The Spire
The Spire quest is a long and time-consuming journey. As such, if you have other things you wish to accomplish, now's the time to do so. Whenever you're ready to depart, board the boat by the dock (just outside the Crucible).
Alright, so the first few segments are real basic. Just follow the glowing trail, stopping occasionally for some required conversations. Eventually, you'll meet up with the Commandant , who'll test your obedience. If you obey, all is well. But if you refuse, you'll progressively lose more and more experience points, permanently.
When week 38 rolls around, you'll be ordered to guard a few prisoners while your colleague runs off to grab some lunch. At this point, you have the options of feeding the inmates (by pulling the switches next to each cage) or letting them starve. Giving them food earns you good points, but costs you experience for disobeying. Letting them starve, however, puts you one step closer to the dark side. The choice is yours.
During week 137, you'll be instructed to kill a man. After accepting the sword, you have three choices: Kill the man, ignore the order, or attack the Commandant himself. Obviously attacking the Commandant will net you the most "good" points, but it'll also cost you the most experience. Again, it's up to you.
Eventually, you'll be instructed to find the body of a missing guard. The glowing trail leads you right to it--search the corpse for several weapons and items. Garth will then appear and free you of your collar, allowing you to use Will powers at will. Good thing too, since you'll have to battle your way past numerous guards back to the Commandment. The guards, though strong, are highly vulnerable to charged melee attacks (if you've acquired that skill), otherwise you may want to use Time Control to warp behind them.
When you reach the Commandment, you'll have to put him down for good. Unfortunately, he'll be assisted by a group of guards that slowly appear--make use of this delay and attack him relentlessly while you have the chance using basic melee attacks (charge 'em up if you can). Once the guards begin to outnumber you, try using Will powers to keep them at bay--we found Force Push to be effective.
With the Commandant defeated, you'll have to battle your way back to the ship--or you can just run past them to reach it. Do as you wish.
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