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Playing Footsies With Fighting Games

Two buttons, two kicks, and two banditos. Luke Esquivel explains how his indie fighter Senor Footsies is reimagining fighting games with minimalist design.

"It was an eye-opening experience," he admitted. "I mean, back then we didn't have live streams, so I didn't know there was this whole hardcore community around [fighting games]. After that tournament, I knew I was hooked."

Today, Esquivel keeps his talents alive through game development, the upcoming release of his album Super Square, and his job as a lead developer with Knack.it. And he has plenty more plans for Senor Footsies. For one, he wants to move from the hand-drawn, 2D version to a 3D version reminiscent of Street Fighter IV. This means tapping the talents of friend and artist Gordon Henson. "[Gordon] can do everything. He taught himself how to draw, and later model, and it has been really cool watching him develop over the years."

Here's a quick peek into the 3D future of Senor Footsies, sans any HUD or official sounds.

3D models will also allow for more complex animations, including a Matrix-style dodge when a pistol shot misses. Other ideas for the game include an X-Factor-style mechanic dubbed "JalapenYOLO." If you hold both buttons at the start of a round, your character will turn red and become faster for that round. The more rounds you have previously lost in the set, the faster you become. But this technique only has one use, so if you don't get the kill then, well, you've just wasted it.

Additional characters are also in the works. "When I eventually add new characters, I want them all to have different weapons," Esquivel said. One example is a female character who fires a projectile that can be dodged by timing your low kick to duck beneath it. Another is a fighter using a mechanical arm that targets a specific area of the screen.

"That's the funny thing. In the beginning this game wasn't going to be a serious project, but now it has turned into a full-fledged project. And now that the game is in the Unity game engine, I can port it to iPhone, iPad, Android, Xbox 360, or PS3 if I want to. It would be cool to make some money off of it, but honestly this is just for fun."

A 3D model for Diego, the first of many characters for Senor Footsies.

BACK TO BASICS

Senor Footsies, as well as Divekick, arrives in response to an increasingly complex fighting genre. Initially, Esquivel did not enjoy Street Fighter IV's return to basics (a design strategy seemingly ignored by its competitors), but he has since grown to appreciate it. "At first I hated Street Fighter IV, and there are still some things I don't agree with, but they stripped out a lot of the unnecessary [mechanics] and went back to roots. The give-and-take is what's really important. I like that."

A lot of developers [include] attacks with no downsides. I think downsides are what make things beautiful as they allow for interesting interaction."A lot of developers will [include] attacks with no downsides. I think the downsides are what make things beautiful because they allow for interesting interaction. If an attack is super good, you will just use that attack all the time. You saw this a lot in the first Marvel vs. Capcom 3. That game had a lot of really powerful attacks with no downsides, and those made the game less interesting."

With every sequel, Esquivel feels that "feature creep" is taking hold. As new mechanics create larger, deadlier combos, many fighting games are losing one of their most exciting aspects: mind games.

Longer, flashier combos are not the answer. What interests Esquivel are the split-second situations that precede long combos. Those do-or-die moments, when one fighter breaks past the opponent's defenses, are the real entertainment. "Finding the window [for a combo] is the most exciting part, and the simpler your game is, the easier it is to see that happen."

"I think [some developers] are trying to take a step back, but their execution is off. Persona 4 Arena does a good job of this. You can perform extended combos in that game, but you have to pay a lot of meter. It doesn't feel like a sit-and-wait combo game. I don't like the trend toward touch-of-death combos. I like short combos that lead into interesting situations."

Of course, he is quick to acknowledge the merits of technical proficiency in fighting games, just within reason. "In Marvel you get hit by a combo and then you just have to sit there and wait. I've seen guys stop and check their phones during long combos, at tournaments."

Early version of Senor Footsies' HUD; health bar will be divided into three sections, representing rounds.

Esquivel still has a long way to go with his game, and the end is certainly not in sight. A few days before this post, he had just finished polishing off the game's shiny new HUD, seen above. He also teased another major update that he wasn't quite ready to reveal. As his project grows in size and scope, it is exciting to see how Senor Footsies will resonate within the fighting community, and what lessons other developers will take away from this less-is-more approach.

Thanks to Haunts at IPLAYWINNER for supplying A-Rival's contact information. You can follow A-Rival on Twitter via @8bitpimp or on his personal blog.

Maxwell McGee
By Maxwell McGee, Editor

Maxwell McGee earned a degree in Journalism from the University of Arkansas, and has contributed to The Escapist, GamePro, PC Gamer, and more. His introduction to video games was Sonic the Hedgehog 2 on the Sega Genesis, and he has never looked back. He welcomes your feedback through the site, or Twitter.

73 comments
Eraldus
Eraldus

So basically, I spam kicks untill my "Pistola Meter" fills up, shoot it, stun the other guy and kick him into oblivion?

 

Seems promissing...

verminator83
verminator83

Bueno Excellente from 'Section 8' should feature in his own game... 'Senor Sodomy' has a nice ring to it. I'd rather bugger my enemies to death than spam one attack over and over and over and over and over and over and over and.. Well, you get the idea.

sammoth
sammoth like.author.displayName 1 Like

WTF did I just watch ?

xDeadMarchx
xDeadMarchx like.author.displayName 1 Like

Mexicans don't know kung fu, what is this nonsense

splinter10
splinter10 like.author.displayName 1 Like

I'm all up for supporting indie games. However this looks like garbage. A very smelly garbage.

