Awakening Wood, Part 2
Spend time bolstering your pikmin force if you wish; there are plenty of posies and enemies around to add to your red and yellow ranks. Assemble a group of yellow pikmin and move through the stone entrance. Look at the top of a stump on the right side to spot a treasure. It was too high before but now you have the high-leap ability of yellow pikmin to retrieve it. Toss up at least six yellow pikmin to retrieve the medicine (Healing Cask).
Continue across the paper bag and through the path on the right. Spot the electrical fence ahead. Toss the yellow pikmin onto the ledge (theyll likely battle the burrowed creature so toss quickly and toward the beast if it emerges). With your captain only, maneuver around to the right side of the ledge to find shallow water. Pikmin (except blue) cant move through this water but your captain can. Regroup with your yellow pikmin on the other side. Disable the electric fence with your yellow pikmin. Move inside to meet the blue pikmin.
Keep the yellow pikmin out of the water. Whistle the blue pikmin and gather any nearby bodies and posey pellets to create additional blue pikmin. You can also defeat the tadpole creatures for additional seeds. Use your new blue pikmin to carry the paint tube (Decorative Goo) back to the ship.
Assemble a squad of blue (heavy numbers), white, and purple pikmin and proceed from the landing spot across a bridge. Send both captains cause youll need their teamwork. Go left toward water and a wollywog. Lure the wollywog out of the shallow water and defeat it (using captains or pikmin carefully). Navigate the blue pikmin only through the water and to the log. Use the pikmin on the log to extend the bridge. Battle the second wollywog. Use white pikmin to disable the nearby poison traps and extend the next bridge.
Theres treasure nearby: a shuttlecock up high. To get it youll need your blue pikmin and both captains. Place one captain and blue pikmin onto the stone platform underneath the shuttlecock. Send your second captain and blues to the other platform. Launch blues onto the other stone platform to lower it--which raises the other platform with your captain and blue squad. Launch the blue pikmin up to the shuttlecock (at least 15) and send it back to the ship.
Another task you can do is use your new blue pikmin to wade in the small pool near your landing area. Use the blue pikmin to crush a rock in the pool to drain it and then bust down the wall on the other side to create another path.
Assemble a squad of yellow pikmin and return through the stone entrance and up the stone weight platforms. In this area youll find a narrow ramp pathway to an electrical fence. Guide your yellow pikmin through the narrow path to the fence. Disable the electrical fence. You now have access to a new cave. Send one captain for pikmin reinforcements before entering.
Pikmin Needed: Red, Yellow, Purple and White (recommended)
Sublevel 1: Combat the smaller bulborbs one at a time if possible. Sneak up on the sleeping bulborb and toss purple pikmin on its back for a quick kill. Gather the jewel (Crystal Clover) from its body. Enter the next sublevel.
Sublevel 2: Use red pikmin to dispatch the fire traps and fiery spiders. The treasure might be up high so use yellow pikmin to reach it. Return the jewel (Tear Stone) to the pod. Resume course down.
Sublevel 3: Beware of the floating blowhogs--theyll blow those flowers off your mature pikmin. Defeat them by tossing pikmin onto the blowhog then swarm the creature when it falls. Find nectar to replenish your pikmin. Find the white candypop bud and create some white pikmin. Use them to dig up the shell (Olimarnite Shell). If you have trouble locating it, move around until the treasure gauge pings to its max. Enter the next level.
Sublevel 4: Use yellow pikmin to disable electric traps and beetles. Create purple pikmin from the candypop bud. Be careful around the wollywog. Use captains if you have trouble defeating the leaping creature. Locate and recover the crystal (Crystal King) and token (Unknown Merit). Enter the next sublevel.
Sublevel 5: Navigate the cavern carefully: bombs drop from above in some locations. Run away fast if a bomb drops near you. Defeat the bulborbs one-on-one if possible and use your purple pikmin to surprise the sleeping bulborb from behind. Use your whites to dig up the treasure. Find it using the gauge. Return the pinecone (Anxious Sprout) to the pod. Proceed down.
Sublevel 6: Use the purple candypop bud to create additional purple pikmin. Disable fire traps with red pikmin. There are more bulborbs here including a sleeping bulborb. Combat the small ones in one-on-one situations and attack the sleeping bulborb from behind with a gang of purple pikmin. Retrieve the jewel (Eternal Emerald Eye) and skull (Colossal Fossil) and return both to the pod. Move down into the final floor.
Sublevel 7: Disable fire traps with red pikmin. Ready your purple pikmin and slowly move into the chamber. Look carefully at the ground and spot the eyes. Theres the boss, emperor bulblax. As soon as he begins to rise, launch purple pikmin in the direction of the emperors eyes. Keep tossing! The purple pikmin make short work of the beast. Return the robot (Forged Courage) to the pod. Continue through the emperors chamber. You spot more fire traps and a pool of water. Go around to the side of the room and toss your red pikmin onto the upper ledge. Walk your captain through the water and up the steps (through the fire--hes protected by the Forged Courage now) to the treasure. Regroup your red pikmin and recover the totem (Gyroid Bust) and complete the level.
Assemble a group of pikmin (yellow, blue, purple, white) and proceed to the area where you recovered the shuttlecock. Go through the stone entrance and left across the bridges. When you spot the wall on the right, hug the right side. That way you dont trigger the snagret from the ground. Break down the wall and enter the new cave.