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Click your way to Azmodan. Our Diablo 3 walkthrough will teach you the secrets of the classes, acts, and new allies.
Tales of Torment: Demon Hunting, Vol. II
By Peter Brown, 5/18/2012
At this point my Demon Hunter, Tetsuo, is at level 42 in the very beginning of Act II on Nightmare difficulty. I was level 32 when I defeated Diablo, and it took about eight tries to get it right. The first six were at 4 AM and not what I would call elegant or focused, so I had to postpone subsequent attempts until the morning. When the sun rose (mere hours later) I was wide eyed and ready to demolish the Prime Evil. At level 32, with equipment sourced from Normal mode (no auction house goods), I managed to defeat Diablo. It wasn't what I would call easy, but this is the formula that worked for me:
It's pretty similar to my loadout in last week's entry. I changed the rune for Entangling Shot to Shock Collar, since I only need to inflict damage and recharge hatred, rather than entangle multiple enemies. Caltrops is now augmented by the Jagged Spikes rune that causes 45% weapon damage per second to an enemy within the Caltrops ring. This will also help recharge health with the well timed triggering of Shadow Power with the Blood Moon rune. I also subbed the Chakram secondary attack on the "4" quick-slot for Preparation with the Punishment rune. When activated, Preparation will completely recharge my hatred at the cost of discipline rather than a cooldown.
My passive skill slots grew by one so I made a few more changes. Vengeance boosts my Hatred by 25 as well as recharges both Hatred and Discipline when I pick up health globes. Cull the Weak causes 15% additional damage to slowed enemies, which goes well with the Rapid Fire rune that inflicts slow, Web Shot. Lastly, the addition of steady Aim boosts my damage output by 20% as long as there are no enemies within 10 yards.
All in all, my loadout this time works well because it incorporates traits from numerous skills, boosting damage and recharging resources in a particularly efficient manner. It all takes an amount of juggling to properly take advantage of these connections. A typical skill trail plays out like so:
Rapid Fire > Vault (to stun) > Caltrops > Shadow Power > Rapid Fire > Preperation > Entangling Shot > Shadow Power > Vault (to stun)
Maintaining this order complicates the fight a bit, but at least I was able to defeat Diablo this time around and honestly, who doesn't like a challenge? Babies, I'm assuming.
While I don't have footage of this fight, I would like to start the transition to discussing Nightmare difficulty with a clip of my level 40 DH taking on Diablo on Normal to illustrate how quickly the difficulty and loot scales once you upgrade to Nightmare.
If you paid attention, you might notice that once I entered the arena with Diablo I didn't move an inch. I also relied solely on Shadow Power and Chakrams. In otherwords, this was a fight that was too easy. You'll also notice the loot is rather underwhelming.
Now let's fast forward into Nightmare Act II and illustrate how the difficulty and rewards scale between modes. First, allow me to show you my character's current build:
And here are details on a few of the items I'm using.
As you can see, I'm favorable towards items with Dexterity and Vitality boosts. Apart from health, which all classes need, Dexterity is the damage multiplier for the Demon Hunter.
As I work my way through Nightmare, I go back and forth between favoring health and damage output. Of course, when facing a rare Vampiric Plague beast, it makes no difference what I favor, I just lose. Those two stats are the worst to have stacked against you because not only is your health being leeched as the enemy damages you, but there is more damage than usual due to the poisoning (plaguing?), so I'm losing health rapidly, and my foe is regaining his health faster than I can damage him. Yeesh!
So far, Nightmare difficulty is more challenging and rewarding than Normal, which makes me sound like Captain Obvious, but I'm continually grateful for this reality. Nightmare feels like proper Diablo (Diablo II, really). I would advise anyone playing on Normal to ignore the optional dungeons and uncovering every rock. Get through Normal as quickly as possible and save the loot hunt for Nightmare. You'll thank me later.
Tales of Torment: Demon Hunting, Vol. I
By Peter Brown, 5/18/2012
I've been playing as the Demon Hunter for the better part of this week and so far, I'm happy with my first choice. I'm currently level 26 at the beginning of Act III and most of my gaming sessions have been solo affairs. Superficially, the Demon Hunters strengths lie in their ranged-DPS and evasion capabilities, but there are some nuanced abilities that prove to be equally useful depending on the scenario.
One thing's for sure: If you stand still for too long, you are asking to get trampled, especially now that potions require a 30 second cooldown between uses. Compared to Diablo II, this has drastically changed health management. The Demon Hunter does possess some skills that restore health, but using them often means putting more iconic (and useful) skills on the sidelines.Skill Loadout
A lot of these skills are earned early on, but they've proven their worth time and time again. Here's an example of how combat tends to play out with this loadout:
Entangle allows me to slow my enemies, Caltrops traps them in place, Shadow Power enables reduced hatred cost and health-leeching, and Rapid Fire and/or Chakram takes care of dealing damage. The choice between the two comes down to the number of enemies I'm facing. Chakram is superior to Rapid Fire for larger groups, although starting with Rapid Fire enhanced by the Web Shot rune is effective at slowing enemies before unleashing your Chakrams.
If you find yourself constantly running out of hatred, a good tactic is to escape the fray, enable Shadow Power, and use the Entangle skill. Both of those skills will replenish your Hatred in no time, allowing you to continue dishing out the pain.
The biggest hangup with this loadout is the reliance on the Entangling Shot and Caltrops. If not executed properly, you'll end up wasting a lot of discipline without slowing down the advancing demon hordes. On the other hand, when you properly entangle and trap your foes, you're in the clear. Shadow Power will keep your Hatred and health in check, two things a Demon Hunter can run out of rather quickly.
Stats and Equipment
When using the Demon Hunter you want to maximize three stats: Dexterity, Vitality, and Armor. Vitality and Armor are your health and defense stats, respectively. Dexterity controls your damage output as well as your ability to dodge attacks.
A great way to increase these stats is through the use of gems and magic or rare items, with the proper modifiers of course. The suffixes you want to look for in magic/rare items are Hawk (Dexterity bonus) and Bear(Vitality bonus). When collecting and refining gems, Emeralds and Rubies are the two types you should focus on.
Here are the three most useful items I have equipped at the moment:
And a shot of my stats/inventory:
Last but not least, here's a glimpse of my Demon Hunter in action against a minor boss in Act III, Gohm.
Until next time, happy hunting!
For those wondering if this game is good there is a free "starter" edition for download on blizzards website that goes through half of the first act. It lets you try all 5 classes and get a good feel for the game. Give it a download.
i havent bought this game and i really want to but im looking for some honest reviews out there...first off...a rating out of 10...in terms of graphics...game play..story...and any negative comments as well...this game cant be perfect..im sure there are some bad things to say. also..in comparison to D2..whats the difference and which is better? pls advise
@lilyrose if your PC sticks on Mayor's cart you have to exit the game to the menu your PC will be near the check point
@lilyrose i don't know whether to laugh or cry
they cant really do a walkthrough because the levels are randomly generated every time, which gives it good replay ability.
I am still waiting for the review of this game. Probably each portal is afraid to give a fair review of the game that everyone buys, but is worth not more than 5-6/10. No wonder they postponed the date of premiere being afraid of Dark Souls which is few times better. How is it possible to make such a lousy product for such a long time.
@wkociol If you already "know" what the score is going to be then why wait for the review? So you have something to complain about later because you have nothing better to do with your life?
@rommy25 Let's say that Diablo seems to benefit from the opposite of the "Final Fantasy Syndrome". Since they are FF games they get crappy reviews, while if they were called something else they would probably get in average a point more. And their technical execution is simply perfect. Diablo 3, just because it is Diablo, is getting all over around 9/10, when the game is plagued with issues and doesn't look so exciting either (yes, I am talking about the in-game graphics).
@rommy25 Or "doesn't look so exciting" as literally the look of it is pretty old and not much elaborated? And plagued with issues as in people couldn't (still can't?) play it continuously because of the online DRM in the single player game? All the issues the user reviews are reporting in Metacritic. Still, because it is Blizzard, all "professional" reviewers are giving out 9/10 as if it was raining. Probably they are afraid of losing their jobs, as it happened already to a reviewer here in Gamespot, Jeff Gerstmann.
@slainta "doesn't look so exciting" as in you haven't played it? If not then you obviously don't have the ethos to judge the title. You say it's "plagued" with issues yet only use the graphics as a point of attack. The graphics are fine and in no way affect the game-play or user experiences with the game.
The difficulty is lacking? What the hell are you talking about? Normal is obviously easy. Nightmare can produce a few challenging mobs here and there and you will likely die. With that said, very beatable.
But once you get to Hell, the difficulty significantly ramps up. And then inferno? Jesus...
@adamms1384 Pfft, wait until you get to the heavens, that's when it gets REALLY hard, I'm stuck on this boss...I forget his name, but he was Tyrael's first lieutenant at one time before he became corrupted, that boss is pretty frickin' hard.
@elancion eh, i tried a demo of dragons dogma, as i was very excited for it as well... but i hated it. absolutely hated it... horrible fighting system, odd controls... not good imo
Difficulty on inferno is quite high. People that watched live streams can confirm that (boss mobs one shotting barbs and monks with over 50k health anyone? ;D). My major gripe comes more from the game length ... it should be way longer ;)
Everyone who's complaining the game is too easy should be required by law to stream themselves playing Inferno difficulty so we can all have a good laugh.
