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Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

Taking Down Outposts
Scoping out an outpost from a distance will make it much easier to tell what kind of forces you're facing.
One of the most recurrant complaints about Far Cry 2 was the respawning checkpoints that you'd constantly have to pass through. In Far Cry 3, Ubisoft listened, and now makes many of these checkpoints both out of the way of normal travel paths and conquerable, so that you can take them over and not have to worry about enemies patrolling in that zone again. Enemy outposts show up on your map as red flags, and you'll be able to spot the area of influence that they extend as a red heatmap. Inside this area, you'll come across numerous enemies performing car patrols, and hunting animals will be likely to draw the attention of nearby guards. In general, an enemy stronghold is going to make it more complicated for you to move and explore in a given area, so it's worth taking the time to take them over for your cause. Doing so will eliminate all randomly-spawning enemies in the area, and will also unlock new Path of the Hunter missions, which in turn will allow you to craft the biggest bags available to you. You don't need to take down a stronghold as soon as you spot it, though, and in practice you'll probably want to wait until you have access to a silenced sniper rifle before you make your assault.
If you wish, you can simply run into an outpost and kill everyone inside to take it over; there are generally five to seven foes inside the walls. When so alarmed, enemies will call for reinforcements, which will add to the forces lining up against you and make your job a bit tougher. However, going loud greatly reduces the rewards you get for taking over strongholds; killing everyone within without being spotted and without tripping an alarm will net you almost triple the experience that'd your earn otherwise, so it's always worth at least attempting a stealthy approach before simply murdering everyone. Here are a few tips to help you proceed.
So, Mr. Bad Guy, you wanted to cage up a tiger in your little outpost? How's that working out for you?
- When approaching a stronghold, get out of your car a couple hundred meters away and scout using your camera. You'll want to try and scout from a couple of different vantage points, preferably elevated ones, to ensure that you spot as many enemies within the stronghold as possible. While you're at it, scout the nearby wilderness to tag animals nearby; predators like tigers and bears may force you to whip out a loud weapon, which in turn might alert the guards of your presence.
- Find a spot between 100 and 200 meters from the camp that offers a clear line of sight and enough tall bushes to hide in. Stay crouched at all times, and if an enemy's awareness meter starts to rise up on your HUD, turn around and try to move away as quickly as possible.
- After tagging as many of the enemies as you can, start drawing up a plan of attack. If you're sniping, you'll want to try and take down enemies that are out of sight of everyone else first, to avoid alerting the remaining foes. Snipers and other enemies on rooftops are a good first choice, since no one will spot their body when they fall.
- When you first start hearing shouts of alarm from the guards, stop firing. The guards will now be aware that someone's out in the hills, will vary their movement patterns, and will probably come out to look for you. Now would be a good time to move around the perimeter of the camp and find another sniping spot. Shooting rapidly, even with a silenced rifle and from cover, will often lead to the guards making a beeline for your position. If you avoid detection long enough, the guards should head back to camp and resume their normal behavior.
- Many, but not all, of the strongholds will have caged animals inside the walls. Why? No particular reason aside from the fact that they'll make it easier for you to create a diversion. You can shoot the front wall of an animal cage to blast it apart, causing the animals within to go crazy and attack any nearby guards. You'll usually want to try and snipe a guard or two with a headshot, then break apart the animal cage as soon as the remaining guards start becoming alarmed. If you can take out a few guards before unleashing the animals, there'll be fewer of them to attack the beasts, and they'll be more likely to kill a guard or two before being killed themselves. Not all animals are created equal, though: a trapped bear or tiger will be a lot more effective at killing enemies than will trapped dogs or cassowarys. With luck, the animals will kill all the remaining guards, but if not, they'll at least weaken and confuse them enough for you to take out the remainders. It's a good idea to reposition while the animal attack comme
- If everything goes poorly, you can run 300 meters away from the outpost to reset all of the enemies. This doesn't seem to eliminate any alarms that have been set off, though, so you may simply wish to exit and reload if you're dedicated to getting the fully silent reward.
- It's difficult, but you can sometimes force predators into outposts by setting fields aflame or by shepherding them with gunfire. This will almost always alarm the outpost to your presence, though, so it's often not worth the effort. It's fun, though!
- The outposts on the south island will often have one or two headshot-immune heavies. Get ready to get up close and personal with these guys and take them out with takedowns.
Note that taking out outposts will, again, cause all enemies in that part of the map to stop spawning. If you eliminate all outposts, the game world can feel a bit empty while you’re exploring, aside from random wild animal attacks. That’s a shame, but there’s no real way around it!
Table of Contents
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- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt



