Final Fantasy XIII-2 Walkthrough
Cocoon has fallen! Kweh! Our game guide for Final Fantasy XIII-2 features an in-depth walkthrough covering equipment, monsters, abilities, and more!
Main Story Walkthrough: Sunleth Waterscape, 300 AF
Sunleth Waterscape Enemies: coming soon
Lost?


To get to the next location, The Sunleth Waterscape 300 AF, you'll need an artefact from the Bresha Ruins. Perhaps you've grabbed it already, but in case you haven't, there should be an orange [!] on your map showing you the location. Use Mog to reveal the hidden artefact behind bars, and take it to the ruins in the south end of the map to open the gate underground.


Now, head to Sunleth Waterscape 300 AF. When you get there, Serah has a vision of Snow and runs off. Chase after her. You'll run into Snow, Serah, and a huge Flan, the Royal Ripeness. Better join the fight!

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| With Snow in your party, you shouldn't have a difficult time staggering his Ripeness. Snow will assume the role of Commando, so stagger the Flan with Ravagers and he'll keep the chain gauge from losing its charge. Once he's staggered, switch to a Commando centric paradigm to chip away at his health. The smaller flan at his base will heal him occasionally, though it won't make a notable difference once he's staggered. When the battle is concluded, you'll have to settle for a stalemate, because he is just too powerful to take down for good. |
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| Xbox 360: Up, X, Tap X, Tap B, Right |
| PlayStation 3: Up, Square, Tap Square, Tap Circle, Right |
Perfecting the CAS earns you a Crystal Heart adornment.
From here on out, you can chose to fight the Royal Ripeness again, or search the Sunleth Waterscape for an alternate means of stopping the Flan. Talk to Snow for a map of Sunleth Waterscape. Open the treasure near Serah for 625 Gil. Head south, purchasing goods from Chocolina if you need to restock. When you reach a fork, take the western route.


When you hit the a dead end, a large creature will appear. Everyone hops on its back during a cutscene. Once you regain control, you've got the chance to try out a new moogle ability: the moogle throw. Follow the instructions and toss Mog to collect the three treasure spheres in the area. They are highlighted on your map. You gain a Libarscope, a Silver Bangle, and eight Mana Chips
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| The Moogle Throw allows you to use Mog to acquire distant objects or treasure spheres. Hold down LB (or L1) and aim using the right stick. When the target it near the object you're after, tap RB (or R1) to toss Mog. With proper aiming, he should return bearing the treasure in question. |

When you've collected the three treasures, keep an eye out for the Wild Artefact on the left hand side as the beast starts walking.
If you look west, you'll spot Chocolina. Take this as your cue to hope off your ride. There is a treasure sphere nearby with seven Vitality Chips. South of Chocolina is a branch that extends over the Flan Parade. Keep your eye out for the vine hanging nearby. Use it to swing (as a short cut) southwest to solid ground.

Head southwest from there, open the treasure sphere for a Zephyr Ring accessory. Use the Mog Hunt ability to uncover a vine. It will carry you north. Reveal the hidden treasure sphere for a Unicorn Horn. Just north of that is a Frost Ring in another treasure sphere. Return to the platform you swung from a moment ago.
There is a gate nearby, but you obviously dont have the right artefact to activate it. Follow Snow up the branch heading southeast. Keep going in that direction until you reach a fork. Head to the right and work your way to the end of the map. You'll see a group of miniflan surrounding an artefact. Engage them in battle, where you'll fight a total of five Miniflan.


After you collect the artefact, toss Mog to collect an ember ring from the treasure sphere floating over head.
You should venture into the eastern section of the map that we've yet to explore. If you head down the small section branching to the south, you can find a treasure sphere with 960 Gil. In the distance, to the left of the Gil sphere is a fragment. Toss Mog to collect the Extraordinary Egg fragment.

Head back north and continue exploring. There's a sphere containing nine Vitality Droplets. Continue onward. Swing on the vine, then run towards the dead end. When you get there, you'll find another group of Flan protecting an artefact. engage them in battle and collect the artefact.


Snow reminisces about Fang, Vanille, and their sacrifice. This leads to a LTE:
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I chose Y (Triangle on the PlayStation) and received a LTR cube containing a Blue Flower adornment nearby. Head north but ignore the vine and jump down the series of branches to continue exploring the rest of the map. There aren't any treasures to find, but it's best to uncover the map while you're in the area. At this point, the only portion that is left to explore is the area blocked off by the Royal Ripeness.
With that out of the way, you can head to the gate. It's marked on your map, west from the artefact's location. Noel and Serah head back into the Historia Crux while Snow stays behind to monitor the flan and the crystal pillar. Activating this gate unlocks the Coliseum, Year Unknown.

Coliseum, Year Unknown
When you arrive to the Coliseum you'll be confronted by the Arbiter of Time. Noel persuades him to hand over a fragment, the White Hole Gem. Before you leave, explore the perimeter of the coliseum. There are treasure spheres floating in the distance. Toss Mog to acquire six Power Chips, 10 Potent Chips, seven Power Slivers, nine Power Droplets, and eight Power Bolts. Head for the exit, and use Mog's abilities one more time to reveal a treasure sphere containing the Map of the Coliseum. Head through the gate and return to Sunleth Waterscape.
Sunleth Waterscape 300 AF
Now that you're back in Sunleth, take the second artefact you found to the gate located at the northern tip of the map. This will unlock our next stop in the Historia Crux, the Archylte Steppe, Year Unknown.


Table of Contents
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- Prologue: Valhalla
- Episode 1: New Bodhum, 003 AF
- Episode 2: Bresha Ruins, 005 AF
- Episode 3: Yaschas Massif, 010 AF
- Episode 3: Oerba, 200 AF
- Episode 3: Yaschas Massif, 01X AF
- Episode 3: Locked Location/The Void Beyond
- Episode 3: Sunleth Waterscape, 300 AF
- Episode 3: Archylte Steppe, Unknown AF
- Episode 4: Academia, 400 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Augusta Tower 300 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Academia 4XX AF
- Episode 4: Graviton Core Hunt
- Episode 5: The Void Beyond ??? AF
- Episode 5: New Bodhum 00X AF
- Episode 5: A Dying World 700 AF
- New!Episode 5: New Bodhum 700 AF
- New!Episode 6: Academia 500 AF
- New!Episode 6: Final Bosses




