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The Meat King’s Party

Objectives: Assassinate "Meat King" Campbell Sturrock. Assassinate lawyer Andrei Puscus. Rescue the client’s daughter. Escape the compound.

The mission begins inside a meat packing truck; the body of the butcher rests at your feet. Your first challenge is getting inside the Meat King’s exclusive party. You aren’t exactly dressed for the occasion. Plus, certain items in your inventory won’t make it past the door guards. Although you could blast your way past security, the safer route is to use the butcher’s clothes. Switch clothes with the butcher. You won’t be able to get your firearms past security so drop them inside the truck. Exit the truck. Before moving on, close the truck’s back door by using the red button on the truck’s left side.

Calmly walk toward the party entrance. The door guard searches your inventory. As long as you’ve dropped the firearms, you’re safe to continue onward. Enter the party. There are three tasks to complete inside this compound. You need to find and rescue the client’s daughter and assassinate two separate individuals. Seeking out the client’s daughter should be completed first.

Move forward through the door and spot a staircase on the left side of the hall. Continue to walk in a calm fashion so the party guests aren’t tipped off to your disguise. Ascend the staircase. Check the map and spot the point of interest in the room in the back left corner of the floor. Move toward that point of interest.

The primary danger in this location should also be monitored via the map. Spot the guard in the lower left room on the floor. When you move to investigate the point of interest, be sure this guard is away from your location and in another room. Proceed to the left and follow the rooms to the point of interest in the upper left corner.

You find the girl...what’s left of her. Pick up the "murder proof" off of the ground (just below the hanging girl) and exit the room. Monitor the map if necessary to ensure the nearby guard (the Meat King’s even more psychotic bro) isn’t approaching. Maneuver out of the room and back down the staircase. Move slowly as to not alert any enemy guards or party patrons.

Your next task should be the assassination of Andrei Puscus, the lawyer. He’s currently in the main party area. Optimally, you should kill him away from the other party patrons so you don’t create a chaotic disturbance and alert the guards to your position.

One of the best ways to accomplish the task is to use the waiter’s uniform to infiltrate the party. After descending the staircase, turn around and enter the door on your right. Go right through the door on the left. At the next set of three doors, enter the door on the left.

The map reveals a point of interest in this room. Enter this locker room and find the waiter’s uniform on a bench on the far side of the area. Check to make sure the party’s real waiter isn’t around then switch clothes. There’s only one waiter for the party. If you’re spotted near the actual waiter, you could alert the guards to your presence.

Exit the locker room and turn left. Go through two sets of double doors into the main party area. Scan the area for the other waiter. You can also track the lawyer on the overhead map. It’s best to wait until he’s moved into the room in the lower right corner of the map.

Approach the bar and pick up the opium pipe. Walk calmly to the room in the lower right corner of the map and find the lawyer on the bed. Place the opium pipe on the side table and wait for the lawyer to use it and pass out. Grab the gun from under the lawyer’s bed and shoot the lawyer in the head. The lawyer may already be asleep. In either instance just equip the silenced silverballer and terminate the target.

The last target, the "Meat King" himself, is found upstairs in his private room. Getting there won’t be easy. A guard protects the top of the stairs and he won’t let weaponry through without a fight. Plus the Meat King has a couple girls hanging around that can cause a scene if you aren’t careful. Of course you can blast your way through the guard, the girls, and the Meat King but there’s always a quieter way. It begins in the kitchen.

Return to the locker room and change back to the butcher clothes. Exit the locker and move through the double door on the left. Instead of continuing forward toward the party, enter the first door on the left. It’s into the kitchen. Walk forward and hear orders from the chef: Sturrock wants his chicken meal! Pick up the chicken plate from the table.

The problem of getting a weapon past the guard still remains. However, the chicken can be stuffed. Return to a safe location (such as the locker room) and drop the chicken plate. With a weapon in your inventory (such as the silenced silverballer used to slay the lawyer or even a meat hook), place the weapon inside the chicken plate. Make sure all other weapons are discarded and return to the party.

Enter the party room and proceed to its right side (left on the overhead map). Follow the path to the staircase to the upper level. Approach the guard and wait for the guard to frisk you. Once no weapons are found, enter the door on the right into Sturrock’s chamber.

The large windows are a big problem. If you want to remain undetected, you can’t have anyone see you terminate Sturrock. Move to the left side of the Meat King’s chamber and find the button on the wall. Use it to pull the curtains. This encloses the room. Approach Sturrock and wait for his girls to move and exit the room. Once they are out of the room completely, doors closed, and curtains pulled, retrieve your weapon from the chicken plate and eliminate Sturrock.

Time to make an escape. Drop your weapon. Calmly exit Sturrock’s chamber and move through the party room. Return to the locker room and exit through the far door. Use the overhead map to locate the level’s exit to complete the mission.

Hitman: Contracts

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