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Crysis 2 Walkthrough

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Stop the Ceph rampage in New York. Our Crysis 2 Walkthrough gets you ready for multiplayer with weapons and gear, a full campaign walkthrough, and unlockables.

Multiplayer

Class Load Outs

You will start with only the basic Assault class. You may purchase the Scout, Sniper and Gunner classes with unlock points gained from advancing Ranks. You can also purchase custom class load outs at Ranks 5, 10, 16, 20, and 25. Some of the default load outs have weapons and nanosuit abilities that you might not have access to until higher Ranks, so don't completely ignore them after gaining custom classes.

Assault

  • Primary Weapon: Scar with Reflex Sight and Single Shot
  • Secondary Weapon: Hammer
  • Explosive: M17 Frag Grenade
  • Armor: Air Stomp
  • Stealth: Stealth Enhance
  • Power: Side Pack

Scout

  • Primary Weapon: Jackal with Single Shot
  • Secondary Weapon: M12 Nova with Suppressor
  • Explosive: M34 Flash Bang
  • Armor: Air Stomp
  • Stealth: Covert Ops
  • Power: Weapon Pro

Sniper

  • Primary Weapon: DSG-1 with Sniper Scope
  • Secondary Weapon: M12 Nova
  • Explosive: M34 Flash Bang
  • Armor: Proximity Alarm
  • Stealth: Stealth Enhance
  • Power: Side Pack

Gunner

  • Primary Weapon: MK.60 MOD 0 with Ironsight
  • Secondary Weapon: Hammer with Laser Sight
  • Explosive: M17 Frag Grenade
  • Armor: Armor Enhance
  • Stealth: Covert Ops
  • Power: Weapon Pro

Weapons

You can purchase various different weapons with weapon specific unlock points. In most cases you will have to advance in Ranks before being able to buy the most powerful equipment. Each of your custom classes can have one primary weapon, one secondary, and one explosive. Most primary weapons and some secondary weapons can be further powered with attachments gained from Ranking up. These attachments include various scopes, silencers, extended mags, and under barrel weapons such as grenades and shotguns. In most cases assault rifles can make use of most attachments, while shotguns and heavy weapons tend to have a smaller selection.

Feline

  • Purchasable: Rank 13
  • Weapon Type: Sub-Machine Gun
  • Strengths: Rate of Fire, Mobility
  • Weaknesses: Accuracy, Range, Damage

K-Volt

  • Purchasable: Rank 21
  • Weapon Type: Sub-Machine Gun
  • Strengths: Rate of Fire, Mobility
  • Weaknesses: Damage

Scar

  • Purchasable: Rank 5 (Auto Purchased)
  • Weapon Type: Assault Rifle
  • Strengths: Accuracy, Rate of Fire
  • Weaknesses: Damage

Grendel

  • Purchasable: Rank 13
  • Weapon Type: Assault Rifle
  • Strengths: Accuracy
  • Weaknesses: Damage, Mobility

Scarab

  • Purchasable: Rank 27
  • Weapon Type: Assault Rifle
  • Strengths: Rate of Fire
  • Weaknesses: Damage

DSG-1

  • Purchasable: Rank 5
  • Weapon Type: Sniper Rifle
  • Strengths: Accuracy, Range
  • Weaknesses: Rate of Fire, Mobility

M20 14 Gauss

  • Purchasable: Rank 39
  • Weapon Type: Sniper Rifle
  • Strengths: Accuracy, Range, Damage
  • Weaknesses: Rate of Fire, Mobility

Jackal

  • Purchasable: Rank 5
  • Weapon Type: Shotgun
  • Strengths: Damage, Mobility
  • Weaknesses: Accuracy, Rate of Fire, Range

Marshall

  • Purchasable: Rank 21
  • Weapon Type: Shotgun
  • Strengths: Damage, Mobility
  • Weaknesses: Accuracy, Rate of Fire, Range

MK.60 MOD 0

  • Purchasable: Rank 5
  • Weapon Type: Heavy (Machine Gun)
  • Strengths: Accuracy, Range
  • Weaknesses: Damage, Mobility

L-Tag

  • Purchasable: Rank 27
  • Weapon Type: Heavy (Tactical Grenade Launcher)
  • Strengths: Range, Damage
  • Weaknesses: Rate of Fire, Mobility

X-43 Mike

  • Purchasable: Rank 39
  • Weapon Type: Heavy (Mk.I Klystron Emitter)
  • Strengths: Accuracy, Rate of Fire
  • Weaknesses: Range, Damage, Mobility

M12 Nova

  • Purchasable: Rank 5 (Auto Purchased)
  • Weapon Type: Pistol
  • Strengths: Mobility
  • Weaknesses: Accuracy, Range, Damage

Hammer

  • Purchasable: Rank 13
  • Weapon Type: Heavy Pistol
  • Strengths: Mobility
  • Weaknesses: Accuracy, Rate of Fire, Range

AY69

  • Purchasable: Rank 21
  • Weapon Type: Machine Pistol
  • Strengths: Rate of Fire, Mobility
  • Weaknesses: Accuracy, Range, Damage

Majestic

  • Purchasable: Rank 27
  • Weapon Type: Heavy Revolver
  • Strengths: Damage, Mobility
  • Weaknesses: Rate of Fire, Range

