Kevin, Kurtis, Tom, and Aaron explore the additions of Mass Effect 3's Extended Cut.
Kevin VanOrd talks with Kurtis Seid, Aaron Sampson, and Tom Mc Shea about Mass Effect 3: Extended Cut. We know more than we did before, but are the new endings actually more satisfying? Is this the saving grace fans were waiting for, or a massive waste of time? Tune in to find out what the GameSpot editors think, and sound off in the comments below.
shepard's lines for rejecting the synthesis ending and for choosing the 4th ending are very Paragon Shepard imo.
he sticks to his basic values
anyways old ending or the new ending .......... the way this video talks abt it makes mass effect one of the most EPIC GAME OF ALL TIME ................... http://www.youtube.com/watch?v=ythY_GkEBck
the thing that bugs me is... why the hell did they just make that ending now? I mean, come on (why make a stupid ending when you have the means to create a better ending like this) did they really just slack of during the final moments in game production. maybe their bosses approved their vacation leaves too soon. (or maybe they just want the controversy). I appreciate the DLC though, at least now I wont remember ME as the game with the crappiest ending.
Nope, it not like they didn't think about the ending before releasing the game, it just that they want to save it for later to introduce as DLC to get more money.
@warrio5 Listen mate, there not that bad, they thought they had a good ending at first and they were wrong, come on they've made three great games with only one big fault, that's an accomplishment in itself, and there not doing it for money because the DLC is free!!!!
I'm just wondering how for the fourth ending they were clearly humans at the ending. Wouldn't they have been wiped out?
People are upset because we know how much more the ending could have been and that is the bottom line. It is not wishful thinking as we have been treated to some of the best and most consistent story telling in video gameing to that point from the epic ending of ME2, the fate of the genophage and Mordin's death (if that is the route you took) and the heartbreaking loss of either Tali or Legion on Rannoch if you could not ally the two sides. We know what Bioware is capable of and that is what is so disappointing for the fans. I am grateful they went to the trouble of spending the time and resources to do this for the fans, but the empty feeling in my chest still lingers by the time the credits roll. Games that focus on story telling as good as Mass Effect does it don't come along too often in this day and age and that is why the people like myself who appreciate good single player stories over Call of Duty esque eye candy shooters are not letting go so easily. Who knows if we will ever get another original story driven game/trilogy like Mass Effect in the not so distant future.
I think the next DLC should be about reapers.. a mission where shepard finds about the origin of reapers like who was the first one.. why was it made and what made it into a never ending cycle of reaper extermination... like a mystery .... that would be very interesting and exciting.. :)
The synthesis ending did seem like the most morally satisfying ending, in my experience. Perpetual peace through universal understanding, without the sacrifice of individuality or cultural nuance. The fact that the galactic population was unable to personally accept or reject this fate through some sort of referendum does present a sort of ethical dilemma, but sometimes accepting what we don't initially understand or want is necessary. I should like to think intelligent civilizations could appreciate this reality.
I am 100% sure they will make more in the ME universe....what type of game and what timeline is the big question. That being said Sheppard's story is done...unless they reference him in future games but as a player he has clocked out after one hell of good run.
As I said in my Gamespot reader review. It may be Bioware's intent to change the endings with DLC from the start. So why did Bioware create this extended ending? It would make sense to satisfy as many people as possible with the original ending before asking you to pay for DLC.
Just take a look at your final save. If that is any clue, you would start any new DLC before the mission to Cerberus Headquarters. If that doesn't change the events that follow (the ending) I have to ask what is the point with concern solely to the story? A higher effective military strength? Lets not forget that only two of the now four options will leave a corporeal Shepard to be in any after ending DLC. (Side thought: Control Shepard downloaded into a Geth or EDI type body Hmm.) I originally expected DLC to be more like Arrival for ME2 where the events happened after the conclusion of the main game, but I with the endings, it makes more sense for new DLC to be before.
I was fine with the extended cut DLC. Grateful for the plot hole fills and the extra info. Did not bother me that my Shepard has a first name that did not appear on the wall. I smirked when I noticed this omission.
I am interested to know if anyone agrees with me on DLC.