JediKnight66
JediKnight66

This game kinda reminds me of Divekick.

joeKangaroo
joeKangaroo

 @JediKnight66 Me too, mainly from this part of the review: "Senor Footsies may remind you of another two-button fighter, Adam Heart's Divekick. While the two share several similarities, their play styles are completely different."

brain56
brain56 like.author.displayName 1 Like

Dive Kick rip-off. Boo.

ShimmerMan
ShimmerMan

This game will get old fast. It's also not really good training for footsies in other fighting games.

ministerkataoka
ministerkataoka

It looks more polished than the classic Toshinden games and D-Xhird (a Japan-only Saturn title). I guess that's a compliment on an otherwise novelty.

shanethewolf
shanethewolf like.author.displayName 1 Like

Why would GS even give this game any attention?

Giancarlo
Giancarlo moderator moderatorstaff

 @shanethewolf Because it's relevant to what's happening in fighting game community right now. I encourage you to read the article and not just watch the video. 

shanethewolf
shanethewolf like.author.displayName like.author.displayName 2 Like

It looks rubbish and no effort has been put into it, so why would I play this when I could load up a Snes or Megadrive emulator and play such classics as Streetfighter or Mortal Kombat - with better graphics, more characters, moves and backgrounds?

Azuro
Azuro

 @shanethewolf If you truly understood how fighting games are now, then it'd make more sense to you why the game was made the way it was.

 

But seeing your post, I don't think you do play them beyond maybe casually.

d3chu
d3chu

Nice article!

carolino
carolino

do i need two hands to play it or can i keep one hand free to grab some swet doritos from the package?

deadpeasant
deadpeasant

Hmmm, yes ok hes broken with common video game conventions. But its still a pretty basic game isn't it? I can't imagine this to be much more than a temporary novelty.

SicklySunStorm
SicklySunStorm like.author.displayName 1 Like

Senor Footsies sounds like a really weird, pervy Mexican.

 

Is he related to Monsieur Nonces?

brok
brok

Anyone else think the game gains nothing worthwhile by moving to 3D?

armodillo17
armodillo17 like.author.displayName like.author.displayName 2 Like

 @brok Totally agreed. Not only do I think it gains nothing, but I think it loses something.

team_steve
team_steve

I spent more time reading the article than I would have done playing the game.

This is the crap that we had years ago. If you want to practice footsies then play a friend on street fighter 4 and agree not to jump. A good way to improve your game.  

Eraldus
Eraldus

This is how mexicans solves their first world problems.

ZakMcKracken
ZakMcKracken

Hat's off to you Sir for turning this into an article of considerable length. It's a nice break from reviews and whatnot which is why I also read Rock, Paper, Shotgun.

Gen007
Gen007

This is a good game to train for other real fighting games similar to that dive kick game that was made as well. People who don't play fighting games will have a hard time understanding but footsies are a huge part of most fighting games.

joel_c17
joel_c17

I wish GS would stop with these stupid stories and start reviewing the backlog of games they have missed the last couple of weeks.

janrabbit
janrabbit

 @joel_c17 I wish GS would stop with anything remotely interesting and start telling me what to think about games.

voljin1987
voljin1987

kinda off-topic but for a good free fighter try out Vanguard Princess

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This comment has been deleted

voljin1987
voljin1987

 @ABEzilla116 haha.. true.. but in all fairness.. not anything worse than dead or alive :P

soulless4now
soulless4now

Seems like a nice game to play on the go.

This comment has been deleted

RedLegZeff
RedLegZeff

 @ABEzilla116 Yeah I think it's an interesting idea, a minimalist fighter with 2 buttons. The part about the moving backwards unless you push a button is kinda interesting too. Still, fighting games just aren't my cup of tea. So I can't say I'd play the game simply because of it's genre.

liam72
liam72

That's incredibly relevant to the book I'm reading right now: Anna Anthropy's "Rise of the Videogame Zinesters"

This comment has been deleted

Fiscaldeal
Fiscaldeal

 @Suikogaiden The game is about spacing. Everything you mentioned is aesthetic and inconsequential.

This comment has been deleted

Fiscaldeal
Fiscaldeal like.author.displayName like.author.displayName 2 Like

 @Suikogaiden Spacing is the only aspect this game takes into consideration. Is it any more important of a concept than it is in other fighters? No. But that isn't what Senor Footsies is trying to accomplish. It's looking to distill a concept to its essence, not build upon it.

Sgthombre
Sgthombre

 @Suikogaiden "What a fail"? And the game you made is where? At least they made something.

Fiscaldeal
Fiscaldeal like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

The older I get, the more I appreciate instantly learnable games. Complexity says little about how fun something is.

LoG-Sacrament
LoG-Sacrament like.author.displayName 1 Like

That seems pretty neat. There is tournament level fighting where everybody knows the combos so the matches are good, but a lot of fighting games are so reliant on those combos that matches below that level are either button mashing or one player winning because they've bothered to learn the combos.

 

Actually remembering all the inputs for a combo isn't what makes a match fun to play. It should be in the understanding of when to use the attack.

chuymemo
chuymemo like.author.displayName 1 Like

Feels like DOA 5.

squall_83
squall_83

Did anyone see that indie game "Dive Kick" that was on kickstarter? Which of these games ripped off the other, I wonder?

krunkfu2
krunkfu2

 @squall_83 Pretty sure Divekick was first. They had a good looking playable version at some fighting game tourney earlier this year.

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