Think they have brought new life and Activision need to realize that going away rethinking something for a few years then bringing us a new game is what works. Not re-hash after re-hash of the same game year in year out. 343 have done a pretty good job. Im sure the next COD will please millions but would please far more if it came out in 3/4 years time not 12 months time
How 343 Injected New Life into an Old Story
Chris Watters analyzes the storytelling techniques that distinguish the Halo 4 campaign from its predecessors.
Using Every Tool in the Shed
Cortana's struggle with mortality is one of the core conflicts of Halo 4, and the game uses a variety of methods to convey the seriousness of this threat. As the two explore the Forerunner planet Requiem, we see that Cortana's trepidation has not dissipated now that they are taking action. A breathy, reluctant "Okaayy…" in response to Chief's confident reassurances tells us that she is trying to convince herself to believe him, and to have hope for her own future. Her response is almost an afterthought, squeezed out as she struggles to reconcile her fatalism with Chief's determination. It's a brief moment, but it illuminates her fragile emotional state in a way that anyone can understand. It's also a notable departure from the kind of clearly articulated voice acting we are used to hearing from this character, making it especially jarring for those who know Cortana well.
As the campaign continues, Cortana's emotional fluctuations get bigger. At one point, she lashes out at Chief for inquiring how much longer it will take her to open a door. She apologizes, and Chief brushes it off, but she won't let it go so easily ("It's not nothing."). Aboard the Infinity, she has a more serious break in composure when confronted with the obstinate captain, and this manifests as a shouted outburst ("I will not… let you leave…THIS PLANET!"), a flicker of red in her normally bluish-purple coloration, and a pulse of energy sent throughout the command deck. We've seen Cortana get fired up and change color before, but never as dramatically as this. Such visual divergences grow even more severe later in the campaign, as the integrity of her avatar is fragmented even further to show just how far rampancy has encroached.
Cortana's struggle with mortality is one of the core conflicts of Halo 4.
But perhaps no visual manifestation of her decay is as ingenious as the effects manifested on the heads-up display. Aiming reticle, shield meter, radar screen, and various loadout indicators make up this functional, ever-present part of your view. Small, windowed videos of ally communication and red flashes that let you know you're taking damage are about as dynamic as the HUD usually gets, but not in Halo 4.
In a quiet moment early on, the HUD flickers and shorts out for a second. Master Chief's surprise mirrors the your own, and then Cortana explains that she is responsible for the disruption. Wait, that's Cortana too? All of a sudden, the very foundation of your Halo experience is in jeopardy. If you can lose the HUD, what other vital systems could be compromised by Cortana's deteriorating condition? She is wired into your sense of sight, integral to the most important way that human beings experience the world. Forget opening doors and translating alien glyphs; if she goes away, how will you see?
This question cuts right to the core of Master Chief's identity and makes you ponder the depths of this symbiotic relationship. Where does AI end and Spartan begin? What is each without the other? These questions aren't simply left up to you to ask; Cortana herself asks Master Chief to figure out which one of them is the machine. Halo 4 dramatically vivisects the bond between these two in a way no game has previously, leveraging even the most mundane element of the video game experience as a storytelling tool.
Plotting the Trajectory
The rampancy crisis isn't the only danger that Master Chief and Cortana must face. Halo 4 also has a trilogy to launch, and for that, you need antagonists. In another first for the series, Halo 4 introduces a single enemy with plans to destroy humanity and the power to do it. Even from his spherical prison, the Didact is able to manipulate Master Chief into freeing him, and once he does, Chief appears powerless to stop him.
Though regularly confronted with seemingly insurmountable odds, Master Chief has always been the single most powerful being on the battlefield (the formidable Gravemind had his Flood minions do the fighting). His encounters with the Didact make him seem as powerless as Cortana is in the face of her onrushing rampancy. Their mutual weakness binds them closer together, reinforcing their bond and making their struggle more desperate than ever before. Each is individually outmatched, and it is no longer enough for Chief to lean on Cortana or vice versa. They need some serious help.
This help comes in the form of the Librarian. Though both she and the Didact are Forerunners, her smooth skin, flowing garments, and blue color palette contrast starkly with his tortured visage, menacing armor, and orange aura. Her voice is soft, empathetic, and plaintive; his is hard, condescending, and implacable. Here, clearly, are two forces that have opposed each other for centuries, the two sides of the grand battle for humanity's fate in which you are now a pivotal player. In previous Halo games, the Forerunners were mysterious and distant, represented solely by the artifacts they left behind. By bringing them out of the past and into the present, Halo 4 creates strong ties to the previous trilogy while charting the course of a new conflict that doesn't require prior knowledge to appreciate.
Of course, it certainly helps to be familiar with Halo lore. The Librarian rattles off revelations of the past interactions between humans and Forerunners, exposing a fascinating wealth of mythology in one fevered speech. You can get the gist of it, but it's all a bit too much to digest in one cutscene. This fire hose of exposition could have fared better as a more measured flow, and this is one moment when Halo 4's storytelling seems to stumble. The Librarian's history lesson deals with the origins of individual characters and entire races, but it comes and goes in a whirlwind, offering intriguing information but leaving a swath of new questions in its wake.
Thirsting for More
For as much as we love to know things, we also love to be left wondering.
Origin stories are a unique source of fascination, as they promise to reveal the simple beginnings that gave rise to fantastic circumstances. We like knowing the trajectory of things and putting events in a line of causation, perhaps because it lets us more easily imagine our own path to greatness. While previous Halo games have shrouded both the recent and the distant past in mystery, Halo 4 begins to pull back the veil in meaningful ways. At various points throughout the campaign, Halo 4 touches on the origins of Master Chief, Cortana, the Didact, and humanity itself, revealing some truths and some connections, but still leaving much to the imagination.
For as much as we love to know things, we also love to be left wondering, and Halo 4 gives you plenty to think about. The fates of Master Chief, Cortana, and the Didact are natural sources of intrigue, but Halo 4 is careful to plant more seeds for speculation. Who is the audience in the post-credits monologue? What is the Mantle, what powers would it grant humanity, and why do the Forerunners fear it so? Will we see the barrier between the digital and organic realms bridged? And what is the true origin of humankind, if not what we previously believed?
Many Halo games have left you curious to find out what happens next. Halo 4 does this too, but it also cultivates your interest in the mythology of this fictional world by actively engaging with the mysteries of the past and the visions of the future. This is one of the hallmarks of great stories: they inspire us to dream their worlds long after we have disengaged from the source material. They urge us to mull over what we've just experienced and provoke us to ponder what might come next. On an intimate scale and on the grand stage, with elaborate animations and simple visual cues, from before the game begins until after the credits roll, Halo 4 weaves an engrossing, emotional story in a way that outstrips any of its predecessors, and many of its contemporaries. It's a beacon of storytelling in video games, one that will hopefully be used to guide others to create similarly great experiences.




