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Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

PAINT IT BLACK
Sam wants you to disable Hoyt's communications before the pair of you can deliver the killing blow. The entire communications area is restricted, but you'll still be able to get up close to the line and tag most of the enemies there before beginning your assault. There's no particular reason to stay stealthy here (unless you want to), so have some fun. We found it amusing to lure the faster soldiers into the field to the south of the base and set the whole place on fire with a flare gun, but your mileage may vary. The two heavies will hang back and guard the door, so if you're having trouble with them, lure them away with gunfire and set a mine or C4 in their path as they follow you.
You'll be trapped inside the bunker after you enter it, and there are dozens of enemies inside, including a number of flamethrower-wielding heavies. In close quarters like these, you can use their lack of speed to your advantage by, again, throwing C4 at them and detonating it, or by laying down mines in their path and hanging back to wait for the explosion. You can pick up a flamethrower for your own use here, but the heavies themselves are immune to its effects.
Claw your way to the ladder leading to the satellite dish, kill everyone (being mindful of the sniper behind you and the attack dog in the area), then head to the dish. After planting the explosives, you'll have to defend this area for a bit from a few waves of enemies, so do yourself a favor beforehand and plant a bunch of mines all over the place. When the enemies do come, hunker down behind a sandbag. You can pick them off as they approach your position, or just sit down and let them come to you, but be aware that there will be one or two MG-wielding heavies here, and they're…unpleasant to deal with at close range.
BLACK GOLD
Another fun one, as you and Sam continue your mission to cause Hoyt as many problems as possible. Here, your task is to take out Hoyt's fuel depot, which, in turn, is going to cause some fun explosions.
Sam will man the machinegun in your truck, allowing you to get to the four targets on your map and set some explosives. Before heading in, though, be sure that you have a full load of ammo, grenades, medkits, and body armor. You're gonna get shot at here, rather a lot.
The four strongpoints are situated such that you'll have to enter a building or enclosed space to reach them. Sam never leaves the turret here, but that's fine; he'll fire away at anyone who comes near you, which allows you to move into buildings, spawn its defenders, then retreat back to the car where Sam can help you bring them down. Sam does have a health bar, but you shouldn't need to worry much about keeping him alive, as he regenerates health pretty quickly. He certainly can die, but it's tough to make that happen. (We had an enemy truck run into our own and then explode, which did the trick, but that's a rare occurrence.) Make sure you park him far enough away so that he's not caught in the explosion that you set off.
So, the basic theme is to drive near a waypoint, get out of the car, kill anyone you see, then make your way to the pipe and destroy it before moving on. You'll usually have to deal with a half-dozen soldiers that appear when you first arrive, as well as a few more that'll come after you when the C4 is planted. Many of the waypoints will have heavies guarding them, to boot. You'll want to spawn these, retreat back to where Sam is located, and let him and the heavy duke it out, allowing you to get in position behind them that'll let you perform a takedown for extra XP. You get no experience at all if Sam performs a kill, mind you.
You're not on a time limit here, so move slowly and kill anyone that pops up. You might want to take a drive around the area once just to spawn in as many enemies as you can before mowing them down from a distance with your LMG or assault rifle, then closing in on the waypoints to clear them out.
When all of the pipes are burst, drive Sam up to the rear of the facility and get out and into the MG. This is probably going to be as close as you've come to dying in a while, since you're going to be mobbed by enemies, and it'll be tough to spot them with all the smoke that'll rise when the explosions start going off. Remember that you can use medicine while on a gun, so pop off an Endorphin Boost when needed to stay alive. Sam will only be inside for 30 seconds or so, at which point he'll drive you out of the facility.
Table of Contents
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- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt


