Final Fantasy XIII-2 Walkthrough
Cocoon has fallen! Kweh! Our game guide for Final Fantasy XIII-2 features an in-depth walkthrough covering equipment, monsters, abilities, and more!
Main Story Walkthrough: Archylte Steppe ??? AF
Archylte Steppe Enemies: Clione, Chelicerata, Goblin, Testudo, Scutari, Samovira, Pulsework Gladiator, Cloudburst, Red Chocobo, Blue Chocobo, Gancanagh, Microchu
Archylte Steppe Map
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1. TS, 2 Remedies 2. TS, 3 Potions 3. TS, 8 Mana Droplets 4. 600 gil 5. Grimoire Hat Accessory 6. 2 Fractured Horns 7. 6 vitality Droplets 8. Single Horn Adornment 9. 8 Mana Chips 10. 9 Vitality Spheres 11. Phoenix down |
12. 8 Mana Bolts 13. Gaurdian's Edge Weapon (Noel) 14. 700 Gil 15. Unicorn Horn 16. 3 Gysahl Greens 17. 8 Power Slivers 18. Cactuar, Crimson Crystal Fragment, teleport to camp 19. Cactuar, Azure Crystal Fragment, teleport to camp 20. Cactuar, Forest Crystal Fragment, Teleport to lake (West) 21. Cactuar, Amber Crystal Fragment, Teleport to Camp 22. Cactuar, Summon Gigantuar (Battle) |
Head for the goal on your map. Grab the treasure spheres along the way for 2 Remedies and 3 Potions. There is another sphere containing eight Mana Droplets outside the western entrance to the camp.
When you get inside the camp, open the two spheres in the area for 600 gil and a Grimoire Hat accessory.


Go to the second floor of the fort and talk to the Hunter with the [!] over his head. He'll give you a map of Archytle Steppe.

Talk to him a second time for the quest, Goblin Fragment. It seems like a side quest, but it's the only way to earn the hunters trust. Run to the goal-marker in the field and you'll encounter the goblin mob in no time. I faced off against 3 Goblins, a Miniflan, and a Chocobo. It's a large group, no doubt. Pay close attention during battle, you may need to swap a Medic in once or twice. Overall, it's not a challenging fight. Once you've taken care of the Goblins, you discover the Goblin Fragment and earn 300 CP.


Return to the Hunter you spoke with earlier. He'll direct you to a female hunter at the bottom of the stairs. She needs help gathering wool from three types of Sheep in the steppe.

Head back into the grass and look for herds of sheep. Examine the largest ones in three separate groups to collect rough, thick, and fluffy wool. There are a few cactuars throughout the steppe. The yellow one transports you to the west side of the map, beyond the immediately accessible area.
When you return the Wool, you'll receive the Wooly Stone fragment. It's about time you figure what's goin on with the weather. Talk to the female hunter again and she'll direct you to the weather controlling machine.

Having completed these tasks, the hunters trust you enough to reveal the secret to controlling the weather in the Steppe. There is a machine with two levers, and four possible weather conditions. Each setting results in different weather and enemies. Here are the four possibilities:
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There is a boss you have to face in order to reach the gate in the south. You'll need proper weather conditions for him to appear; Apply the Stormy setting on the machine. (Down, Up)


Before you head southeast, consider this: There is a treasure sphere in the northwest containing a new weapon for Noel. Head as far northwest as you can, near the ravine that divides the map in the west. In that corner is a treasure sphere in the distance. Toss Mog to collect a new weapon for Noel, the Gaurdian's Edge.

Now, head towards the fearsome Faeryl, located in the southeast. Before you engage in battle, level up your characters/monsters in the crystarium.
When leveling up Noel, I continued to focus on his Commando and Sentinel roles. Since I'm trying to maximize his physical attack, I leveled up his COM role on the larger nodes in the crystarium to utilize the Commando Bonus. I leveled up to a level 69 commando and a level 38 sentinel. When the crystarium expanded, I chose the "COM Bonus Boost II", and, "Increase Accessory Capacity by 20".
Focus Serah's points om her ravager and medic roles. I raised her to a level 64 ravager and a level 34 medic. For her crystarium expansions bonuses, I went with "Increase ATB Gauge", followed by "Rav Bonus Boost".
Setup these paradigms:
| Paradigm | Noel | Serah | Monster |
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| Relentless Assault | Commando | Ravager | Ravager |
| Consolidation | Sentinel | Sentinel | Medic |
| Combat Clinic | Sentinel | Medic | Medic |
| Diversity | Commando | Ravager | Medic |
| Diversity | Commando | Medic | Ravager |
| Cerberus | Commando | Commando | Commando |

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| Use Faeryl's elemental weakness to your advantage by building up the chain gauge with Relentless Assualt (#1). Whenever you see him ready the Megaton Charge switch to Consolidation (#2) as quickly as you can to increase your defenses. Then, switch to Combat Clinic(#3) to heal your team, and back to Relentless Assault to continue charging the chain gauge. Once he's staggered, switch to Cerberus (#5) to finish him off. |
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Now that Faeryl is dead, collect the Black Hole Gem Fragment and return to Sunleth Waterscape. The Royal Ripeness is no longer at his former glory, but Snow needs your help finishing him off.
Sunleth Waterscape, 300 AF

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| Use Tri-Disaster or Relentless Assault when starting off agaist Mutantomato. His chain gauge will fill up much quicker this time around. If he is able to poison your team prior to becoming staggered, switch to a paradigm with a Medic for some relief via Esuna. Once he is staggered, use triple COMs (Cerberus) to finish him off |
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With your help, Snow's accomplished his goal of preventing the destruction of the crystal pillar at the mouths of the Flan horde. Then, he fades into time, leaving Serah once again.
Run towards the artefact in the distance and toss Mog to retrieve it. Head for the gate marked on your map. When you get there, the Mysterious Artefact will activate the gate and you'll receive the Restoration Artefact.

That wraps up Episode 3. Return to the Historia Crux. We're headed for Academia 400 AF.
Table of Contents
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- Prologue: Valhalla
- Episode 1: New Bodhum, 003 AF
- Episode 2: Bresha Ruins, 005 AF
- Episode 3: Yaschas Massif, 010 AF
- Episode 3: Oerba, 200 AF
- Episode 3: Yaschas Massif, 01X AF
- Episode 3: Locked Location/The Void Beyond
- Episode 3: Sunleth Waterscape, 300 AF
- Episode 3: Archylte Steppe, Unknown AF
- Episode 4: Academia, 400 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Augusta Tower 300 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Academia 4XX AF
- Episode 4: Graviton Core Hunt
- Episode 5: The Void Beyond ??? AF
- Episode 5: New Bodhum 00X AF
- Episode 5: A Dying World 700 AF
- New!Episode 5: New Bodhum 700 AF
- New!Episode 6: Academia 500 AF
- New!Episode 6: Final Bosses