@carrsabre Not quite sure about your opinion on new DLC we won't be able to tell until Bioware releases it, but I do agree that the extended cut really did improve the ending and made it good, not great, but good
Hey Kevin, I mostly agree with your Remarks but I do feel more illuminated after the DLC. I also chose synthesis ending and I believe it is the best one. Just like you, I assumed the reapers would help rebuild the relays and other stuff, but it was alright to see the extra scenes and EDI's speech...However, I feel that the speech prior to the three choices was what sealed the deal for me. The ultimate question in all three games was why the heck were the reapers doing this. Before the DLC, the answer was " because if we don't everyone everyone will kill each other " or some sh*t. But now, the star child expands more on the fact that they don't kill anyone but harvest the civilizations and create a new reaper out of their collective knowledge and culture. That sort of explains why in the ending of ME2 there was a huge human-like reaper instead of those weird giant mask things.So the " solution " to the conflict sort of makes more sense now. It basically means to me, that the starchild's solution was to press the "reset button " before things got out of hand. Perhaps this seems way too drastic because of the slaughtering, but if you imagine it being applied 20-30 thousand years later, the reapers might get owned by superior/equivalent technology. The star child's solution was basically to spam reset button on evolution until a generation of advanced civilization can figure out how to solve the conflict in a better way.The crucible was invented a few cycles ago, but the starchild's programed AI was not coded to think on it's own and delay the genocides/harvesting to see what could happen. But I guess in the current cycle, things were done much quicker, mostly because of Shepard. He fking owns. Also, reapers being free is kind of cool now because each reaper is a harvested civilization. So technically the prothean reaper should exist... and other cool kinds of reapers. Perhaps a reaper that harvested a civilization of perverted fat pigs that ruled the galaxy... Also, just to clarify, he does not die either in the synthesis ending even though he jumps into a beam of light. The Starchildthing said that he would be part of the new DNA that bound synthetics and organics... perhaps a new type of stable sub-atomic particle of some sort... guess Bioware kind of jumped off the boat of sci-fi and into harry potter stuff on that part... Anyway, don't think this comment will reach you but if it does thanks for reading!
@superkiller27 "and other cool kinds of reapers" ?? Uhm if fans are starting to like the reapers, then Bioware must've really messed up that ending...
yeah... but shepard does die in the synthesis ending...
btw... after 3 games shepard saying that he/she will destroy and stop the reapers, and was always against the controlling plot of the illusive man... why the hell do someone choose the synthesis or control ending... it just doesn`t make sense
well he may have changed his mind...just like the people that said aliens don't exist...then we met the Turians.
@orangesonic well... he didn't know the truth (actually he didn't know anything) before he met the catalyst. i believe it was summed up when he said "so the illusive man was right after all". i guess he's just open minded.
Bioware is golden. This is the best sci-fi up to date, i think we all know why they arent as good as they could have been lately, for the sake of the worst company on america we are not saying that here. Stills.. I.T. keeps being a reality with this ''so be it'' with harbinger voice and a catalyst in form of a boy. For me this is just a EAluminati conditioning our minds to keep us at their bay or something. Im serious about this stuff dont laugh man
Remember on MGS2 when you played the game for the first time the game ask you at the very begining a bunch of questions like you name and birthday and stuff?, your like what was that all about? you go all the way thru the game completely forgeting about and then at the end of the game Raiden shows those dogtags he carried around the whole time and you see its got your name and birthday written on them. It would've been cool if they added the account name or the first name you gave for Shepard
Well first of all its important to differentiate Bioware and EA - Bioware was on a tight leash from EA & needed to finish 2 fast 2 soon, but to be fair it was a decision of their own to sell out to EA so its again on them in the end. Second of all, Bioware insisted on a bitter sweet ending (?games are suppose to be fun?), no matter if you become Robo-God, if you accomplish your mission and kill reapers for the sake of your life - there is this unshakable sense of a failure and loss, which is just wrong for a series that is that long. That is, in my oppinion their major mistake, so to leave players with a sense of loss after countless invested hours is a strong burn their reputation of a GAME(=fun)developers is going to feel for a while
@logout777 How was their loss in the Extended cut? The synthesis ending was incredibly hopeful
@riley3664 well it was but still there is this freaking ethos of loss in music that is drowning you in a low mood - and its without Sheppard. why on earth does he need to die in choosing synthesis?! i understand if in control ending his essence goes to this reaper controlling mode - but jumping into the beam and dying is, for me personally, unnecessary and just goes with their insisting in creating this sad bitter-sweet "victory". augh u just dont like it, and its ofc just my opinion
I kinda feel that happier music would have deminished Shep's sacrifice and the emotions that come from the relationships you built with your crew. It kinda like at the end of WW2...everybody celebrated but then the reality of what was lost to achieve victory sets in. A case of Bitter Sweet.
@logout777 it's the BMG, it would have been better if the "good" endings had livelier (or as u said, more hopeful) music.
@CalamityKate hm Sheppard being a vessel for the synthesis to work.. i can dig that - darn, even if there are major setbacks with bioware ending story - its still a darn good storyline overall. even after reading so much about it there seams to be jet another interesting peace of the puzzle - that definitely proves that the storyline is quite good. however... i still strongly dislike the ultra-super-sad atmosphere in the ending! :)
I think the idea is that Shepard is special, different from all other life in the galaxy at this point, already a blend of organic and synthetic life to a degree, probably even including some reaper tech used during Cerberus' reconstruction.
By being the first organism to reach the Crucible platform, and being already a being that is in essence a synthesis of synthetic and organic life, Shepard posseses the requisite qualities the Catalyst needs to make synthesis work (which it tells us it had tried before and failed). Uploading her essence to all life in the galaxy in effect makes all organics like her - a blend of organic and synthetic life - and grants synthetics the same gift she gave EDI and Legion - true sentience and an independent identity.
Using the energy wave of the Crucible is the only way available to Shepard and the Catalyst to upload her essence to all life, a direct parallel to what Legion does on Rannoch.
So, I was a male Shepard, 95%~ish paragon throughout the 3 games, saved Ashley in ME1, saved the Council, "saved" the Geth in ME2, didn't let anyone die in the suicide mission, had both Zaeed and Kasumi, didn't let TIM get the Collector Ship and fought to reunite the Geth and the Quarian and to "uplift" EDI in ME3. I chose the "synthesis" ending originally and again in the Extended Cut.
Before, I was a bit confused with the ending choices, especially with what I thought was a lack of information, but also because of the unexpected nature of what lied before me. I was not sure even if the starchild was to be trustde. I was struggling between mostly the control and the synthesis ending. I thought control should be wrong, but as I was not TIM and could actually (if Starchild could be trusted) control the Reapers, it was a new possibility that could not be discarded. The destroy option seemed totally counter intuitive to all my ME 3 game. All the game, I was working hard to bring the races together and making them recognize that all needed to work as one. I was touched by the Geth memories, especially of those who offered to "surrender their platforms" to end the hostilities, and also touched to realize they were victims of the Reapers in their own fashion of indoctrination. I loved recognizing they had the intention to live harmoniously with their creators. It was marvellous to witness and help EDI on her way to choose her own morals and desires. So, would I just sacrifice all that, do a Geth genocide and dismiss it simply as "necessary collateral damage"? NO! The same way I would not sacrifice any organic race entirely. The responsibility, however, of choosing the synthesis ending seemed just too great for a single person to make, but it seemed also something like a a godly opportunity to bring harmony to the galaxy once and for all, even if it would be somewhat forced on everyone. But because all races had come together, I ended up choosing it.
Incidentally, the difficulty of the choice is an interesting element, and one I welcomed, but not because of the lack of information on the consequences of each choice, but because of the moral issues and implications of each choice.
Now, the original endings were lacking, I think, in explicitly showing the player the consequences of each choice , and I remember feeling confused and lost after the ending. I wanted to believe that what I dreamed/expected to happen came true, but I was left with hope and doubts, mostly.
For me, the Extended Cut materialised what I was hoping with some important scenes for me, like EDI's narrative and all that notion of a new kind of beings of organic-synthetic hybrid nature, each in harmony with each other and also Liara (my love interest) and EDI hugging each other after placing the plaque on the Normandy, clearly emotional. The dialog with starchild was now perhaps a bit too lengthy, but after the storm of criticisms Bioware had, one can understand them overshooting on that issue.
So, all in all, even if, like Kevin VanOrd said, it didn't exactly bring stuff I wasn't expecting, watching it in the flesh was worth it, put some peace in my mind and was enjoyable.
