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Diablo 3 Walkthrough
Click your way to Azmodan. Our Diablo 3 walkthrough will teach you the secrets of the classes, acts, and new allies.
Class Overview
On the surface the classes of Diablo 3 may seem like facsimiles of their Diablo 2 predecessors. On closer examination each class' core mechanics have be revamped and streamlined for linear progression. Note: this information is based on the Diablo 3 beta and may change drastically with future patches.
Attributes
In Diablo 3 attributes are automatically granted to each class upon leveling up. The only means of customizing attributes is through equipment and some passive skills. There are four attributes in Diablo 3: Strength, Dexterity, Intelligence, and Vitality. Because attributes cannot be freely customized, equipment in Diablo 3 do not have strength or dexterity requirements.
Strength boosts base armor, granting damage reduction when hit; strength also gives more attack power to Barbarians. Dexterity allows a character a higher chance to dodge attacks and boosts the damage of both Demon Hunters and Monks. Intelligence enhances the use of health globes, boosts resistances to elements and improves the skills of Witch Doctors and Wizards. Last, Vitality boosts the hit points of each character.
Resource
All five classes in Diablo 3 use a different resource type to unleash their active skills. Witch Doctors are the only class that still use slow recovering Mana from Diablo 2. Monks have Spirit that also regenerates slowly, but can be filled faster with certain skills and combos. Wizards on the other hand have the ultra quick recovering Arcane Power, and several of their skills do not cost resource.
Barbarians use Fury, which is generated via certain skills and spent with others. However, Fury depletes when out of combat. Demon Hunters use dual resources: quick recovering Hatred for attacks and slow regenerating Discipline for defensive moves.
Active Skills
Active skills are the main abilities of all five classes. They are unlocked through linear progression as a class levels up. Classes gain active skills from level 1 through 30. All five classes have three basic skill types: Primary which either generate resource or spend very little, Secondary which cost large amounts of resource and/or have cooldowns, and Defensive which help to avoid damage. Each class also has three more unique skill types to help differentiate them.
Active skill slots are unlocked at levels 1, 2, 4, 9, 14, and 19. By default each of these six slots is reserved for a specific skill type. However, selecting "Elective Mode" within the game's options will allow you to allocate any skill type into each slot.
Rune Skills
Rune skills are means of customizing each active skill. Each active skill has five runes which are unlocked through leveling up. Rune skills are gained from levels 6 through 60. A rune might change an active skill by granting more damage, less resource cost, increasing range, hitting multiple targets, cripple enemies, or more.
Each of the five runes is not a straight upgrade from the last, and some runes even have drawbacks to offset their power. The right rune for a skill is situational and often a matter of personal taste. A rune gained in the teens might be more effective than one granted in the 50s. It all depends on your build and style.
Passive Skills
Passive skills are traits that are always in effect. A passive skill may bolster or change the effect of attributes, grant extra resources, or alter the properties of active skills. Passive skills are unlocked as a class levels up from 10 through the mid 50s, or even to 60.
Passive skill slots are unlocked at levels 10, 20, and 30.




