Continue to build your red pikmin force early on if you wish. Youll encounter several bulborbs (and a sleeping red bulborb) and other burrowing creatures throughout your landing zone. Explore the edges to locate some nectar eggs, which turn any non-flower pikmin into flowered pikmin.
Explore the ridges around the landing spot to find the strawberry. Throw some red pikmin up to the strawberry (Sunseed Berry) to retrieve the treasure. Locate the stone entrance away from the landing spot. Here youll discover the burgeoning spiderwort. These plants produce berries that can be transformed into useful sprays. The orange berry produces ultra-spicy spray (which enhances your pikmin) and the purple berry produces ultra-bitter spray (which weakens enemies). Gather some of the orange berries. Each 10 you gather creates one spray.
Bust down the wall beyond. Note the burrowed creature ahead. When it emerges, surround it with your pikmin and toss your purples on its back quickly. At the fork in the path, beware of the chrysanthemum on the left side side; this burly beast emerges from the ground and can make a quick snack of your pikmin. Toss pikmin onto its body and surround it when it has fallen over. Keep your purples away from its front. Follow the path to the left and toward a new cave entrance.
Hole of Beasts
Pikmin Needed: Red, Purple (recommended)
Sublevel 1: Swarm the sheargrubs that emerge from the ground. Locate the controller pad (Stone of Glory) in a corner and return it to the research pod. Continue to the next level.
Sublevel 2: Use the purple candypop buds to create additional purple pikmin from your reds. Crack open the nectar eggs to blossom your new purple pikmin.
Sublevel 3: Youll encounter your first fire traps here. Disable these fire traps with your red pikmin (theyre immune to fire). Should any purple pikmin get too close and burst into flame, whistle them close to provide aid. Locate the domino (Strife Monolith) and floppy disk (Cosmic Archive) before proceeding deeper.
Sublevel 4: Deal with more fire traps using your reds. Defeat the sleeping red bulborb by tossing purples onto its back. The beast ingested a treasure. Return the game machine (Dream Architect) to the research pod. Locate the playing card (Luck Wafer) as well as a possible purple candypop bud. Create additional purple pikmin using reds. Continue down!
Sublevel 5: Locate the, currently sleeping, empress bulblax. Wake her up and face her. Toss purples onto the empress face. When she begins to shake, whistle your pikmin back to you. After the empress shakes, she rolls around and will smash any tossed off pikmin. Recover the device left behind (Prototype Dectector) before returning to the surface.
Return through the stone entrance and to the paper bag blocking the right path. Toss your pikmin onto the bag to deflate the obstruction. Defeat the burrowed enemy on the other side before descending into another cave entrance.
White Flower Garden
Pikmin Needed: Red, Purple (recommended)
Sublevel 1: Watch out for emerging sheargrubs. Pick up the shoe polish (Alien Billboard) and return it to the pod. Descend to the next level.
Sublevel 2: Use red pikmin against the blowhog (it blows fire!). Locate the jewel (Petrified Heart) and the bottle cap (Drought Ender) and return both to the pod. Go down.
Sublevel 3: Find the white candypop buds and trade some red pikmin for new white pikmin. The treasure here is buried. Use your new treasure gauge and walk until the meter registers its highest reading. Move the white pikmin here and theyll start to dig up the treasure. Other pikmin can assist as the treasure rises. Return the tape (Superstick Textile) to the pod before descending again.
Sublevel 4: The red mist is poison. Use your white pikmin, which are immune to poison, to disable the poison traps. Gather the lip balm (Survival Ointment) and mushroom (Toxic Toadstool) and return them the pod. Continue down.
Sublevel 5: Encounter the burrowing snagret boss in the wide chamber. The snagret can snag your pikmin with its beak. Note how the snagret rises from the ground. Occasionally it rises slowly. This is your cue to attack. If it rises quickly, retreat immediately until it burrows again. When it rises slowly, toss your purple pikmin onto its head. Whistle your pikmin back after theyve been shook off. Gather the glove (Five-Man Napsack) before exiting.
Youre back at the landing spot in the Awakening Wood. Take your new white pikmin and find the two potted plants on the edge of the landing site. Your treasure gauge should be pinging. Move up the ramp behind the pots and stand on the shorter pot while facing the taller pot. Launch your white pikmin into the taller pot. Theyll dig up another treasure (Pilgrim Bulb) and return it to the ship.
Return through the stone entrance and over the deflated paper bag. Just beyond one of the caves you explored is a wall protected by poison mist. Use your new white pikmin to break down the door and disable the poison.
Approach the two stone blocks. The trick here is to use proper distribution of weight to get your captains up the blocks. Throw all of your pikmin but one up onto the ledge avoiding the blocks. Stand on the block with your captain and one pikmin. Toss the lone pikmin onto the other block. It will raise the block your captain is on providing access to the higher ledge.
Locate the dice on the ridge to the left. Throw up your pikmin to gather the dice (Chance Totem) and return it to the ship. You should be nearing or eclipsing 30% debt recovered at this point. If you continue around youll also find a purple berry spiderwort. Grab some berries for your new spray mixture.
Return to the paths behind the landing spot and proceed to another wall protected by poison (its around to the left). Use the white pikmin to disable the poison and crush the wall. Defeat another chrysanthemum and pick up the globe (Geographic Projection). Return it to the ship. At the end of the day, youll now have access to another area: the Perplexing Pool. Proceed there next!