@BornGamer Here here, Normal difficulty is meant to be easy enough for casual players to enjoy the storyline I don't know why most people find that so hard to comprehend.
@Naylord Indeed. I found normal to be just a little challenging at some points, but completely doable, even without multiplayer. I beat Diablo on my first try, solo. Now I'm on Nightmare... just the jump in difficulty there is staggering. After buying a few sweet things in the auction house, my lvl 34 barb has almost 4000 health, and I can totally crush diablo on normal, no problem. On nightmare, if I miss one strategic use a stun move, a swarm of like 4 or 5 scavengers will kill me in 3 seconds flat.
what site held the video marathon of d3? is it being replayed or available to be watched on that site?
It was last night on GS but you were sent to another site....i forget the name.
I've played about 6 hours so far, and this is coming from a guy who has CRAPPY wireless broadband, I love this game. I've only had a few lag times and that was when we had a storm blowing in. The graphics are fantastic, the story is pretty good and the gameplay is exactly what I expected. I swore I would never spend $60 on a game again, but I am glad I did~
Diablo 1 and Diablo 2 will be around wayyyy longer than Diablo 3. Because you can actually play the game from the game cd's without having to log onto some stupid server to play.
D3 needs a real summoner, I was very dissapointed with the WD's summons, I hope that maybe in the expansion (if it get's one) they will bring back the necromancer, and the lack of skill trees makes leveling pretty boring ... I hope 20 years from now in D4 they will bring it back.
I almost didn't buy this game, but damn I am sure glad I did. It is fast paced, intense, and surprisingly difficult! I've died so many times already, but it is much better than face rolling crap into oblivion which is what I first expected of this game. I hope to allah that people dont cry about the difficulty. It's perfect if you ask me and we dont need another watered down game because scrubs can't handle a challenge.
To the haters and naysayers, I just dont understand what you are looking for in gaming. This is as fun as it gets, especially playing multiplayer.
Simply put, this is the most fun I have had in gaming in years.
They say that in 30 years, the blonde-haired, blue-eyed human will be endangered. If PC gaming continues this way, there's another self-declared "master race" that's going to go extinct around the same time. ;)
@tadpole the pvp hasn't been released yet. they said it would be realesed as a patch or free expansion i don't remember after the game's launch. the single player on HARDCORE mode is amazing doh
@remiaw give it a bit. There's a lot of content, and it's only been playable for 3 days. And no, reviewers did not have advance access. I wouldn't expect a review until at least a week after release day. And I wouldn't trust one that came any sooner.
I'm expecting a 9.5 for the review. At the very least a 9. Brilliant game, congrats Blizz and thank you.
@Eggs-Benedict Thank you! You're one of the few who can see past the initial bumps in the road and appreciate the core game-play for what it is.
@rommy25 no game should get above 8.5 for an always online Single player that can LAG
@illegalChronic if your lagging you need a new computer...
Okay... I don't understand this as being an issue. Maybe I don't understand where your coming from but when I buy a game NOW I want to play it at this instance of time I don't care about 'someday'. Based on the popularity of this game I don't see the servers going down for quite some time.
without servers, your game DVDs are WORTHLESS. that is the major point of the argument. Servers are not infinate. They will close someday.
@illegalChronic Because???... I've only experienced lag and dc issues on the first day you have made no valid arguments about the core game-play whatsoever. You've basically brought nothing new to this issue and have not articulated any valid point to justifiably judge this game biased on it's, previously announced, DRM issues
Yet another terrible 'walkthrough' by Gamespot, that will go the way of every other 'walkthrough' it makes for games - inaccurate, incomplete, and soon enough abandoned. Just as an example - the Wizard skills. This information is near useless unless you're already PLAYING a wizard, in which case who cares about a skill list? He says 'arcane power regenerates quickly.' Ok, what the hell does quickly mean? How much arcane power does a level 1, level 5, level 10, level 15 wizard have, and how fast does it go empty - full (the work of about 30 seconds to test). He says there are 25 active and 15 passive skills - and lists a grand total of 15 skills.
If you want a REAL walkthrough, wait a week or two and go to gamefaqs.
This was posted on the 8th and only has stuff from the beta. Thats why its so limited.
@m072802 That all depends on your items. You can increase the max and have items that give you power back on hit plus your abilities. That's such a nebulous thing to ask for it would be ridiculous for any human being to map that out. Also it JUST went up. Why not wait a week or two like you're willing to do for gamefaqs?
It's not nebulous at all. You don't pick stat increases in Diablo III - it's like WoW where a level up gives you automatic stat ups. So once again, giving base stats at 1, 5, 10, 15, etc is a simple matter of stripping equipment and writing it down - and MAYBE doing a 10 second calculation if you picked passive ability that gives bonuses. The point is that it's not hard to do, and anybody writing a REAL faq would have done it.