | +1 Food in the Capital |
| Aristocracy | Tradition | +33% Production for Wonders |
| Oligarchy | Tradition | +33% combat strength in empire's borders |
| Legalism | Tradition | -33% Unhappiness in the Capital |
| Landed Elite | Aristocracy, Oligarchy | +33% Food growth in the Capital |
| Monarchy | Oligarchy | -50% Gold cost for land |
Liberty
| Policy Name | Requirements | Bonus |
|---|---|---|
| Liberty | No Autocracy | +50% Settler training speed |
| Collective Rule | Liberty | +50% Food for second citizen in new cities |
| Citizenship | Liberty | +25% Worker construction rate |
| Republic | Collective Rule | +1 Production in all cities |
| Representation | Citizenship | +1 Culture in all cities |
| Meritocracy | Citizenship | +1 Happiness per city connected to the Capital |
Honor
| Policy Name | Requirements | Bonus |
|---|---|---|
| Honor | N/A | +25% combat bonus vs Barbarians, notifications about new Barbarian Encampments |
| Warrior Code | Honor | Great Generals appear outside the Capital |
| Discipline | Honor | +15% combat bonus when another military unit is in an adjacent title |
| Military Tradition | Warrior Code | Gain double EXP from combat |
| Military Caste | Discipline | Each city with a garrison reduces Unhappiness by 1 |
| Professional Army | Military Caste | -50% Gold needed for upgrading units |
Commerce
| Policy Name | Requirements | Bonus |
|---|---|---|
| Commerce | One or more Costal Cities | +25% Gold output in the Capital |
| Naval Tradition | Commerce | +1 move and Sight for military boats |
| Trade Unions | Commerce | -20% maintenance for roads and railroads |
| Merchant Navy | Naval Tradition | +3 Production in all Costal cities |
| Mercantilism | Trade Unions | -25% Gold cost for City items |
| Protectionism | Mercantilism | +1 for every Luxury |
Piety
| Policy Name | Requirements | Bonus |
|---|---|---|
| Piety | Classical Era, No Rationalism | +2 Happiness |
| Organized Religion | Piety | -25% Happiness to start a Golden Age |
| Mandate of Heaven | Piety | 50% excess Happiness added to spendable Culture |
| Theocracy | Organized Religion | -20% Unhappiness in un-occupied cities |
| Reformation | Organized Religion | Free 6-turn Golden Age |
| Free Religion | Mandate of Heaven, Reformation | 2 Free Policies |
Patronage
| Policy Name | Requirements | Bonus |
|---|---|---|
| Patronage | Medieval Era | -25% City-State influence degradation speed |
| Philanthropy | Patronage | +25% more influence from City-State gifts |
| Aesthetics | Patronage | +20 non-degrading influence with all City-States |
| Scholasticism | Philanthropy | +33% Science bonus from allied City-States |
| Cultural Diplomacy | Scholasticism | +100% more resources and +50% more Happiness from City-States |
| Educated Elite | Aesthetics, Scholasticism | Allied City-States will gift Great People |
Rationalism
| Policy Name | Requirements | Bonus |
|---|---|---|
| Rationalism | Renaissance Era, No Piety | Free 5-turn Golden Age |
| Secularism | Rationalism | +2 Science from every Specialist |
| Humanism | Rationalism | +1 Happiness from all Universities |
| Free Thought | Secularism | +2 Science from each Trading Post |
| Soveereignty | Humanism | +15% Science when the empire is Happy |
| Scientific Revolution | Free Thought | 2 Free Technologies |
Freedom
| Policy Name | Requirements | Bonus |
|---|---|---|
| Freedom | Renaissance Era, No Autocracy | -50% Happiness from Specialists |
| Constitution | Freedom | +100% Culture in cities with a Wonder |
| Universal Suffrage | Freedom | +33% combat bonus for Cities |
| Civil Society | Freedom | -50% Food cost for Specialists |
| Free Speech | Constitution | -25% Cost of Policies |
| Democracy | Civil Society | +50% rate of Great People born |
Autocracy
| Policy Name | Requirements | Bonus |
|---|---|---|
| Autocracy | Industrial Era, No Liberty or Freedom | -33% Unit Gold maintenance |
| Populism | Autocracy | +25% combat bonus for damaged Units |
| Militarism | Autocracy | -33% Unit Gold cost |
| Fascism | Populism and Militarism | +100% quantity of Strategic Resources produced |
| Police State | Populism and Militarism | -50% Unhappiness in Occupied Cities |
| Total War | Fascism, Police State | +33% combat bonus for 20 turns |
Order
| Policy Name | Requirements | Bonus |
|---|---|---|
| Order | Industrial Era | +22% building Production |
| Unified Front | Order | +33% City-State influence degradation for other players |
| Socialism | Order | -10% Building Gold maintenance cost |
| Nationalism | Order | +25% combat bonus when fighting in friendly territory |
| Planned Economy | Socialism | -50% Unhappiness from cities |
| Communism | Planned Economy | +5 Production per city |
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