That said, there are still numerous OBVIOUS problems that could be criticised in the original endings and are still there and the new "Normandy evac" scene adds some of those. Ffor instance (just on top of my head): i) how could the Normandy come so quickly for an evac??? it was almost instantaneous ii) even if the Normandy could come, the paradigm of the mission was "at all costs, get someone to the beam", Shepard turning back for his buddies is questionable, at least; iii) like in the beginning of the game, the Reaper doesn't make even the slightest hint of noticing the Normandy and/or trying to destroy the ship and they have all the time in the world; iv) but, after the Normandy leaves, Harbinger follows it, so, now it notices the ship? v) if the Reapers come close to the beam to prevent people from going in, why do they leave the beam unprotected again, allowing Shepard and Anderson to go in? vi) Shepard goes first through the beam, Anderson follows, but Anderson gets to the console first, despite there being no alternate route (single linear hallway) and they don't see each other (theorem of the continuous function, anyone? BASIC); vii) TIM appearing there apparently out of nowhere vi) Anderson hasn't a single scratch on him! (he's such a badass), and a lot of other stuff that was thoroughly discussed everywhere online.
Okay, now we understand explicitly that the Normandy picked up your squad mate, that Hackett received a report that Shepard got to the beam (hence he knew Shepard was there when he tried to contact him/her), that Joker was not the only fleeing the scene and he was doing that on Hackett's orders, etc etc, but I think there was other basic stuff to be addressed, like what I pointed out. They were consistent with what they said, about sticking to the "creators' vision" or whatever, but if at least one of the things I pointed out (or others), isn't simply obvious, why not just correct it?... If you make a mistake, you can either own it or you can autisticaly keep denying it. I think they did the latter.
@Cinetyk Dude, let me say that I read you whole comment and I liked it, but some people wont have the either the time or the patience to read all of that so let me sum it up for you :
''Now, the original endings were lacking, I think, in explicitly showing the player the consequences of each choice , and I remember feeling confused and lost after the ending. I wanted to believe that what I dreamed/expected to happen came true, but I was left with hope and doubts, mostly.
Okay, now we understand explicitly that the Normandy picked up your squad mate, that Hackett received a report that Shepard got to the beam (hence he knew Shepard was there when he tried to contact him/her), that Joker was not the only fleeing the scene and he was doing that on Hackett's orders, etc etc, but I think there was other basic stuff to be addressed, like what I pointed out. They were consistent with what they said, about sticking to the "creators' vision" or whatever, but if at least one of the things I pointed out (or others), isn't simply obvious, why not just correct it?... If you make a mistake, you can either own it or you can autisticaly keep denying it. I think they did the latter.''
@evil_m3nace Yeah, when I finished writing I realized it was enormous, but since I had already written it, I thought I might as well post it. I think you forgot one important phrase: "So, all in all, even if, like Kevin VanOrd said, it didn't exactly bring stuff I wasn't expecting, watching it in the flesh was worth it, put some peace in my mind and was enjoyable." I wasn't satisfied with the mistakes I pointed out and with the feeling of being lost after the original ending. Other than that, I liked the Extended Cut.
@Cinetyk It could have been better, but it was very enjoyable nonetheless. The extended cut improved it some more, I'm very happy.
@Cinetyk Forgive me for omitting that...
Thanks. Yeah, when I finished writing I realized it was enormous, but since I had already written it, I thought I might as well post it. I think you forgot one important phrase: "So, all in all, even if, like Kevin VanOrd said, it didn't exactly bring stuff I wasn't expecting, watching it in the flesh was worth it, put some peace in my mind and was enjoyable."
I wasn't satisfied with the mistakes I pointed out and with the feeling of being lost after the original ending. Other than that, I liked the Extended Cut.
@Cinetyk In short...you weren't satisfied with the ending...
Yeah, when I finished writing I realized it was enormous, but since I had already written it, I thought I might as well post it. I think you forgot one important phrase: "So, all in all, even if, like Kevin VanOrd said, it didn't exactly bring stuff I wasn't expecting, watching it in the flesh was worth it, put some peace in my mind and was enjoyable." I wasn't satisfied with the mistakes I pointed out and with the feeling of being lost after the original ending. Other than that, I liked the Extended Cut.
of course it didnt fix anything. what i think must of us want to see is an ending that shows at least of of the hard work that i (we) did over ME 1, 2, 3 that is all......
Redemption is sweet. It isn't the ending I wanted or hoping for. But...it's pretty damn close. Thank you BW for doing the right thing. You didn't answer all the questions and there are still many suspect things about the game as a whole, however you gave us what we wanted...hope for the future. I'll buy your DLC now, lol.