I'm so glad they got rid of the pdf guides. The format was always so disappointing, and somehow the guides were less helpful that their html counterparts.
Deus Ex Human Revolution Walkthrough
Take the helm as Adam Jensen and uncover the conspiracy. Our Deus Ex Human Revolution Walkthrough provides a full walkthrough, sidequests, and info on augmentations.
Omega Ranch
You'll arrive in the ranch without a proper functioning signals. The place is being jammed and you will have no waypoints until the device is turned off. Because of this, you might find yourself wondering around the facility.

The place is heavily guarded, but most of these patrols are standing or moving close to each other. If you haven't already, upgrade your back to perform two takedowns at once. As always silent takedowns are preferred. The first two soldiers you'll meet outside are not near anyone else, so they can be slaughtered if you feel like the messy approach.

Once these enemies are dealt with, move towards the left and across a wooden deck to find two more guards. Once again a dual takedown is ideal to keep things silent. Straight ahead will be three more enemies: two heavies and a stealth trooper; there is also a turret far down this hall as well. As before you can choose to use takedowns. However, a much more effective method is to sneak behind the railing on the right and hack the terminal on the far end. This will give you control of the turret and turn the Tyrant's machine against them.

On the right side of this courtyard is a building containing two more guards and many lockers. Deal with these Tyrants and enter the room at the end of the hall. Inside this room are the controls to deactivate the jammer. You'll now have waypoints leading to each of the missing scientists. The building in the north east houses Colvin and Koss while Faherity is down in the underground labs.

Start by entering the northern building and through the decontamination station. On the bottom floor are two guards patrolling along with a turret in the far left corner; on the above floor another three soldiers are keeping watch. The safest bet is to sneak through the vents on the right and use them to circle around the room. The exit of the vents will place you near the turret's controls and is a good spot to stun or kill the guards. You can also crawl up the stairs to reach the second and third floors. One of the stealth troops on the second floor has the code to Colvin's office: 1504. If you want to obtain it yourself, takedown this runt and loot his goods. Head into the room on the far north east to save Colvin.

Koss is on the third floor in the north west. There are two quick ways to get to him. The first is to exit Colvin's room, head west and into the shutdown lab. With the heavy lifting augmentation you can move over a pile of containers and access an elevator to the third floor lab. Alternately, you can take the southern stairs and circle counter clockwise. This will lead you to two sets of laser beams and a panel that can be hacked. If the guards are dead or knocked out, hacking this terminal will be easy; otherwise you'll be more preoccupied with possibly getting caught or having a fight as you hack. Either way, once inside Koss' lab chat with the doctor to hear his info.

Faherity is inside the center building. You can either enter from the ground lobby or take the skyway bridge from the second floor. If you enter through the lobby, a stealth solder and a heavy will be guarding; take them out and make your way to the upper level. Here will be two more basic troops; take them down and loot them for terminal password: Keppler. Head into the room on the far right and use this passcode on the right side terminal to gain the code 5377. Additionally on top of the table is a pocket security with the code 2535. With these codes return to the first level and to the west to come to a laser grid. Enter 2535 to stop the lasers and enter the elevator on the right. You'll arrive on in the basement. Circle around to the center room to find Faherity.

With all three scientists saved, return to the court yard and travel further west. You'll come across two robots that can be destroyed with EMPs. Search the lockers around the area to stock up ammo and gear. At the far end of the hall is a terminal where you can plant Vasili's virus. Doing so will alarm several soldiers. However, if you stay hidden the group of them will run passed your location. Enter the elevator the guards arrived in to fight the third boss. If you stopped to have your augmentations recalled in China you'll have several handicaps during the battle. However, if you ignored the previous warning you'll actually be at normal power for this brawl.

Namir is fast strong, fast and uses cloaking. The fast firing assault rifle is among the best weapons for the fight, though the machine pistol and heavy rifle can also serve for this encounter. If you haven't already upgrade your defenses to withstand gas and EMPS. Namir loves to throw grenades, but with immunities they won't be a problem.

The Tyrant leader will often climb over the walls in an attempt to surprise you. However, you can also use this time to get in a few free shots. The easiest way to take him down is to keep circling around the walls and shoot him as he comes to you; don't bother actively trying to locate him. You'll have so many augments at this point that this boss fight won't be much trouble. After the fight restock your ammo and head down the path forward.