M17 Frag

  • Purchasable: Rank 5 (Auto Purchased)
  • Weapon Type: Explosive
  • Features: Frag grenade that damages enemies

M34 Flash Bang

  • Purchasable: Rank 5
  • Weapon Type: Explosive
  • Features: Concussion grenade that blinds targets

JAW

  • Purchasable: Rank 21
  • Weapon Type: Explosive
  • Features: Joint anti-tank rocket launcher

C4

  • Purchasable: Rank 39
  • Weapon Type: Explosive
  • Features: Remote detonated explosive charge

Nanosuit Abilities

You can purchase new suit abilities by gaining levels in each specific domain: Armor, Stealth, and Power. Much like your over all Rank, you gain exp during matches by using abilities and killing enemies while in these modes. You can have one Amor, Stealth, and Power ability equipped on each custom class load out.

Covert ops

  • Purchasable: Stealth Level 1
  • Ability Type: Stealth
  • Features: Reduces sound of footsteps

Stealth Enhance

  • Purchasable: Stealth Level 1 (Auto Purchased)
  • Ability Type: Stealth
  • Features: Doubles Stealth transition speed

Visor Enhance

  • Purchasable: Stealth Level 6
  • Ability Type: Stealth
  • Features: Highlights enemies through scopes

Tracker

  • Purchasable: Stealth Level 6
  • Ability Type: Stealth
  • Features: Highlights the footsteps of enemies

Cloak Tracker

  • Purchasable: Stealth Level 6
  • Ability Type: Stealth
  • Features: Identifies where enemies enter Stealth mode

Blind Spot

  • Purchasable: Stealth Level 1
  • Ability Type: Stealth
  • Features: Protects you from Maximum Radar

Jammer

  • Purchasable: Stealth Level 1
  • Ability Type: Stealth
  • Features: Scrambles enemy radars

Air Stomp

  • Purchasable: Armor Level 1 (Auto Purchased)
  • Ability Type: Armor
  • Features: Performs a downwards attack when in the air

Energy Transfer

  • Purchasable: Armor Level 6
  • Ability Type: Armor
  • Features: Restores energy with each kill

Proximity Alarm

  • Purchasable: Armor Level 1
  • Ability Type: Armor
  • Features: Warns when an enemy is nearby

Threat Tracer

  • Purchasable: Armor Level 1
  • Ability Type: Armor
  • Features: Highlights incoming bullet paths

Nano Recharge

  • Purchasable: Armor Level 6
  • Ability Type: Armor
  • Features: Faster Recharge

Detonation Delay

  • Purchasable: Armor Level 6
  • Ability Type: Armor
  • Features: Delays the detonation of enemy grenades

Armor Enhance

  • Purchasable: Armor Level 1
  • Ability Type: Armor
  • Features: Reduces drain of energy while in Armor mode

Mobility Enhance

  • Purchasable: Power Level 6
  • Ability Type: Power
  • Features: Reduces energy drain when sprinting or jumping

Weapon Pro

  • Purchasable: Power Level 1
  • Ability Type: Power
  • Features: Faster weapon reloading

Rapid fire

  • Purchasable: Power Level 6
  • Ability Type: Power
  • Features: Faster rate of fire

Side Pack

  • Purchasable: Power Level 1 (Auto Purchased)
  • Ability Type: Power
  • Features: Allows an additional mag of ammunition

Point Fire Enhance

  • Purchasable: Power Level 1
  • Ability Type: Power
  • Features: Reduces the spread of weapons when shooting from the hip

Loadout Pro

  • Purchasable: Power Level 6
  • Ability Type: Power
  • Features: Allows a second primary weapon to be carried

Aim Enhance

  • Purchasable: Power Level 1
  • Ability Type: Power
  • Features: Decreases weapon recoil when aiming down sights

Retriever

  • Purchasable: Power Level 6
  • Ability Type: Power
  • Features: Automatically collect Dog Tags from killed enemies

Dog Tag Killstreaks

When an enemy is killed they will drop a Dog Tag that can be collected. Because you must maneuver to the enemy's death point, collecting Dog Tags is better suited to mobile classes rather than snipers and other long range campers. However the Power ability Retriever will automatically allow snipers to snatch dropped Dog Tags. When between three to seven of these are collected a Killstreak can be preformed. The various Killstreaks depend on the map being played.

Maximum Radar

  • Tags Needed: 3
  • Features: Scans the area for enemies every three seconds

Radar Jammer

  • Tags Needed: 5
  • Features: Scrambles the enemy radar for 30 seconds

Nanosuit Jammer

  • Tags Needed: 5
  • Features: Disables the enemy teams' suit abilities

Orbital Strike

  • Tags Needed: 5
  • Features: Fires a huge laser directed by the player

Maximum Nanosuit

  • Tags Needed: 7
  • Features: Overcharges the Nanosuit's armor

Ceph Airstrike

  • Tags Needed: 7
  • Features: Summons in a gunship that shoots at enemy targets

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Kurtis Seid is a sadomasochist for games. He’s clocked over 200 days in a Final Fantasy entry but isn’t sure if he’s actually a fan of the series. His ideal game would somehow involve the harshest elements of King’s Quest, Team Fortress, River City Ransom, Ogre Battle, and Dark Souls.

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